Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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Not up to date DEI Naval Overhaul for Divide et Impera
   
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Tags: mod, Overhaul
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19.788 KB
9 Apr, 2014 @ 4:10am
29 Dec, 2014 @ 8:34pm
10 Change Notes ( view )

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Not up to date DEI Naval Overhaul for Divide et Impera

Description
DESCRIPTION:

This mod is a naval overhaul based on real physics, and real naval movement, and tweaked to offer a great game play compromise. It is designed for the Mod Divide et Impera (DeI) and suited to the battle pace of this mod

REQUIREMENTS:

It requires DeI to work, and needs to be loaded before DeI. This will happen automatically if loaded with the official mod manager, or will need to be placed before Divide et impera part1 if using the TWC community mod manager.

WHAT THIS MOD OFFERS:

1. Realistic naval physics, offering a slower battle pace that allows the player to make strategic decisions, without being outmatched in a "who rams first wins" battle by an AI capable of delivering orders at a fast pace.

2. Specific naval strengths and weaknesses between Hellenistic and barbarian ships. Where the former as slower and sluggish compared but are able to ram effectively, and were the latter behave more like agile and sturdy transports for boarding.

3. Extended naval movement (for navies, transports inherit their movement points from their armies but still have a fairly decent range). with extended naval movement your navies finally are able to support your advance and quickly reinforce your backyard, introducing a new element of strategy to the game.

4. The hit points of all ships have been overhauled to represent their real life mass, construction and size.

5. The ramming dynamics have been completely overhauled, where Heavy ships cause massive ramming damage, but find it very hard to manoeuvre for a second hit unless they have sufficient space to manoeuvre. Medium ships deliver sizeable damage but still fell sluggish, and light ships do considerable less damage but are far easier to manoeuvre for a multiple hits.

6. Barbarian ships inherit the transports ramming ability becoming considerably less useful for that purpose, and puts them on disadvantage on open sea battles against Hellenistic fleets as it would have been on ancient Roman times. (This change is under revision and may be eliminated if I find it goes against game-play, either through my own experience or community feedback)

7. The ignition and explosion mechanics have been overhauled, conveniently reducing the ignition threshold, and vastly increasing the explosive damage of fire pots ships. This change aims to balance the fighting capabilities of different types of ships, were fleets consisting largely of ranged ships had and immense advantage over fleets designed to ram and board, forcing admirals to use balanced fleets.

8. Ships will no longer sink immediately after being ignited, but will take damage overtime like it would happen in the real world, but do become a lot easier to sink.

COMPATIBILITY:

+ Divide et Impera v 1.03 (Required for this mod to work)
+ Any graphical mods
+ Any mods that change turns per year, or technology tree changes
+ Patch 11
- Not compatible with other battle overhauls
- Mods modifying the following tables need to be placed after this mod on the loading order, for this overhaul to work as intended:

a. battle_entities_tables
b. naval_ramming_event_tables
c. naval_units_tables
d. projectiles_explosions_tables

- Even if placed before this mod other mods modifying such tables may be overwritten by mine if they are based of the DeI tables, and not their own tables.

CREDITS

@alecwermuth for all the research, and most ideas behind this mod. This mod is based on his Authentic Ancient World for DeI and modified to be more game play friendly regarding battle speed and movement, based on my experience with it. AAW will be launched in the future for vanilla, and those looking for a fresh and ultra-realistic Ancient world simulation "need" to check his work. Alec, mate, thanks for sharing your work without looking for glory or the "copyright big corporation" attitude that many modders have taken

To the Divide et Impera team for making Rome total war 2 the game it deserved to be, and specially to @dresden for his tutorials on the TWC that have been fundamental for many of us "noob" modders

And finally to the CA for creating this game and continuing to support it

Please feel free to provide feedback on the comments sections
114 Comments
Moist Menace 22 Jun, 2019 @ 2:00pm 
Probably write in the description that it is not up to date and you stopped working on it so people know beforehand :p
Sirandrewdrake  [author] 24 May, 2019 @ 6:08am 
@!cO I really appreciate the thought but I just don't have the time, it ain't about the money, besides I have not modded in ages... I am sure someone can grab my file, no permission needed and update it :)
FreetheBrain 22 May, 2019 @ 3:45pm 
@Sirandrewdrake could we community fund you to improve it? :P This is an amazing mod.
Sirandrewdrake  [author] 1 Aug, 2018 @ 1:10am 
Sorry Guys I tried to update, but after having a look at the latest DEI files, the amount of units I would have to modify is beyond my will to use my own mod. I only leave it here for anyone to modify my mod and update it if they wish
Wild colonial boy 31 Jul, 2018 @ 9:33pm 
Update?
DoktorFar 8 Mar, 2018 @ 8:02am 
Gonna put this on favourite in the hopes you will one day update for DEI :)
Burns 26 Jan, 2018 @ 1:45am 
Hopefully you do update it. That would be pertty awesome. :D
Sirandrewdrake  [author] 8 Jun, 2017 @ 5:12am 
No I have not been updated this file for a long time. I might update my mods when I get some time since I started playing Rome 2 DEI again
jmjacob2016 1 Jun, 2017 @ 2:58pm 
Will this work for DEI 1.2?
8-The-General-8 22 Apr, 2017 @ 4:37pm 
'Please'.