Empyrion - Galactic Survival

Empyrion - Galactic Survival

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Helios X-Change 3 [RE2]
   
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Blueprint: Base
Tags: Blueprint
File Size
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Updated
673.394 KB
19 Mar, 2021 @ 10:17pm
12 May @ 6:12pm
11 Change Notes ( view )

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Helios X-Change 3 [RE2]

In 2 collections by jdrafton
Bases for every situation I Currently use for Vanilla/Reforged Eden 2
62 items
My Modular Madness
40 items
Description
NOW: Added 4 Small Plasma Turbines, 4 Standard Plasma Turbines and idles at 0.6k. Completely remodeled for Reforged Eden 2.0 beta with more than 10 times the previous versions storage. This base functions as a complete, cheap, stand alone base but can be upgraded and added to insane levels of production and storage using Helios modules. Added Advanced Teleporter for 50 LY travel.

The Helios X-Change 3 can be used easily with up to 12 of J Randalls’ Helios compatible modules. This Space Station comes with 18 Container Controllers at 640kSU, 3 Controllers at 320k, 1 Ammo Controller at 320k, and 63 mostly Color coded and speed sorted 16k cargo boxes.

For production there are 4 Furnaces, 1 Deconstructors, and 1 Advanced Constructor. Constructed using CPU with weights and volumes on in Reforged.

Keep in mind that CVs DONT ACTUALLY DOCK to bases!

[VANILLA] Version here:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2403161002

As you add CPU extensions you can add up to 8 Advanced Constructors along the ceiling and 4 more Furnaces along the outside and just about anything else you want with all that extra CPU. If you do upgrade(I have) you will run out of fuel, if left unattended, when you leave everything on(I did). Also add more turrets and a Shield placeable in provided concrete box outside! Plan ahead and park this right in front of a sun.

Thanks to J Randall and Xcaliber for the collaborative effort that led to this design inspiration, Allessia for design and motivation, and Garaman for design and motivation and for which this color palate is based on. Thanks also for the additional LCDs based on designs by Salusdacor

Due to the new “Chaining physics” in Experimental 1.4+ fuel and generators have been placed outside, encased in Armored concrete, and separated for insurance.

SPECIFICATIONS:

Reforged 1.11.5+
Core 6
Class 10
Unlock level 15
Size WxHxD 51x54x51

INCLUDES:

Teleporter
3 Furnaces
1 Deconstructors
1 Advanced Constructors
1 Universal Constructor
18 Container Controllers at 640kSU
1 Fridge
63 Large Cargo Boxes
24 Solar Panels
12 Solar Capacitors



ADDITIONAL HELIOS MODULES AVAILABLE:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2391935700

My Current Favorites:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2439561437

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3277012836

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2861580846

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2639126055


TIPS:

1. Place in a safe planetary orbit or asteroid belt as close to the sun as possible for maximum solar energy.


12 Comments
jdrafton  [author] 21 Jun, 2022 @ 11:34pm 
PART 2 -

A repair bay and console are handy and can be placed where the 'R's are located on the top landing pad and inside the production room.

After all your upgrading, don't forget to auto-group the new ungrouped devices in the 'p menu so that you can still control the entire base through the 'p menu. Understanding your 'p menu and its settings takes time but is a (PRO tip). Keeping devices off when not being used saves a tremendous amount of fuel and allows the solar capacitors to charge. The entire base and all modules' containers should be reachable through Wi-Fi.

I am updating this for 1.8+ soon - will have 24 solar panels and a written upgrade path :steamhappy:.

- Hope this helps have fun!
jdrafton  [author] 21 Jun, 2022 @ 11:34pm 
I should have left a message on a wall inside, sorry.

There are places along the wall by the furnaces where you can place additional cores - you may have to move some décor. I believe there is space for up to 8 Advanced constructors along the ceiling. I would upgrade 1 additional core, at a time, to see if that gives you the CPU that you desire.

4 more furnaces or turrets can be placed outside underneath the main landing pad. A shield is placeable inside the violet concrete box beneath the main station - there is a door. I don't place one myself because I am safe near the sun also you could place additional furnace here(same size).
Novoca1n3 21 Jun, 2022 @ 7:27pm 
Do you have an upgrade guide for this station?
jdrafton  [author] 15 Aug, 2021 @ 3:36pm 
If places within 3AU(distance) from sun, the station will never run out of power. If the devs mess with the mechanics to make the game even harder, then more solar panels will be required. But I don't think they will. Thanx.
Streeter 15 Aug, 2021 @ 8:33am 
Lol just figured out it's where the repair console goes :steamhappy:
Streeter 15 Aug, 2021 @ 8:22am 
I really like the idea of that kind of a modular base jou could do part at the time. I was wondering what station and upgrade goes to the leeter "R" spot where the crafting sations are located? And onother question... If I runn all the furnaces and crafting station does the solar power is enough from the panels or should I then add more. (placing near the sun where trade station is located in starter system)
jdrafton  [author] 6 Apr, 2021 @ 2:20am 
Glad you were able to make it work.
Tino 6 Apr, 2021 @ 2:04am 
Too late.. your version is already built.. ^^ But I have adapted an empty module myself..
jdrafton  [author] 6 Apr, 2021 @ 12:19am 
Thanx Tino! You may like this base better(Helios Rampart XIII):

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2434943088
Tino 5 Apr, 2021 @ 10:10am 
Thx for this.. But a Hangar Module for this station was very nice.. ^^