Cities: Skylines

Cities: Skylines

Population Demographics
59 Comments
Planky 11 Oct, 2024 @ 2:04am 
@rcav8tr Thats what I thought too initially, but the population spike doesn't seem to move. I note that 25 is the last year for the Young adult age group so I was wondering if there was something keeping the different age groups at a certain percentage. I guess I can only monitor it, but at least I can with this mod
rcav8tr  [author] 10 Oct, 2024 @ 11:40am 
@Planky I don't know about "normal" game behavior. If you had a large birth surge or citizen influx, that could explain a population spike in a certain age group. As those citizens age, the population spike will move with them. Or perhaps your city is somehow not conducive to certain age groups because of the assortment of services provided. For example, if well educated citizens cannot find work, they might leave the city, causing a drop for that age group.
Planky 8 Oct, 2024 @ 4:40am 
Love the mod, but a general question, I seem to have a lot of citizens under 25, then a massive drop off at age 26 before going up again. Is this normal game behaviour that this mod allows you to see, or just something wrong in my city?
rcav8tr  [author] 16 Aug, 2024 @ 8:59am 
@wizzkid711 Not with this mod. But see Lifecycle Rebalance Revisited mod.
wizzkid711 16 Aug, 2024 @ 4:49am 
Can i modify Cim's life-stage??
in vanilla, the life cycle seems to be:
Child: 0-14 weeks into 0-44
Teen: 15-44 weeks into 45-59
Youth: 45-89 weeks into 60-76
Adult: 90-179 weeks into 77-210
Senior: 180-255 weeks into 211-255.
taktikir 9 Aug, 2024 @ 2:40pm 
One of the best mods! Absolutely essential. It really helps to see what's going on in the city. Cheers!
sunishun 24 Sep, 2023 @ 6:45pm 
Nice! Thank you for the update.
rcav8tr  [author] 24 Sep, 2023 @ 12:39pm 
Release Version 3.0:
Color buildings according to selected column.
Show demographic value of individual buildings.
Remove support for Nursing Homes for Senior Citizens mod (unsupported)
Include support for CimCare mod (replacement for Nursing Homes above).
@CreatorOfWorlds Upon further thought, I was able to do it. Thanks for the suggestion.
CreatorOfWorlds 10 Sep, 2023 @ 9:55am 
Just to add to my post just below
The color could be grated by how many jobless in a building there is. Otherwise perhaps use a technique like the mod i link to where different icons are used for few/more
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2475986859&searchtext=Destination
CreatorOfWorlds 10 Sep, 2023 @ 9:49am 
🦾
Thank you very much for the update.

Regarding #2.
I have always hoped for some kind of overview of the jobless and where they live.
Could it be considered to have a view that is focused on that solely, and then color the buildings where they live and not focus on who else lives in the building.
Just 'really simple'. I know there is also a lot of details within the jobless segment that is being discarded even doing that.
But an idea of where the jobless lives to see if it makes sense to create workplaces in a specific part of the city could be really great.
rcav8tr  [author] 10 Sep, 2023 @ 9:40am 
Release Version 2.3:
Add opacity slider.
@CreatorOfWorlds Thanks for the #suggestion #1, I hope it helps. I assume your suggestion #2 means to color the buildings according to the selected row or column in the demographics panel. Each building can have multiple households each with multiple citizens and each citizen has its own demographics, so it would be difficult/impractical/impossible to compute a meaningful single building color based on the combined demographics of all the citizens in the building.
CreatorOfWorlds 10 Sep, 2023 @ 1:51am 
Very nice mod.
A couple of suggestions:
1, would it be possible to add a 'opacity' setting so to have some level of see through of the display.
2. would it be possible to have the info view illustrate what you show in the menu. As an example where does the jobless live in the city
sunishun 14 Aug, 2023 @ 3:42pm 
Thanks, for the screenshot, rcav8tr! I was looking in the wrong place. Nice work!
sugandha0901 14 Aug, 2023 @ 11:01am 
@rcav8tr Oh Nice !! I checked it. Thanks.

Is this compatible with "Life Cycle Rebalance Revisited"?
I understand, if children's are educated as this mod makes children eligible for elementary school at the age 6. But the counts shows not only educated but also few of them are "well educated" as well as few are "employed". How?

I'm surprised what is causing this issue. Let me know If you find it
rcav8tr  [author] 14 Aug, 2023 @ 8:52am 
@sunishun As stated in the first paragraph of the description: "The demographics are displayed in a Demographics panel beside the Population Info View panel. To show the Demographics panel, click the Demographics button on the Population Info View panel. To hide the Demographics panel, click the X in the upper right corner."
rcav8tr  [author] 14 Aug, 2023 @ 8:46am 
@sugandha0901 Job availability is not related to citizens and therefore cannot be included in this Population Demographics mod. Job availability is related to buildings. See my Building Usage mod for job statistics.
sugandha0901 14 Aug, 2023 @ 8:17am 
@rcav8tr Thank you for considering my request. As of now the counts looks fine. I will check and let you know if any.

I think you have missed the Job availability details as I mentioned in previous comment. Check "More Employment Information" mod where workers vs jobs availability along with the job counts for industrial, commercial, offices and service (jobs available count for resp education levels) is given. This will help us to understand which building type we need to build more and also which building type we need to bulldoze or do something to fill them.

Thanks
sunishun 14 Aug, 2023 @ 6:29am 
Can you do a screenshot of where this is on interface, please? I don't see it.
rcav8tr  [author] 13 Aug, 2023 @ 12:03pm 
Released Version 2.2:
Add Employment selection.
@sugandha0901 Thanks for the suggestion. I hope this helps.
sugandha0901 4 Aug, 2023 @ 2:44pm 
Nice work! One thing is missing here. If possible please add employment details. Jobs available vs people working with specific education level etc... This will help us to understand relation between people's education levels and the resp jobs availability similar to demographics mod( which is broken)
rcav8tr  [author] 3 Jul, 2023 @ 6:34am 
@macluk Let me know if you identify another mod that this one seems to be incompatible with so I can investigate further.
macluk 1 Jul, 2023 @ 4:06pm 
Not quite well working with this new dlc. Keeps crashing to desktop.
Haven't found the reason yet why.
Øuantum3 28 Dec, 2022 @ 4:55pm 
Unistalled few mods that were optimized with other mods and yours is now working. Nice mod!
Øuantum3 26 Dec, 2022 @ 6:36pm 
Well... I uncheked this mod and the grey odd window dissapeared. It may be conflicting with another mod... Probably, Realistic Population? That's the only one it came to mind.
rcav8tr  [author] 26 Dec, 2022 @ 6:24am 
Øuantum3 This mod does not do anything with the main menu. So it is probably not this mod causing the problem. Without more info (screenshots, output log file), I cannot help you.
Øuantum3 23 Dec, 2022 @ 5:07pm 
Well... when the game starts there is a gray window in some odd space of the main menu, and the game doesn't load,even if starting a newcity.Can't be more specific. There are no warnings or similar things.
rcav8tr  [author] 23 Dec, 2022 @ 2:18pm 
@Øuantum3 Please describe the problem and share your output log file as described here .
Øuantum3 23 Dec, 2022 @ 12:38pm 
Having more than 100 mods installed, from about the 85% are not compatible with the latest update; yet, they all work like a charm. Only two mods are actually not working, and this one is one of those two.
rcav8tr  [author] 20 Sep, 2022 @ 12:06pm 
@Sikari_Mizunomi This mod does not have export capability. However, see my More City Statistics mod which does have export capability.
Sikari_Mizunomi 17 Sep, 2022 @ 10:17am 
is there the function exporting to .xlsx or other spreadsheet format?
StayHungryStayFoolish 15 Sep, 2022 @ 4:08pm 

Population Demographics mod is fully compatible with Plazas & Promenades DLC.


Please follow the Plazas & Promenades DLC Compatible modlist.
rcav8tr  [author] 20 Aug, 2022 @ 9:42am 
@infixo I know base game logic allows teens to work if the Hadron Collider is active. I don't know off the top of my head if the same logic also allows children to work. But I have a game with 1M population and there are 53 children working starting at age 2, so it can happen. Maybe the children are clothing models, for example?
infixo 18 Aug, 2022 @ 10:05am 
I see cases where Teens and Children are at Work. Is this some sort of weird game behavior?
StayHungryStayFoolish 25 Apr, 2022 @ 6:44am 
Now I will figure out, why I have no "Well-Educated" and no University students.
Termite 25 Apr, 2022 @ 5:05am 
@rcav8tr thanks for that. looks great. I was having an issue where no one was going to school so I wanted to see what was going on. The issue has resolved itself over time. This is the first time I have not zoned but only placed buildings of all kinds so the slow start of schooling may have been down to the type of residential buildings I placed.

A great mod, thanks.
rcav8tr  [author] 24 Apr, 2022 @ 1:16pm 
Released Version 2.1:
Add Student selection.
@Termite Thanks for the suggestion.
Termite 23 Apr, 2022 @ 7:32am 
Would it be possible to add people at school numbers so that we can get a breakdown of people in education by age group?
rcav8tr  [author] 20 Apr, 2022 @ 2:46pm 
Released Version 2.0:
Add row/column selections.
Add district selection.
rcav8tr  [author] 20 Apr, 2022 @ 6:11am 
@macluk More City Statistics has education by education level and it has population by age group. It does not have the combination of the two in cross-reference format.

I don't plan to add recording or exporting to this mod.
macluk 19 Apr, 2022 @ 10:12am 
yeah it does have that ability... but it doesn't have this data, does it?
rcav8tr  [author] 18 Apr, 2022 @ 2:08pm 
@macluk Please see my More City Statistics mod which has the ability to record over time and export.
macluk 16 Apr, 2022 @ 2:14am 
Hi @rcav8tr
Would you be able to implemeny dumping to a spreadsheet option as well?
Or even recording the data at, say, monthly or weekly intervals and having possibility to export it to a spreadsheet? So that few years into a game i can have a look what was happening in the past few years :)
Lotenicalicus 30 Mar, 2022 @ 1:29pm 
Thank you so much for the age distribution update! It's helping me a lot!
rcav8tr  [author] 20 Mar, 2022 @ 11:44am 
Released Version 1.6:
Add option to display by age.
Add population distribution bars.
rcav8tr  [author] 15 Jan, 2022 @ 12:49pm 
Released Version 1.5:
Save panel visibility status and count/percent status between games.
@PlayerOneTimmy
p1timmy 13 Jan, 2022 @ 11:13am 
Works perfectly on Linux. It would be nice if it doesn't automatically open up every time you load a save and click on the population info view for the first time
StayHungryStayFoolish 29 Nov, 2021 @ 12:48pm 
Great mod, I just realized, that all of the pupils from high schools are attended in college, so no "well educated" left at all. See it here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2668477677
Finwickle 16 Nov, 2021 @ 10:59am 
Nice update! Thank you.
rcav8tr  [author] 16 Nov, 2021 @ 10:55am 
Updated to be compatible with More CitizenUnits mod.
rcav8tr  [author] 23 Apr, 2021 @ 9:29am 
@bluemoon, thanks for the heads up. This mod is updated to be compatible with the Nursing Homes for Senior Citizens mod.