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This is the proper "2.0" update.
Modular tank now has new, much better texture as well as new turrets, I fixed many weird problems and simplyfied code in many ways.
Finally, after so long mod is in state I would consider "finished", so yeah, enjoy or sth :)
I might revisit some of my mods next month (after Big Exams™) and finish / implement things I wanted a long time ago (didn't due to burnout and lack of time). Modular Tank is high on that list, I always thought I could do a bit more with it.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2685920480
Tell me what you think and also tell me, what I need to change or repair
About making units, phone and pc versions work same, both in gameplay and creating mods. I recommend looking at game's files ( assets - units ) and just checking out original units. And don't worry, if something is going wrong. My first unit was riding, basic T1 turret with couldn't even shoot, because I mistook the range for the collision area XD
There is also a list of all commands you can use in making units ( I think it was called " Rusted warfare modding reference ". You can find this easily on Google.
( Also every command has short description )
so how much range? 310 minimum is my safest bet. seems nearly all modded experimentals have that range. especially tanks. just a suggestion. also thanks for telling me about the youtuber.
im trying to figure stuff out on my end for making units but he does most stuff on phone it seems so i cant just completely emulate him. thanks again ad im excited to see the new turret.
About making mods - it's pretty easy. There is channel on yt ( General Airon ) about modding. I recommend looking at game files ( assets --> units folder ). Also game itself tells you, with line of code made an error occurred. So you can try modding yourself