Killing Floor

Killing Floor

Not enough ratings
AutoCallOut - [v1.3.4]
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
2.413 MB
2 Apr, 2021 @ 3:48pm
27 Aug, 2021 @ 12:56pm
8 Change Notes ( view )

Subscribe to download
AutoCallOut - [v1.3.4]

In 1 collection by Vel
QoL Mods [Whitelisted]
34 items
Description
Sick & Tired of no one calling FPs & SCs ? Don't know which key to bind for Call Outs ? Then this mutator is for you.

- Automatically sends a message to all players with the currently 'Spawned' Fleshpounds & Scrakes
- Customizable message
- Customizable message colors
- Sound effects for FP spawn (Same as KF2, easy to add & customize)
- Sound effects for SC Spawn (Same as KF2, easy to add & customize)
- Delay & other customizable configs to avoid spamming

Whitelist Status

- Yes on dedicated Servers
- Yes on Listen Servers (Except the host)

Credits

- Credits to DeezNuts & NikC for some parts of the code

Number Of Files

- 4

Sample Config

[AutoCallOut.AutoCallOut] # Replace %g %w %b with any other color you want from the list below # After you write your warning message, use %FP and %SC as the number of Fleshpounds and Scrakes sWarningMSG=-----|| %gFleshpounds: %w %FPx %o| %bScrakes: %w %SCx ||----- # Name of the FP Sound to play | Add your sounds to the ACO_SNDS.uax (.wav formats) sFleshSND=ACO_SNDS.FP_Spawn # Name of the SC Scount to play | Add your sounds to the ACO_SNDS.uax (.wav formats) sScrakeSND=ACO_SNDS.SC_Spawn # Change the Delay/Frequency of each sent warning message. I find 10 Seconds to be optimal fDelay=5.0 # Delay between each FP sound | Seconds # If old count of SC before the delay is less than count of SC after the delay # No sound will be played fDelayFP=2.0 # Delay between each SC sound | Seconds # If old count of SC before the delay is less than count of SC after the delay # No sound will be played fDelaySC=2.0 # If true, sound for FP will play on spawn bPlaySoundFP=True # If true, sound for SC will play on spawn bPlaySoundSC=True # Better to keep debugging False :) bDebug=False # You can add more colors by using the same format of the below ColorList ColorList=(ColorName="Red",ColorTag="%r",Color=(B=0,G=0,R=200,A=0)) ColorList=(ColorName="Orange",ColorTag="%o",Color=(B=0,G=127,R=255,A=0)) ColorList=(ColorName="Yellow",ColorTag="%y",Color=(B=0,G=255,R=255,A=0)) ColorList=(ColorName="Green",ColorTag="%g",Color=(B=0,G=200,R=0,A=0)) ColorList=(ColorName="Blue",ColorTag="%b",Color=(B=200,G=100,R=0,A=0)) ColorList=(ColorName="Violet",ColorTag="%v",Color=(B=139,G=0,R=255,A=0)) ColorList=(ColorName="White",ColorTag="%w",Color=(B=200,G=200,R=200,A=0))

File Names

- \System\AutoCallOut.u
- \System\AutoCallOut.ucl
- \System\AutoCallOut_Config.ini

- \Sounds\ACO_SNDS.uax

Usage

1- Subscribe or download manually (Recommended)
2- Launch the game and wait to see 'Completed'
3- Restart the game and you can see the mutators in your list

Class Names

- Mut: AutoCallOut.AutoCallOut

Manual Download Links (Recommended)

Github: https://github.com/Bleeding-Action-Man/AutoCallOut/releases/tag/v1.3.4
Popular Discussions View All (1)
2
13 Apr, 2021 @ 10:48am
PINNED: BUGS & ISSUES
Vel
19 Comments
Vel  [author] 1 Mar, 2023 @ 2:18am 
Sorry I don't really work on any of my mods or KF in general - its better if you ask somebody who is actively working on them (I don't even have the SDK installed at all).
eco 28 Feb, 2023 @ 11:55am 
https://github.com/siepa3/kf-autocallout

whenever you have a moment, I must be retarded
Vel  [author] 28 Feb, 2023 @ 11:36am 
Grab the SDK, open the sound package, create a new entry or overwrite the current entry with your custom sound.

In the config just replace the name if your sound.

It's really straight forward but will be complicated if you have no clue how to use the SDK or read the Unreal code.
eco 28 Feb, 2023 @ 10:40am 
Shit. Do you mind telling me how to add a third custom ZED? I failed.
Vel  [author] 14 Oct, 2021 @ 9:31am 
Shouldn't be that hard if you know the basics and what you're doing.
eco 14 Oct, 2021 @ 8:04am 
Yeah, I know. But how hard would it be to add a custom zed class to .uc?
Vel  [author] 3 Oct, 2021 @ 2:34pm 
Brute? You mean custom zeds? It doesn't support custom zeds.
eco 3 Oct, 2021 @ 1:29pm 
How hard would it be to set a separate alert for Brute?
Vel  [author] 30 Sep, 2021 @ 9:08am 
Nice, good to know :zagsnooze: