Space Engineers

Space Engineers

Configurable Parameters
636 Comments
Abisius Xarvenius Carbensius 29 Jun @ 10:42pm 
@7T Primal Wolf
to my understanding -1 means the setting is turned off.
Abisius Xarvenius Carbensius 29 Jun @ 10:41pm 
@Shaquille Oatmeal
i have no probs with cursor flickering when using rich hud master and it just provides the menu to change settings for mods and you wont be able to load configurable arameters without stuff listed in its modrequirements.

i would suggest checking in a new world with just configurable parameters and its requirements if you can reproduce it and if changing some mouse settings (for example pointer acceleration) changes stuff.
Shaquille Oatmeal 29 Jun @ 4:12pm 
does this mod require that HUD mod to work? obviously to change the settings it does, but since the HUD mod causes issues with my cursor flickering, i would like to disable it, ive got my parameters set to what i want and wont be changing it anyways
7T Primal Wolf 5 Jun @ 9:01am 
How do the armor Light/Heavy Armor Resistance & Deformation Ratio settings work? right now their set at -1
Gydan 22 May @ 3:55pm 
Perfect mod!
@simfrek
are you using any mod influencing the speed of grids even if just as a secondary function?
if yes play around a bit with the loadorder between it and this mod as it might block it out.
also keep in mind that you need to save a world, go back to the menu and load the world again, on servers you will need to save the world manually or wait for a autosave to happen and restart the server.
simfrek 6 May @ 9:59am 
I can't seem to get the max speed to change, any suggestions to fix this? im happy to provide any logs if needed
GunMasterX11 27 Apr @ 8:53am 
how do you access the hud?
The_Ich  [author] 4 Apr @ 11:45pm 
@Wafflesaga
I also could not reproduce this issue using these 3 mods in a new "Empty World". Though the existance of planets should not really matter, since this mod is just changing the definition of a planet and not the concrete instance of it.

According to the stack trace, the error ccurred within the initialization of the UI. But for me it is hard to tell, what was not correctly initialized.

Do you have a reliable way to reproduce this issue?
@Wafflesaga
for me in a solar system world that doesnt happen, are you absolutly sure its no case of file corruption or modconflict?

i have cp, wc and a bunch of other mods (modlist https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2425314026 ) in a survival world startet as solar system and it works splendig.
Wafflesaga 4 Apr @ 3:03pm 
Found A problem.
When loading rich master hud, configurable parameters, Weaponcore 2.5 in a instance with no planets the mod dies.

Error Details:
System.NullReferenceException: Object reference not set to an instance of an object

at
ConfigurableParameters.ConfigurableParametersMain.<GetPlanetsSettings>d__27.MoveNext()
at
ConfigurableParameters.ConfigurableParametersMain.InitSettingsMenu()
at ConfigurableParameters.ConfigurableParametersMain.hudInit()
at RichHudFramework.Internal.ExceptionHandeler.run(Action Action)
Rex 25 Mar @ 7:48pm 
dosnt seem to work with IO
Tobias 21 Mar @ 12:53am 
@OldPayphone it apllys to all blocks in your game, so also to other ships and stations
OldPayphone 11 Mar @ 9:52pm 
Does the armor settings like armor resistance apply to all ships in the world just my own?
Volg 20 Feb @ 2:25pm 
Does this modify the game .sbc files So that after we make the configurations we want we can then remove this mod? or will this mod need to remain active for the changes to stay in place?
GigaCars 7 Feb @ 10:48am 
most useful mod
how have i not found this earlier?
(DANIEL) 6 Feb @ 6:42pm 
In the Economy Option, where you change the values, I need to apply: <ListingFee>0</ListingFee> and <TransactionFee>0</TransactionFee>,
Do you know how I can get around this?
ELLIOTTCABLE on Discord 29 Jan @ 11:11am 
I do see a confirmation in chat, yes. Hm. And using the official DS, not Torch. I'll try and reproduce in a singleplayer world, or on DS w/ fewer mods, and get back to you - is there a better place for issues? GitHub?
The_Ich  [author] 29 Jan @ 9:06am 
@ELLIOTTCABLE on Discord
Sounds like you only have the "Spacemaster" role (Has access to Space Master tools) but not the "Admin" or "Owner" role. When you change a parameter, do you see a confirmation message in the chat? If so, the server should also then save the new values.

If you definitely have the admin or owner permission, I would suggest to try it on a fresh world, then on your existing world without other mods and so on to determine, if there are any mod conflicts.

And please note, that I only added support for the official dedicated server application. If you are running any third party server tool and it does not work, I cannot help you there.


If you have access to the Sandbox.sbc file, you can also directly copy and paste the configuration there from another file.
ELLIOTTCABLE on Discord 29 Jan @ 4:19am 
More info: There's no errors in the log during the `/save`; but it does print out all the parameters as it's saving them - and it prints the wrong/original params, not the ones I just configured in the GUI.

e.x.
-> Cattierite:
- SpawnsInAsteroids: True
- SpawnsFromMeteorites: False
- MinedOreRatio: 0.6
- AsteroidGeneratorSpawnProbabilityMultiplier: 10

... whereas I'd _just_ toggled the checkbox for that modded ore to change it to "SpawnsFromMeteorites: True."
@ELLIOTTCABLE on Discord
did you manually save on the server or wait till the serve rhad done an autosave befors unloading the world? the server doesnt autosave upon unloading the world and for the changes to take hold the world needs to be saved.
ELLIOTTCABLE on Discord 29 Jan @ 3:47am 
Also, an unrelated question: does load-order matter in terms of getting the configurations to apply? Or do Configurable-Parameters changes always get applied after loading is complete, i.e. override any other mods?
ELLIOTTCABLE on Discord 29 Jan @ 3:47am 
Why is the 'load from file' not supported on a server? Is there any other file I can edit?

I've spent ten minutes painstakingly adjusting the values in the stupid in-game GUI _twice_ now, to reboot the server, and have them apparently lost. In local, I can edit them in the much-more-convenient-XML, just hit the 'load from file' button, then restart, and they persist.

Also, not sure what's up with the not-persisting; I have admin permissions on the server, can use the Alt-F10 tools, etc. /=
White_Spirit_34 26 Jan @ 9:51am 
Ok :steamthumbsup:
The_Ich  [author] 26 Jan @ 6:29am 
@ABitCrazy
Sounds like you already gave the answer yourself, if you installed other planet mods with this mod here and they are conflicting with each other.

I do not know, what the other mods are doing. This mod only affects the default temperature value for each planet.


@Dungeon Master
I don't know, try it out and let us know?


@White_Spirit_34
There is no setting for the targeting range (yet). Right now, I do not know where do find that setting and if it would be modable.
[LAW] Dungeon Master 19 Jan @ 3:41pm 
Hi can this mod be run as a plugin or does it have to be installed to the server to be used on a dedicated server?

Thanks
DM
White_Spirit_34 8 Jan @ 10:03am 
Hi!!!
Thank you very much for the modification !!!
I wanted to ask a question: and how is implemented the setting of changing the distance at which you can take the target in the sight ?
In which files and in which text logs can I change this parameter manually ?
Just wondering how I can change it without using the modification.
@KseNox
did you save the world and reloaded it after changing the values?
KseNox 6 Jan @ 2:41am 
doesnt work for me
Annastasya 30 Dec, 2024 @ 11:57pm 
This is black magic...and I love it!
Tobias 28 Dec, 2024 @ 12:53pm 
ok
DD1996_96 28 Dec, 2024 @ 12:25pm 
@Tobias thank you I'll try it later if it still doesn't work I'll write you on discord.
Tobias 28 Dec, 2024 @ 2:26am 
@DD1996_96 if you change the settings you need to save the game ( wait 10 to 15 min ) then restart the server. Maby this is helping, if this is not helping you can text me at discord if you want my Tag is TobiasT2
The_Ich  [author] 28 Dec, 2024 @ 1:28am 
@DD1996_96
Sorry, but I have no idea what these terms even mean. I only support the official dedicated server, hosted singleplayer and singleplayer.
DD1996_96 27 Dec, 2024 @ 5:06pm 
Hi the mod dont work on my server i dont know whats wrong i have nitrado i put them verse at verse
The_Ich  [author] 27 Dec, 2024 @ 3:02am 
@Dogbi
All settings are server-wide. So the audio settings should also affect all clients.
Dogbi 26 Dec, 2024 @ 8:15pm 
Does the audio section apply to all players on the server or is it just clientside?
Abisius Xarvenius Carbensius 15 Dec, 2024 @ 7:39am 
@The_Ich
np, just hope i could help them get it working.
The_Ich  [author] 15 Dec, 2024 @ 6:21am 
@Ashes Vargrand
I have tested (ship) tool radius already, but I would need to redo this again with the new Prototech Drill. The small and largegrid welder and grinder blocks are also in that category.

@Abisius
Thank you for helping out. :)
Ashes Vargrand 14 Dec, 2024 @ 9:18am 
Hm Chance this mod the drill Radius?
Abisius Xarvenius Carbensius 9 Dec, 2024 @ 8:41am 
standard first aid list (file paths may vary for servers or non windows users or servers) (s for needs to be done on server/host and client side):
- make a testworld just with the affected mod and one of the other mods as a mod conflict test, don't forget the mod requirements.
- (s) make a file integrety check for space engineers itself.
- (s) delete all modrelated data of the affected mods in the main and world specific storage folder and let it regenerate in case this got corruptet (findable under %appdata%\spaceengineers and %appdata%\spaceengineers\saves\yoursteamid64\yourworldname).
- (s) delete all modrelated data of the affected mods in the workshop folder and redownload it to neutralize eventually data corruption by modupdate (files are findable inside the workshop folder of the steam library folder in which you have installed space engineers).
Abisius Xarvenius Carbensius 9 Dec, 2024 @ 8:41am 
@PickleDre
then i would guess its either a case of file corruption or a mod conflcit.
or are you trying to run it on an older version of se itself?
also i noticed in the past where some reports with different mods that some running a controller and mouse with keyboard at the same time did cause some hickups with inputs.

in case its file corruption or a modconflict the "standard first aid list" should sort it out.
PickleDre 9 Dec, 2024 @ 8:04am 
yeah i tried both them options and non work have i done summat wrong, i haven't changed any key bindings
Abisius Xarvenius Carbensius 9 Dec, 2024 @ 7:59am 
@PickleDre
the "rich hud menu" should open up as a big window when opening the chat and then pressing f2
PickleDre 9 Dec, 2024 @ 7:57am 
hi i am trying to open the ui with chat window then f1 but nothing happens
Abisius Xarvenius Carbensius 28 Nov, 2024 @ 11:31am 
@PaladinWaffles
that usually happens whenever the server cant find the file on the workshop or cant even reach it, as far as my experience with it goes its either cause the server isnt allowed to communicate through firewall and other stuff or if fixes itself a while later cause it was something on the workshop side.
PaladinWaffles 28 Nov, 2024 @ 10:10am 
When I try to load a game with this it causes an error
"Dowloading mods failed! Please check mods in world settings."
Any idea why?
KrustenHix 24 Nov, 2024 @ 6:08am 
THX for the update
DisasterAhead 17 Nov, 2024 @ 10:21am 
Yup they're there now. I cannot thank you enough for making that change, seriously. Thank you!
The_Ich  [author] 17 Nov, 2024 @ 10:07am 
@KrustenHix @DisasterAhead
I have changed the condition now, so that the vanilla voxel materials are still filtered and logically grouped (for example "Iron_01" and "Iron_02" are treated as just "Iron"), but all non-vanilla / modded voxel materials are dynamically used as well.

Could you please give me feedback, if you are seeing the modded ores now?