Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Feel free to check out my other balance mods, as even them seem to be as well a strong "inspiration" for the devs in new patches.
Cheers! 😚
Any thoughts on whether that would make sense?
Overall pop count at the end of the game (2450, GA Scaling, Medium 4 arm Spiral Galaxy) was 6k, I've never suffered with perf issues, but I did used to get the "happy new year" freeze, and none of that this time.
It felt pretty good. I started to feel the cap towards the end of the game, but I controlled 1/3 of the pops and 1/2 of the space so to be expected
I never felt like I was being held back - I managed to stabilise my economy pretty early (earlier than vanilla actually) - but I can't say whether that's down to the lower pop growth threshold, or the fact I got an insanely good start.
The AI seemed to be happy too, had a few collapses, but as I said, we had 3 superpowers (including me) going into the end, and we were all equal so the AI were keeping up.
TL:DR - Good job, I really enjoyed playing with this mod and will continue using it.
The changes are undergoing testing still, so It might be tuned down again to 0.09 or 0.08, it remains to be seen. It won't go over the current 0.1 under any conditions so don't worry.
Hope to have solved any doubts ^^
Any reasons ?