XCOM: Chimera Squad

XCOM: Chimera Squad

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Items (9)
Captures are Okay
Created by geoffhom
# CapturesAreOkay README This is the README for the XCOM: Chimera Squad mod, 'Captures are Okay.' The game has a bug where kills are rewarded XP but captures aren't. What kind of message is that sending? This mod is to fix that bug. ## Features The trivial...
Cost-Based Ability Colors
Created by MTH<3GRL
Changes the colors of ability icons to reflect their action point cost, so you can see that information at a glance rather than... honestly, in many cases in Chimera Squad, I'm not sure *how* they intended you to figure it out other than through trial-and-...
Draft Agents
Created by NotSoLoneWolf
Draft Agents is an overhaul of how you start your campaign. Instead of the agent selection menu, you will instead construct your squad using a draft system similar to that used in many other games. What does this mean exactly? Instead of picking 4 agents o...
Enemy Capture Counter
Created by jamp
Displays counters which show how many enemy units have been captured, are unconscious, or killed. The capture counter updates at the end of the encounter since it's possible to kill unconscious enemies with grenades....
Respec My Authorities
Created by chair5768
Adds a "Reset Skills" button to the "Agent Ability" screen in the armory so you can retrain your abilities. 1) Click the button, the agent ability window will automatically close. 2) Your soldier has a promotion available! Go back into the agent ability wi...
Show Health Values
Created by -bg-
Allows you to see the health on enemies without having to count the number of pips, this is more useful during breaches where the timeline UI is not rendered yet, so that will be the option by default, you can change it to always show health values all the...
Yet Another F1: Chimera Squad version
Created by ∑3245
Chimera Squad port of Yet Another F1: a unit information screen that displays stats, equipment, abilities, passives, etc. for any unit. This mod requires the Helios Highlander for the F1 input to work. Original Mod -.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-...
Base Agents Gain XP Standalone
Created by RealityMachina
Agents back at base gain XP equal to what the Agents that went on the mission got. ...by default. In the mod's XComGame.ini (found in a path like steamapps\workshop\content\882100\2076612852), you can edit this so it's only 50% of what agents on a mission ...
Fatigue Scarring
Created by RealityMachina
Installed a mod like Base Agents Gain XP or Squad Size Adjustments but still resort to your A-Team all the time? Kinda wanna see what the "skip a day" texts are like but want a reason to do so? Here's a mod for that. Summary This mod specifically kicks in ...