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My bad.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2880879890
Known Issues:
When using prepare carefully, the tail does not change color with the skin on character creation. But once my saves were created, returning to main menu and reloading made the tail the same color as the skin again. Not something that I think I can fix, but it doesn't really break stuff so I'm not concerned.
Wound graphics. Vanilla has wound graphics, which are obviously made for normal human pawns. I was unable to figure out how to change them or relocate them so they don't cause bloody wounds to just float off of a Frilleum's face. So the best solution I could manage was to find a way to disable them entirely on these guys. It's not ideal, but I at least would prefer no wound visuals at all than have a "missing eye" wound just floating at the end of their snout. However, bionic eyes might show up and would float in the wrong place if they do. They did not show during my testing, but they could potentially still appear in weird places.
Known issue, if they exist at an age before the teenage stage(45) they will fail to have a body and will freeze your game. I have adjusted the age curve so that they should not spawn at a younger age than 45, so hopefully that prevents this from happening. But if you use something like Character editor, DO NOT manually change their age to be less than 45 or it will screw up the game.
https://discord.gg/ncprGdtFWB
But without me editing mod files i can't play them with SoS2 as they can't wear EVA suits nor survival belts.
However i would love the ability for them to wear anything.
I'll try to do it like that.
I made this as a gift to a specific person who likes to play with medieval conversion. And although I do intend to add more clothing and armor to them in the future, it's a slow work in progress and I have other projects that I am also working on. If it's not your cup of tea, feel free to move along and use a better-made mod. I do this as a hobby, not a profession.
They have a royalty problem because qhen I first made them there were a couple of royal items, then somebody complained that there's errors if they play with royalty because of the couple of royal items. So I made them normal clothing items, which of course becomes a problem if you DO use royalty. So there's just no winning.
A Precept is a sort of priest.
I am making a Japanese translation of Frilleum.
So I have a question. What kind of position and what kind of work is "frilleum precept"?
I am thinking of translating this word.
my frilleum get popped double pumped just by some lame sniper
I can see adding new clothes, but I can agree that I think it would be best to enable support for vanilla/modded clothing (or make a branch of the mod that can)
Right now they have the standard tribal culture, since there isn't a medieval one. I will work out a custom culture at some point. thank you guys for be so patient with me.
i added Equiums, Springhares, Ferians, and Leani to my test game. the Ferians and Springhares have the exact same problem with the non-scaling floating tails. The Equium and Leani just didn't shrink down at all(stayed adult size).
I'm lost for ideas at this point! :D
Now, judging by that picture, I'd say it is scaling the rest byt still leaving the tail the same size and in the same position. Is there an "offset" category in the CS&L settings?
Got any suggestions on what size I should be setting part scaling to?