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whenever you have a moment, I must be retarded
In the config just replace the name if your sound.
It's really straight forward but will be complicated if you have no clue how to use the SDK or read the Unreal code.
Even all things fail, you can use a custom SoundPackage with your own sounds if you have any, I made this for players who want to change the sounds for something other then KF2 call outs:
Create your own sound package and use it. You can even overwrite the current sounds in the same package of the Mutator, then replace the names in the config (In case you renamed them).
I remember when I created it, I just ripped some YouTube videos as Audio, then raised the volume a bit in Audacity, before creating the sound package. This was done specifically to ensure that in-game, they sound really loud.
(Pt.2)
Glad you do! I am not entirely sure, I think it might be either the volume or the volume "Radius" if you know what I mean, sometimes a sound has a radius in-game and if you're far from it you cannot hear it.
However, for this Mutator it doesn't really matter because the sound is global and should be global. Are you sure the sound is too quiet? I run the mut on my server and the sound is rather loud and very clear (Check one of my latest KF videos, you can see it there). Try to check your system volume + in-game Audio settings, maybe you have something on low?
(Pt.1)
I recommend updating the mut + your config based on the latest changes.