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in vanilla, the life cycle seems to be:
Child: 0-14 weeks into 0-44
Teen: 15-44 weeks into 45-59
Youth: 45-89 weeks into 60-76
Adult: 90-179 weeks into 77-210
Senior: 180-255 weeks into 211-255.
Color buildings according to selected column.
Show demographic value of individual buildings.
Remove support for Nursing Homes for Senior Citizens mod (unsupported)
Include support for CimCare mod (replacement for Nursing Homes above).
@CreatorOfWorlds Upon further thought, I was able to do it. Thanks for the suggestion.
The color could be grated by how many jobless in a building there is. Otherwise perhaps use a technique like the mod i link to where different icons are used for few/more
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2475986859&searchtext=Destination
Thank you very much for the update.
Regarding #2.
I have always hoped for some kind of overview of the jobless and where they live.
Could it be considered to have a view that is focused on that solely, and then color the buildings where they live and not focus on who else lives in the building.
Just 'really simple'. I know there is also a lot of details within the jobless segment that is being discarded even doing that.
But an idea of where the jobless lives to see if it makes sense to create workplaces in a specific part of the city could be really great.
Add opacity slider.
@CreatorOfWorlds Thanks for the #suggestion #1, I hope it helps. I assume your suggestion #2 means to color the buildings according to the selected row or column in the demographics panel. Each building can have multiple households each with multiple citizens and each citizen has its own demographics, so it would be difficult/impractical/impossible to compute a meaningful single building color based on the combined demographics of all the citizens in the building.
A couple of suggestions:
1, would it be possible to add a 'opacity' setting so to have some level of see through of the display.
2. would it be possible to have the info view illustrate what you show in the menu. As an example where does the jobless live in the city
Is this compatible with "Life Cycle Rebalance Revisited"?
I understand, if children's are educated as this mod makes children eligible for elementary school at the age 6. But the counts shows not only educated but also few of them are "well educated" as well as few are "employed". How?
I'm surprised what is causing this issue. Let me know If you find it
I think you have missed the Job availability details as I mentioned in previous comment. Check "More Employment Information" mod where workers vs jobs availability along with the job counts for industrial, commercial, offices and service (jobs available count for resp education levels) is given. This will help us to understand which building type we need to build more and also which building type we need to bulldoze or do something to fill them.
Thanks
Add Employment selection.
@sugandha0901 Thanks for the suggestion. I hope this helps.
Haven't found the reason yet why.
Population Demographics mod is fully compatible with Plazas & Promenades DLC.
Please follow the Plazas & Promenades DLC Compatible modlist.
A great mod, thanks.
Add Student selection.
@Termite Thanks for the suggestion.
Add row/column selections.
Add district selection.
I don't plan to add recording or exporting to this mod.
Would you be able to implemeny dumping to a spreadsheet option as well?
Or even recording the data at, say, monthly or weekly intervals and having possibility to export it to a spreadsheet? So that few years into a game i can have a look what was happening in the past few years :)
Add option to display by age.
Add population distribution bars.
Save panel visibility status and count/percent status between games.
@PlayerOneTimmy