Cities: Skylines

Cities: Skylines

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Population Demographics
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27 Feb, 2021 @ 6:49am
24 Sep, 2023 @ 12:20pm
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Population Demographics

Description
Show population demographics in a cross-reference grid.



Detailed Description
The demographics are displayed in a Demographics panel beside the Population Info View panel. To show the Demographics panel, click the Demographics button on the Population Info View panel. To hide the Demographics panel, click the X in the upper right corner.

On the panel, you can choose the district, opacity, row/column, and count/percent. These are described below.

District
The District dropdown allows you to choose which citizens to include:
  • Citizens in the Entire City (default)
  • Citizens that are in No District
  • Citizens that are in a specific district
The options for No District and a specific district are available only when you have at least one district.

Opacity
The Opacity slider allows you to choose the opacity of the Demographics panel. The opacity of the Population panel is not changed.

Row and Column Selections
The demographics are displayed in a grid on the panel. The Row and Column selections allow you to choose which demographics to use for the rows and columns of the grid. Any combination of row and column selection is allowed.

The intersection of a row and column in the grid shows the citizens with that combination of demographics. There is a Total row which shows the total for each column. There is a Total column which shows the total for each row. The intersection of the Total row and the Total column is the population of the selected district. Note that due to timing, the data might differ slightly from the population reported by the game.

There is a row and column for Moving In which shows the citizens moving into the selected district by row/column selection. There is a row and column for Deceased which shows the deceased citizens in the selected district by row/column selection.

The heading for each row includes a colored bar that indicates the Total for that row. The row with the highest Total has a full bar. The other bars show the Total for each row in proportion to the row with the highest Total. The bars provide a visual indication of the distribution amongst the rows. The bars for Age alternate between longer and shorter due to rounding when a citizen's internal game age is converted to a real age.

Buildings are colored according to the average demographic of citizens residing in the building for the selected column and district. For example, if Education column is selected, the building will be colored according to the average Education level (0 to 3) of the citizens in the building. When None is selected, the building color indicates number of citizens.

When the cursor is over a residential building, the selected column's demographic value for that building is shown below the cursor.

See Row/Column Selections for more details.

Count vs Percent
The Count and Percent options in the lower right of the Demographics panel allow you to choose how to display the demographics. When displaying Percent, the main part of the grid shows the percent of the selected district population while the Moving In and Deceased percents are the percent of each total respectively. Note that percents might not add up to the total percents due to rounding.

Other Notes
Child Health Center and Eldercare buildings are not included because citizens do not actually reside in the buildings, they only visit the buildings.

The demographic data updates every few seconds depending on the speed of your computer.

The Demographics panel show/hide status, opacity, row/column selections, and count/percent status are saved between games.

Compatibility
This mod does not alter game save files in any way and can be safely disabled or unsubscribed at any time.

This mod does not alter the game mechanics in any way. This mod only displays information already in the game.

This mod has been tested only on Windows but should work on Mac and Linux.

This mod is compatible with Ploppable RICO Revisited mod, CimCare Mod, and More CitizenUnits mod.

This mod may or may not work correctly if another mod is enabled that alters the logic to get building color when the Population info view is displayed.

Source Code
Available here[github.com].
Change notes here.

Acknowledgments
This mod depends on Andreas Pardeike's[github.com] Harmony 2 Patching Library[github.com] provided as a mod by boformer.

The development of this mod relied on the ModTools mod by BloodyPenguin to view the internal workings of Cities Skylines.
59 Comments
Planky 11 Oct, 2024 @ 2:04am 
@rcav8tr Thats what I thought too initially, but the population spike doesn't seem to move. I note that 25 is the last year for the Young adult age group so I was wondering if there was something keeping the different age groups at a certain percentage. I guess I can only monitor it, but at least I can with this mod
rcav8tr  [author] 10 Oct, 2024 @ 11:40am 
@Planky I don't know about "normal" game behavior. If you had a large birth surge or citizen influx, that could explain a population spike in a certain age group. As those citizens age, the population spike will move with them. Or perhaps your city is somehow not conducive to certain age groups because of the assortment of services provided. For example, if well educated citizens cannot find work, they might leave the city, causing a drop for that age group.
Planky 8 Oct, 2024 @ 4:40am 
Love the mod, but a general question, I seem to have a lot of citizens under 25, then a massive drop off at age 26 before going up again. Is this normal game behaviour that this mod allows you to see, or just something wrong in my city?
rcav8tr  [author] 16 Aug, 2024 @ 8:59am 
@wizzkid711 Not with this mod. But see Lifecycle Rebalance Revisited mod.
wizzkid711 16 Aug, 2024 @ 4:49am 
Can i modify Cim's life-stage??
in vanilla, the life cycle seems to be:
Child: 0-14 weeks into 0-44
Teen: 15-44 weeks into 45-59
Youth: 45-89 weeks into 60-76
Adult: 90-179 weeks into 77-210
Senior: 180-255 weeks into 211-255.
taktikir 9 Aug, 2024 @ 2:40pm 
One of the best mods! Absolutely essential. It really helps to see what's going on in the city. Cheers!
sunishun 24 Sep, 2023 @ 6:45pm 
Nice! Thank you for the update.
rcav8tr  [author] 24 Sep, 2023 @ 12:39pm 
Release Version 3.0:
Color buildings according to selected column.
Show demographic value of individual buildings.
Remove support for Nursing Homes for Senior Citizens mod (unsupported)
Include support for CimCare mod (replacement for Nursing Homes above).
@CreatorOfWorlds Upon further thought, I was able to do it. Thanks for the suggestion.
CreatorOfWorlds 10 Sep, 2023 @ 9:55am 
Just to add to my post just below
The color could be grated by how many jobless in a building there is. Otherwise perhaps use a technique like the mod i link to where different icons are used for few/more
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2475986859&searchtext=Destination
CreatorOfWorlds 10 Sep, 2023 @ 9:49am 
🦾
Thank you very much for the update.

Regarding #2.
I have always hoped for some kind of overview of the jobless and where they live.
Could it be considered to have a view that is focused on that solely, and then color the buildings where they live and not focus on who else lives in the building.
Just 'really simple'. I know there is also a lot of details within the jobless segment that is being discarded even doing that.
But an idea of where the jobless lives to see if it makes sense to create workplaces in a specific part of the city could be really great.