RimWorld

RimWorld

AA Frilleum Race
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Update: 7 Aug @ 3:03pm

[Auto-generated text]: Update on 8/7/2025 6:00:06 PM.

changed the temperature tolerance of the animals.

Update: 28 Jul @ 8:01pm

[Auto-generated text]: Update on 7/28/2025 10:57:58 PM.

Content update.

changed the Ice Drake scales to no longer be a small volume item. Also changed the shear interval and amount for the scales. Changed their gestation period to be the same as Wargs. Made it so Frilleum caravans might spawn with Ice Drakes.

Added Shellox, a beast of burden that looks like a cross between some kind of ox and turtle.

Added Shield Drakes, a large dinosaur-like drake that is meant to be a war beast.

Added Tundra Drake, a fast horse-like creature to use in caravans.

Added doublet, breeches, and armor for the Frilleum with royal titles.

added a Frilleum colonist type for normal Player Faction for the purpose of making them quicker to find in Prepare Carefully.

This content was ONLY made in the 1.6 version. I have no intention of retroactively adding them to previous versions.

Update: 21 Jul @ 10:11am

[Auto-generated text]: Update on 7/21/2025 1:08:31 PM.

Just updated to 1.6

more content in the works.

Update: 3 Jul @ 3:55pm

[Auto-generated text]: Update on 7/3/2025 6:52:00 PM.

There was a mistake that was causing them to be unable to bleed, which was causing an annoying notification that won't go away when they are injured. Fixed that in the 1.5 version.

Update: 16 Jun @ 1:19pm

[Auto-generated text]: Update on 6/16/2025 4:16:57 PM.

Didn't realize the backstories broke with 1.5 as well. That's fixed now.

Update: 11 Jun @ 5:36pm

[Auto-generated text]: Update on 6/11/2025 8:34:25 PM.

just a typo fix

Update: 9 Jun @ 8:48am

[Auto-generated text]: Update on 6/9/2025 11:45:58 AM.

this is just a vanilla 1.5 update, not a DLC update. No Biotech yet. Not sure if I'll do Biotech in the future or not. But one thing at a time.

Known Issues:
When using prepare carefully, the tail does not change color with the skin on character creation. But once my saves were created, returning to main menu and reloading made the tail the same color as the skin again. Not something that I think I can fix, but it doesn't really break stuff so I'm not concerned.
Wound graphics. Vanilla has wound graphics, which are obviously made for normal human pawns. I was unable to figure out how to change them or relocate them so they don't cause bloody wounds to just float off of a Frilleum's face. So the best solution I could manage was to find a way to disable them entirely on these guys. It's not ideal, but I at least would prefer no wound visuals at all than have a "missing eye" wound just floating at the end of their snout. However, bionic eyes might show up and would float in the wrong place if they do. They did not show during my testing, but they could potentially still appear in weird places.

Update: 30 Dec, 2022 @ 6:16am

[Auto-generated text]: Update on 12/30/2022 9:16:42 AM.

changed gestation period.

Update: 11 Dec, 2022 @ 12:11pm

[Auto-generated text]: Update on 12/11/2022 3:11:02 PM.
Updated to 1.4, but not to Biotech. Hopefully they behave.

Known issue, if they exist at an age before the teenage stage(45) they will fail to have a body and will freeze your game. I have adjusted the age curve so that they should not spawn at a younger age than 45, so hopefully that prevents this from happening. But if you use something like Character editor, DO NOT manually change their age to be less than 45 or it will screw up the game.

Update: 21 Oct, 2022 @ 11:57am

[Auto-generated text]: Update on 10/21/2022 2:57:12 PM.

Just made it so it actually says that it requires the alien race framework.

I will figure out updating to 1.4 at some point but right now I don't know how. I am waiting for some of the other race mods that i use to do so, so that i can compare them to their previous version and see what I need to do by example.