Stellaris

Stellaris

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Godly Traits - Civics & Perks
   
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197.752 KB
6 May, 2021 @ 12:08pm
28 Nov, 2021 @ 4:04am
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Godly Traits - Civics & Perks

Description
For Stellaris 3.2

This mod now adds:
- 5 civics
- 4 ascension perks

Heavily inspired by the Original Empire from Ancient Cache of Technologies: Sins of the Fallen Empires. The civics and ascension perks are supposed to be overpowered. They are less overpowered than the standard OE stuff (go figure :P).

This is meant as an add-on for Godly Traits Redux:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2479028391
It can be used independently as well!
35 Comments
Dotakiin 11 Mar, 2023 @ 8:27am 
I uploaded a version with the fixes for 3.6 here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2945445127
Virtue 24 Aug, 2022 @ 11:20am 
Would be nice if they'd stop constantly breaking things by flip-flopping on how they do them. Glad there's a fix that can be easily injected, though.

Also, @Preoximerianas, in case you haven't found them yet, the file in question will be in <your steam directory>/steamapps/workshop/content/281990/2479031671/common/goverment/civics , or you can just right-click the mod in Irony Mod Manager and pick "Open Mod Folder/File" from the menu to jump straight to the top of the mod's directory.
Preoximerianas 16 Jun, 2022 @ 6:41am 
@Gronkle78

Where did you find those files?
Gronkle78 22 May, 2022 @ 8:02am 
I thought I remembered that happening before, it seems they've went full circle with their changes.This update seems to be the worst for breaking mods so far, I've had to remove around a dozen mods from my playset just to make the game playable.
IamSagittare  [author] 22 May, 2022 @ 1:08am 
@Gronkle78
Seems like Paradox messed with the system again then. Last time I fixed the exact same problem by removing the weights.
Gronkle78 21 May, 2022 @ 1:24pm 
After going through a few games, I noticed that the AI would occasionally start with a civic from this mod. At least 1 AI would have a civic and in the worst game I had, 3 AI picked up society of gods.

I'm not sure if other people are having this issue, or that it's maybe a mod I have that's causing it, but I managed to fix it for me by adding weighting to the mods GTRCP_civics text.

random_weight = {
base = 0
modifier = {
factor = 0
}
}

I put this under "pickable_at_start" for all of the civics, so if you're having trouble with the AI spawning with the civics like I was, this should fix it for you.
N*rd 21 May, 2022 @ 9:41am 
Thank you
IamSagittare  [author] 20 May, 2022 @ 8:38am 
@Nord
You can go into the files (specifically common\governments\civics\GTRCP_civics.txt) and change all "modification = no" to "modification = yes". If you want to make sure that steam workshop doesn't override your changes, you can copy the mod to (username)\Documents\Paradox Interactive\Stellaris\mod.
N*rd 17 May, 2022 @ 2:36pm 
I want to change it that way that it is unpickable after Gamestart (Basically I want to make early Crisis AIs) any idea how that works ?
ExodusV 25 Apr, 2022 @ 7:05am 
why cant machine intelligence use it?