Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Nere's Traps and Barricades
   
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Type: Mod
File Size
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28.708 KB
26 Mar, 2021 @ 12:22pm
27 Mar, 2021 @ 8:46am
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Nere's Traps and Barricades

Description
Overview
Allows the creation of Traps and Barricades outside of the Zombie Defense mode, as well as adding the effects to other improvements as in the mode.

For now no changes is made, and this is just copying both the new and the updated improvements and making them available outside the mode. Note that you still need to own the pack.

Details
Below is the details of what each improvement does. Note that this is currently unchanged from how it works in the Zombie Defense mode, but if the community wants this changed in some way I am very open to the idea given enough people voice their opinion.
  1. Barricades can be constructed outside your territory, can't be pillaged, provides visibility on the tile and can't be worked. It is build by a worker or military engineer. It deals 10 damage to enemy units that walk into it, and 10 damage to enemy units adjacent to it.
  2. Reinforced Barricade works the same as a Barricade, but deals 15 damage and can only be constructed by Military engineers after researching Rifling.
  3. Traps can be constructed outside your territory, can't be pillaged, provides visibility on the tile and can't be worked. It is build by a worker or military engineer. It deals 15 damage to enemy units that walk into it.
  4. Modernized Trap works the same as a normal Trap, but deals 20 damage and can only be constructed by Military engineers after researching Balistics.
  5. China's Great Wall acts as a barricade.
  6. Forts, Roman Forts, Sanguine Pact castles, and Maori Pa all deal the same damage as a Barricade when a unit enters it, but no damage when adjacent to it. In other words, it works as a Trap but with the (lower) damage of a Barricade.


Feedback and future developments
if you enjoy the mod then give it a Like, so other people can discover it :-)

Feedback and suggestions is welcome, so please post it below.

My current ideas:
  1. Make traps not last forever some way. Maybe make them pillagable? Or remove them once a unit walks into it but increase damage (like a mine).
  2. Make sea-versions of the traps: Sea Mine. [Idea by: Iacton Qruze]
  3. Identify other improvements that could act as a Trap or Barricade: Alcázar
  4. Identify other improvements that could gain visibility outside your borders? Like a watchtower.

Check out my other mods
Better World Congress : https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2429588635 Improves the World Congress by reworking most Resolutions. Generally, if you pick the right side (A vs B) you will get some part of the effect, while the actually winner will get an even more powerful effect. Upping the stakes also helps to make WC feel more interesting and impactful.

Rebalanced Secret Societies : https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2406253078 rebalances the Secret Societies to reduce power creep, enhance flavor, making them more equal. Includes malus to give some hard choices and rework of Voidsingers to avoid AI issues!

No normal camps - bug fix : https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2412130013 fixes the bug in Barbarian Clans mode where barbarian camps turns into "normal" camps, and cant be interacted with, cant turn into city states and dont spawn units.

Better Barbarian Clans mode : https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2412920721 makes several changes to the Barbarian Clans mode. Mainly makes snow camp less likely, and make conversion to CS slower unless some major civ (such as you!) actively help them.
Popular Discussions View All (1)
1
26 Mar, 2021 @ 1:39pm
Keep this mod as is
The TNT Tiger
42 Comments
Spartak 31 Jul, 2023 @ 3:47am 
How can I make the traps and barricades destroyable, tweaking the files...?
Spartak 27 Jul, 2023 @ 4:28am 
Nerevatar I couldn't agree with you more bro!

I wish that Civ 7 gets a few features of each game you mentioned and also Total War Warhammer 3 graphics and it's Character focus
Nerevatar  [author] 2 Jun, 2023 @ 6:03am 
Part 2/2

After switching to Amplitude (Endless) games and especially Paradox games (Stellaris, Victoria 3, Crusader Kings 3) I also realized two other points:
6) Lacking long term support (mainly compared to Paradox)
7) Somewhat connect to point 3: Civ is way to simple with a lack of interesting gameplay and complexity that I personally discovered that I had missed in all my time playing civ games.

Civ was a great "gateway" game, but I can't see myself going back to it, when I have tried other 4X / Grand Strategy games.

I mainly play the three mentioned Paradox games now - switching between them depending on which "itch" I want to scratch, since those games a quite distinct. Stellaris is by far the closet game to Civ, and is in a really great place with active development still ongoing after 7 years, with both large, free patches(4) and paid DLC(3) each year.

Rant over :-)
Nerevatar  [author] 2 Jun, 2023 @ 6:03am 
Well multiple reasons. I have put my opinion below.

1) The AI is terrible, and modding support for AI is way too bad.
2) DLL modding was never delivered as promised, and the existing modding being somewhat limited. Modding civ has honestly been a bit of strange experience - in some ways it is super powerful and simple, and in other ways extremely rigid and limited.
3) The game had a lot of potential but was never fleshed out. Lots of systems that was just thrown together instead of being connected and working together. Good ideas never fully explored.
4) Bad balance that was never addressed. And I dont mean balance in a min-max kind of way, but simply in a way that made the gameplay work as intended by the devs.
5) Civ definitely have the "one more turn" feel, but every turn is boring and the reason for wanting to take one more turn is the never fulfilled promise of the next turn being interesting.

Part 1/2
giga hon 26 May, 2023 @ 3:18am 
Any reason as to why you completely stopped playing civ games?
Nerevatar  [author] 15 May, 2023 @ 12:53pm 
Well, never say never, so I would instead say: probably not. After trying other 4x games and even grand strategy games I find civ games to be way to simplistic, so I probably wouldn't even buy it. But let's see what Firaxis will brew up for civ7, and then I might have to backtrack this statement ;-)
MasterionX 14 May, 2023 @ 5:55am 
@Nerevatar :

Should a new Civ game come out - would you be interested in modding it?
Nerevatar  [author] 14 May, 2023 @ 5:39am 
I don't play Civ games anymore and don't plan to again, so I won't continue development or adaptions to the new DLCs.

Anyone else feel free to fork the mod to maintain/develop it further. Credit for original work would be appreciated.
Spartak 31 Mar, 2023 @ 12:56am 
This is cool but AI will spam the shit out of it (in a dumb way)
Doc_Furtado 26 Jun, 2022 @ 8:27pm 
How can i make great wall to exerce control zone?