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My bad.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2880879890
Known Issues:
When using prepare carefully, the tail does not change color with the skin on character creation. But once my saves were created, returning to main menu and reloading made the tail the same color as the skin again. Not something that I think I can fix, but it doesn't really break stuff so I'm not concerned.
Wound graphics. Vanilla has wound graphics, which are obviously made for normal human pawns. I was unable to figure out how to change them or relocate them so they don't cause bloody wounds to just float off of a Frilleum's face. So the best solution I could manage was to find a way to disable them entirely on these guys. It's not ideal, but I at least would prefer no wound visuals at all than have a "missing eye" wound just floating at the end of their snout. However, bionic eyes might show up and would float in the wrong place if they do. They did not show during my testing, but they could potentially still appear in weird places.
Known issue, if they exist at an age before the teenage stage(45) they will fail to have a body and will freeze your game. I have adjusted the age curve so that they should not spawn at a younger age than 45, so hopefully that prevents this from happening. But if you use something like Character editor, DO NOT manually change their age to be less than 45 or it will screw up the game.
https://discord.gg/ncprGdtFWB