Space Engineers

Space Engineers

Configurable Parameters
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Update: 17 Nov, 2024 @ 9:59am

- Added support for all modded voxel materials:
Now all modded / non-vanilla voxel materials are dynamically available in the "Ores" section, while the vanilla material list is still filtered and logically grouped (for example "Iron_01" and "Iron_02" are combined and configured as one called just "Iron").

- Removed DNSK ores from this voxel material filtering list - these ores should now automatically be available as they are modded ones.

- Included regular "Stone" (there might be other stone voxel materials, which are not included) in the "Ores" section.

Update: 17 Nov, 2024 @ 9:26am

"Use Clear Camera Overlay" for cameras and searchlight now only affect vanilla blocks to resolve mod conflicts (for example with custom weapon scopes, which are defined as cameraBlockDefinitions).

Update: 17 Oct, 2024 @ 3:52pm

- Added syncing of settings between server and all clients:
Changes to parameters are now fully synced between the UI, the client, the server and all other players. Any change made by someone will be reflected in the own client and UI. For Singleplayer mode the syncing has been simplified.

- Added notification of parameter changes:
All clients (including yourself) are now informed about a change in a parameter in the chat.

- Added hint to reload and save the game:
When a client makes a change to a parameter for the first time during a session, he will get a one-time hint to save and reload the game to apply the change.

- Added better feedback of lacking permissions:
-> A local warning notification is now displayed, if a client tries to change a parameter without having the Admin or higher role.
-> The changed values in the UI are reverted back to the actual value. (This works for all input fields except for dropdown menues. This is only a problem in the UI, the value is neither changed in the internal storage of the client nor serverside.)

Update: 5 Oct, 2024 @ 1:25pm

- Added configuration management, offering you the option to export your configuration to a global file. This file can be imported again, allowing you to easily transfer your configuration to other savegames.
Furthermore you can reset the whole configuration to default with one-click.

This feature is only available, if you are running the session as Singleplayer or hosted Singleplayer.

- Added support for changing the parameters of static weapons. So now all weapons are dynamically loaded and can be tweaked (vanilla, still disabled for WeaponCore!)

- Added Gravity Generators range settings

Update: 18 Feb, 2024 @ 5:43am

- Updated mod Id references of WeaponCore and Defense Shields to the new version, since the previous ones have been retired.
Note: You probably did not notice any impact, because I luckily had a secondary condition in place to identify these mods independent of the mod Id.
- Changed order of menu items for Laser Antenna (only affects UI).
- Fixed typo in tooltip of "Laser Antenna - Lasing Power Input" setting.

Update: 1 Nov, 2023 @ 5:17am

- Adjusted various UI texts and tooltips.

Update: 1 Nov, 2023 @ 4:10am

- Added settings for Laser Antennas:
-> Idle power input
-> Turning power input
-> Lasing power input
-> Max Range for smallgrid
-> Max Range for largegrid

- Code refactoring and small wording fixes.

Update: 31 Oct, 2023 @ 1:38pm

- Added new setting: Energy consumption by temperature
- Added new setting: Hydrong Bottle Capacity

- Refactored character settings by moving the oxygen and hydrogen specific settings to "CharacterResources".
=> You need to set the values for
• Suit - Oxygen Capacity
• Oxygen Bottle Capacity
• Oxygen Consumption Multiplier
• Suit - Hydrogen Capacity
again.

Update: 29 Oct, 2023 @ 1:30pm

- Weapon settings feature is now skipped entirely, when using WeaponCore.

Update: 29 Oct, 2023 @ 1:05pm

- Added dynamically generated weapon settings for all turrets including modded ones, allowing you to adjust the turret's:
-> Ammo damage
-> Ammo range
-> AI Targeting Range
-> Resistance
-> Shot Deviation Angle

- Moved Searchlight-Settings to a separate class
=> You have to reconfigure the searchlight parameters.

- Added identification when using WeaponCore, disabling the weapon setting features.