Stellaris

Stellaris

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[DISCONTINUED] Ultimate Fix Pop Growth 3.0.X
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19 Apr, 2021 @ 10:30am
21 Apr, 2021 @ 3:46pm
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[DISCONTINUED] Ultimate Fix Pop Growth 3.0.X

Description
[ D I S C O N T I N U E D ]

Couldn't find a mod not just nuking the new features; "empire wide growth penalty" and "Planetary Capacity", so I made the Ultimate Fix Pop Growth mod that tweaks it.

1. Tones down massively the negative effects that current pops have on the growth requirements of new ones.

2. Tweaks down as well the positive effect on biological pop growth that Planetary Capacity has to nerf "growth planets" exploiting infinite growth on 50% filled planets.

3. Compensates the loss of growth of biological empires due to the previous stated nerf with a lower requirements for biological pop growth. The curve of growth is a bit flatter now.

You can invite me to coffe at https://www.patreon.com/srvain if you want 🤗

Remember to upvote the Mod if you like it ^^

Check out my Ultimate Balance 3.0.X mod as well: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2469987324
Cheers!
31 Comments
Reddichpflanzer 22 May, 2021 @ 12:32pm 
Is this mod with 3.0.3 obsolet?
Nova 20 May, 2021 @ 6:55am 
im an idiot nvm ignore me.
Nova 20 May, 2021 @ 5:28am 
it says it's not compatible with 3.0 anymore
SrVain  [author] 6 May, 2021 @ 9:35am 
Since paradox literaly integrated the features of this mod even with a slider, this mod won't be updated for future versions, I hope you enjoyed having the game balanced a month before the patch.
Feel free to check out my other balance mods, as even them seem to be as well a strong "inspiration" for the devs in new patches.
Cheers! 😚
SrVain  [author] 4 May, 2021 @ 8:21am 
Compatible for all 3.0.X
Bad Rabbit 4 May, 2021 @ 2:08am 
Is the Mod Savegame compatible for the "Dick" version? :vaygr:
SrVain  [author] 1 May, 2021 @ 9:26pm 
Not capping growth results in a much bigger economy late game it's true, but the AI gets it too, you just have to adjust crisis slider a bit higher and it should be all good. I could rebalance the whole game arround the "removal" of the growth nerf but this goes well beyond this mod scope, as it would introduce compatibility isues with a ton of other mods and mod collections.
amblingalong 1 May, 2021 @ 2:12pm 
I love this concept. My only qualm is that 3.0 also introduced a lot of mechanics that make individual pops much more productive (incidentally, obsoleting mechanics like trade and pop traits); with the growth penalties removed or reduced, it'd be great to have those new economic boosts removed or reduced as well, or the effect is just a massive increase (like 175%+) to the player economy.

Any thoughts on whether that would make sense?
SrVain  [author] 30 Apr, 2021 @ 5:18am 
Thanks for all the feedback! This comments really help me tweak things, glad you had a fun time ^^
Philosopher of Aesthetics 29 Apr, 2021 @ 10:27am 
I know 3.03 is just in beta but how would you think this functions with it's balance? Great mod.