Rusted Warfare - RTS

Rusted Warfare - RTS

Experimentals: Basic
39 Comments
Endzio  [author] 8 Jul, 2024 @ 2:47am 
^-^
Neutronium 5 Jul, 2024 @ 6:26pm 
Looks good
Endzio  [author] 18 May, 2024 @ 11:48am 
I'm back with a update!
This is the proper "2.0" update.
Modular tank now has new, much better texture as well as new turrets, I fixed many weird problems and simplyfied code in many ways.
Finally, after so long mod is in state I would consider "finished", so yeah, enjoy or sth :)
Endzio  [author] 6 May, 2024 @ 1:58am 
Yeah, game is past it's prime, but this community still manages to make really cool stuff, which is really nice to see
I might revisit some of my mods next month (after Big Exams™) and finish / implement things I wanted a long time ago (didn't due to burnout and lack of time). Modular Tank is high on that list, I always thought I could do a bit more with it.
Neutronium 23 Apr, 2024 @ 9:50am 
I know this game is well past its prime, but for what its worth I like this mod. All I ever wanted was for the Experimental Tank platform to have more.
Endzio  [author] 18 Dec, 2021 @ 7:45am 
Ok, I finished turret!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2685920480
Tell me what you think and also tell me, what I need to change or repair
Endzio  [author] 10 Dec, 2021 @ 3:27pm 
About range, it's 350.
About making units, phone and pc versions work same, both in gameplay and creating mods. I recommend looking at game's files ( assets - units ) and just checking out original units. And don't worry, if something is going wrong. My first unit was riding, basic T1 turret with couldn't even shoot, because I mistook the range for the collision area XD
There is also a list of all commands you can use in making units ( I think it was called " Rusted warfare modding reference ". You can find this easily on Google.
( Also every command has short description )
:steamthumbsup:
sesoras 10 Dec, 2021 @ 2:20pm 
also awesome to hear its almost done, and take ur time i was expecting longer honestly.
so how much range? 310 minimum is my safest bet. seems nearly all modded experimentals have that range. especially tanks. just a suggestion. also thanks for telling me about the youtuber.
im trying to figure stuff out on my end for making units but he does most stuff on phone it seems so i cant just completely emulate him. thanks again ad im excited to see the new turret.
Endzio  [author] 10 Dec, 2021 @ 9:45am 
Ok, sorry for being dead for long time, but I had soooo much work for school. But, I was working today (10.12 ) a little bit on turret. Its almost ready, I need to test it and finish some thing (mostly textures), and I think its going to be ready. For now, it has 8000 hp, deal 1200 direct damage and has regen mode ( cooldown - 120s, turns off when turret is fully healed or after 30s ) and swithing between two types of targeting - only air or only ground.
Endzio  [author] 29 Nov, 2021 @ 4:04am 
Ok, thx for suggestions for ability.
About making mods - it's pretty easy. There is channel on yt ( General Airon ) about modding. I recommend looking at game files ( assets --> units folder ). Also game itself tells you, with line of code made an error occurred. So you can try modding yourself :steamthumbsup:
sesoras 28 Nov, 2021 @ 1:48pm 
Endzio[GD
as its a turret designed for fighting experimentals it should do a metric crap load of damage like 2-4k per hit but with literally zero AOE and a pretty slow fire rate, like maybe 6s at fastest.

so if u add an ability just make sure it doesnt help it against swarms of small units cause that would be this units only real weakness. (being swarmed)

so maybe an ability to hunker so it can regen hp and provides a large radius laser defense?
i know theres a giant turtle with that ability.
or u could have an ability that lets it swap between shooting ground units and shooting air units?


i just dont know how complicated u can get with it. i wish i could find a source on how to make units myself.
Endzio  [author] 28 Nov, 2021 @ 4:18am 
Ok, I have turret mostly done, but I have question - do you think its a good idea to add ablity to it?
Like electroshock ( to help turret take down shielded units ), mini rockets ( to deal a lil bit more damage and help destroy units with laser defence ).
sesoras 23 Nov, 2021 @ 1:24pm 
as i said before please if u dont wanna do it its completely fine. just an idea i had floating around.
also since there is a severe lack of turret mods i figured it would help ur mod stick out a lot more.
love the changes cheers
Endzio  [author] 23 Nov, 2021 @ 12:27pm 
Last time I don't have much free time, but this turret shouldn't be very hard to make, I have an idea for texture and ability that could make this turret special. So, I can try doing it. :steamthumbsup:
sesoras 23 Nov, 2021 @ 11:50am 
hey endzio i feel so bad asking as u have already done so much but do u take requests for mods?
iv noticed an absolute lack of turret mods. mostly mods that add new turrets plenty of mods revamping vanilla turrets but id like a completely new one.

id really like to see a anti experimental turret. maybe it costs like 20k and takes a long time for a engineer to build? it shoots super slow. like every 8 seconds and only hits one target so its not unbalanced vs normal units? maybe its hp is like 8-10k and range is like 350ish area?

it would sort of like a sniper bunker. i say 350 range cause most experimentals even modded ones seem to have a range of 310. just a suggestion maybe it would be a fun project for u.

if not completely fine. u have been a very responsive guy.
Endzio  [author] 22 Nov, 2021 @ 10:06pm 
I'm glad you like it :steamthumbsup:
sesoras 22 Nov, 2021 @ 6:15pm 
sorry for late reply. anywho its good its very good now even saving up tons of money doesnt mean easy spam of super powered units.
Endzio  [author] 17 Nov, 2021 @ 7:31am 
Ok, updated. Now building speed is 65 seconds. You can try it and tell me if its good or bad
:steamthumbsup:
Endzio  [author] 17 Nov, 2021 @ 3:24am 
Yeah, it very easy to change:steamthumbsup:
When I will have some free time I will change it
sesoras 16 Nov, 2021 @ 11:30am 
also it doesnt matter too much but is there anyway to increase its build time? i noticed that was another reason why we spammed it? i just saw it takes only 15 seconds vs fire bee 83? it'd be cool if the build times became comparable. also im not being demanding just something that slipped my mind and wondered if its a easy fix?
Endzio  [author] 16 Nov, 2021 @ 8:18am 
:steamhappy:
sesoras 15 Nov, 2021 @ 11:58am 
ok cool and thats a good price. now planes that are 2-3k are actually worth building vs this stinger. thanks for the change it will make spamming them at my friends and them spamming them at me less common or atleast a tactic for far later in the game with much bigger risk. since anti air is far cheaper compared to it now. thanks again man this is awesome. i hate having to abandon mods cause of one op unit. hehehe kudos fine sir.
Endzio  [author] 15 Nov, 2021 @ 1:31am 
Ok, Stinger now costs 14k, but you can still build it in air factory. Chnging factory is too big change. Also previous price was very unbalanced XD Now it shoud be better. :steamthumbsup:
sesoras 14 Nov, 2021 @ 1:20pm 
endzip

honestly i dont want any stat nerfed i love stinger as is. (fantastic unit u made) but perhaps u can move it into the experimental factory and make it cost possibly 20k? i only say 20k cause if u can build these cheaper than the original fire bee it makes the fire bee kindof pointless. it has better hp sure but the stinger has everything else on it. so maybe just a price hike to 20K maybe 18k? i just like having units that play well with originals. if u dont like these ideas its fine. still awesome unit just way too op for its price.
Endzio  [author] 13 Nov, 2021 @ 12:30am 
I could balance it, I just need to know what to nerf ( hp, damage, range ). I would be grateful :steamthumbsup:
sesoras 12 Nov, 2021 @ 3:05pm 
the only unbalanced thing i can find is the stinger gunship. once u have like 3-5 u can shred
nearly anything and only some mods that add better anti air can cope with them. if u use only vanilla anti air turrets and units these stingers destroy u hard.
Endzio  [author] 11 May, 2021 @ 12:11am 
I updated mod - repaired Stringer. It works better, but look a little bit worse. All changes in mod description.
JosephhaywardJr 10 May, 2021 @ 4:17am 
Good thinking.
Endzio  [author] 10 May, 2021 @ 3:27am 
I checked out this mod,I think I will change my drones and base them on SushiVanilla expansion drones. If I had known this mod before, I would probably base my drones and Stringer on drone carrier. Its very, very good unit.
Endzio  [author] 10 May, 2021 @ 3:08am 
Yeah, I know that Stinger's drones are a little bit weird/broken. About SushiVanilla expansion, I will try it and mayby change my drones. Actually, I like the Stinger the least, and I was wondering about changing or removing it from mod. It wasn't what I imagined it to be. Thanks anyway for the feedback and your opinion. :steamhappy:
Ethr Grit 10 May, 2021 @ 2:11am 
Good mod overall, my only criticism is the Stinger. I get they're support units that are essentially mini carriers but I feel like you could base it for something similar to SushiVanilla expansion drone carriers.
JosephhaywardJr 23 Apr, 2021 @ 12:53am 
More turrets would make it op and this is a basic experimental unit.
ridgecowee 22 Apr, 2021 @ 7:47pm 
give the moudular tank more turrets
Endzio  [author] 8 Mar, 2021 @ 1:52am 
Yeah, sure!
JosephhaywardJr 8 Mar, 2021 @ 1:33am 
Would you like to trade sometime?:battlesgrin:
Endzio  [author] 3 Mar, 2021 @ 3:08am 
Thanks!!! (^ω^)
JosephhaywardJr 3 Mar, 2021 @ 2:16am 
Me to, and with an award.
Endzio  [author] 3 Mar, 2021 @ 2:09am 
I always come back ;)
JosephhaywardJr 3 Mar, 2021 @ 1:52am 
Nice going i thought it was you who made this.