Total War: ROME REMASTERED

Total War: ROME REMASTERED

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Imperial Truth - Traits and Heritage
   
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6 May, 2021 @ 12:55pm
27 Aug, 2021 @ 8:14am
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Imperial Truth - Traits and Heritage

Description
My goal is to fix and upgrade the developers shallowness in all aspects of the game.
I’m slowly creating a detailed Rome Remastered mod pack (which will include: richer map, more territories, new traits and ancillaries, new and rebalanced units and buildings, UI, economy, etc.)
My grand mod will build up from these smaller standalone mods, most of it you will be able to use separately as long it's not built on each other. Every faction buildings and units chain will be upgraded, but my main focus will be the House Scipii. Except for them, I will try to make the mods more or less historically accurate. House Scipii will have some historically unrealistic units, (like horse archers and phalanx units) and a unique monotheism religion called The Imperial Truth. (Among others it was inspired by the Stoicism philosophy.)
I'm working on this alone in my free time, so do not expect any fast miracle but feel free to try out what is done so far. Also, I always welcome constructive feedback If you have any please write it down in the Comments section below. Testers are always welcome.


First Standalone Mod: Traits and Heritage

This small mod gives 11 heritable traits which you can add to your chosen character through consol command or editing the descr_strat.txt file. [location: …\Steam\steamapps\common\Total War ROME REMASTERED\Contents\Resources\Data\data\world\maps\campaign\imperial_campaign]
All of these 7 traits give small buffs to different values, but the main purpose of them to protect the character with „AntiTraits”. For example, your character with the "AncientBloodline" trait can not get traits like "Insane" (Dysfunctional, Quite Mad, Utterly Insane) or "Disloyal" (Apparently Loyal, Doubtful Loyalties, Disloyal) etc. Traits full description below.
Small changes in the additional heritage system: Offspring will more likely have their ancestors' qualities.

Edited files:
export_descr_character_traits.txt
export_vnvs.txt

Console command look like: "give_trait this DivineGuidance 1"
You have to select a family member before you type in the command!


For family members:

"DivineGuidance" is anti trait for: PublicAtheism, GloriousFool, Anger, Trusting, Paranoia, Hypochondriac, TouchedByTheGods, Superstitious, ReligiousMania, Perverted, Lewd, Bloodthirsty, Sacrilegious, HarshJustice, LenientJustice, HarshRuler, BloodHumour, PhlegmHumour, BlackBileHumour, YellowBileHumour.
Heritage: When your character becoming a faction leader if it has " AncientBloodline " trait.

"AncientBloodline" is anti trait for: Inbred, Ugly, Corrupt, Insane, Deranged, Disloyal, Unjust, Liar, Joker, Coward, Slothful, Aesthetic, ♥♥♥♥, Embezzler, Miserly, NonAuthoritarian, Epicurean, Talkative, Cheapskate, Cuckold
Heritage: From father when character comes of age.

"NobleHeritage" is anti trait for: ApicianRomanVice, GamesHaterRomanVice, RacesHaterRomanVice, ExpensiveTastes, Drink, Girls, Gambling, LaxPersonalSecuity, BadAttacker, BadAmbusher, BadSiegeAttacker, BadRiskyAttacker, BadRiskyDefender, IndecisiveAttacker, Xenophilia
Heritage: When your character becoming a faction Heir if it has "AncientBloodline" trait.

"ImperialEducation" is anti trait for: BoringSpeaker, BadDisciplinarian, Ignorance, BadCommander, BadDefender, BadSiegeDefender, BadInfantryGeneral, BadCavalryGeneral, FearsBarbarian, FearsSlave, BadAdministrator, BadTaxman, BadFarmer, BadMiner, BadEngineer, BadTrader, BadBuilder, Landlubber, Haemophobic, Noctophobia
Heritage: From father when character comes of age.

"SeedsOfTyranny" is anti trait for: DivineGuidance, AncientBloodline, BoringSpeaker, Ignorance, BadDisciplinarian, NonAuthoritarian, Just, Joker, Coward, Slothful, Epicurean, GamesHaterRomanVice, RacesHaterRomanVice, Cheapskate, BadTaxman, BadAdministrator, BadCommander, FearsSlave, GloriousFool, Trusting
Heritage: From father when character comes of age.

"SeedsOfTreachery" is anti trait for: DivineGuidance, AncientBloodline, BoringSpeaker, Ignorance, NonAuthoritarian, Just, GamesHaterRomanVice, RacesHaterRomanVice, Cheapskate, BadTaxman, BadAdministrator, BadTrader, GloriousFool, Trusting, Xenophilia, HarshJustice, LenientJustice, BadAmbusher, Brave, Gambling
Heritage: From father when character comes of age.

"TyrantRuler" is anti trait for: DivineGuidance, AncientBloodline, NonAuthoritarian, Just, Gambling, LaxPersonalSecuity, BadAttacker, BadAmbusher, BadSiegeAttacker, BadRiskyAttacker, BadRiskyDefender, IndecisiveAttacker, Xenophilia, Epicurean, Talkative, Cheapskate, Cuckold, Sacrilegious, LenientJustice, YellowBileHumour
Heritage: When your character becoming a faction leader if it has " SeedsOfTyranny " or/and "SeedsOfTreachery" trait.


For agents:

"ImperialWarden" (Spy, Assassin) ” is anti trait for: BadSpy, BadAssassin, BadConspirator
Heritage: From unique building chain (not implemented yet)

"ImperialAmbassador" (Diplomat) is anti trait for: BadDiplomat
Heritage: From unique building chain (not implemented yet)

"StateMerchant" (Merchant) is is anti trait for: BadMerchant, ExoticTastes, MerchantEnemies, ServesSelfMerchant
Heritage: From unique building chain (not implemented yet)

"ImperialNavy" (Admiral) is is anti trait for: Landlubber
Heritage: From unique building chain (not implemented yet)

Future:
More seats in the senate, and new titles.

My other mods so far:
Part 2: Less Colorful Faction Borders
Part 3: Units and Buildings Overhaul
Part 4: The Great Map Overhaul
Part 5: Name List Extension

My Texture packs so far:
Texture pack 01: Armoured Spartan and Argyraspides
25 Comments
Jungfaha 15 Apr @ 7:19pm 
oh nice i will try these next time in the console and share video link if it works :)
chubbyninja89 (TNB) 27 Sep, 2024 @ 10:02am 
I have to ask.

Do I need all 5 parts of this mod turned on all at once or are they all just their own self contained mods?

I just want to know because I want to make sure and not write off the mod because I only launched with one of them, or if I only need to launch with one of them.
EmpireEraser 7 Dec, 2023 @ 1:31am 
would it be possible to request a small mod that just removes all negative traits? thank you for all your work.
Corythus  [author] 7 Jan, 2022 @ 11:21pm 
Dear Followers,
A few weeks ago, I get an honorable request to help work on the Total Conquest project witch I gladly accepted. This is not mean that I will not continue my Imperial Truth mods, but for now, I have to put it on hold. I updated most of the mods to be available four you, except the Units and Building mods. This is because it would be terribly time-consuming (which I don't have) and it will be completely redone when I will continue the series. During the work with the TC team, I will be able to learn from the bests, which I will try to repay with quality help. I also started to learn how to use Blender, and with that, I will be able to create my models instead of just using and recoloring the existing ones.
I would like to thank you all for your friendly support and helpful feedback I will try to do my best to come back and redone/continue the series.
Corythus  [author] 10 Oct, 2021 @ 12:45am 
Dear Followers,
Despite the lack of my time, I made an economy fix for my "Units and Buildings Overhaul" mod thanks to tester Pyrrus who gave me constructive feedback about how broken was the gold income in my mod. Income is drastically reduced, from now you will need more cities to upkeep a well-equipped army. I also used walls, to convert (not equally) trade income to tax income. In this way changing a cities taxes gives a greater impact on the overall economy.

Some unit values were also reduced for all units to gives space to unit ranking. Temples are a bit redone, to keep the uniqueness of the factions.
All changes all showed in the mods google document which you can find in the Steam mod description.

The new patch is probably not saved game compatible, sorry for the inconvenience. If you have any idea or feedback please let me know in the discussion topics to constantly improve the mods and with it the overall gaming experience.
Wish you a great weekend!
Corythus  [author] 25 Sep, 2021 @ 4:50am 
Units and buildings 2.0.3 update is relased:
- Balancing
- Recruitable generals from Bobo Mauser's idea.
- 24 New Units from Alexander and BI
- Extended recruit pool from vanilla units.
- Buff system improved.
- Proper texturing will only available in the next update!

More detalis in the google document.
Enjoy your play and please give back some feedbacks.
Corythus  [author] 9 Sep, 2021 @ 9:01am 
The Map mod is updated. Totally 180 new regions are added. Thank you all for your patience!
Corythus  [author] 27 Aug, 2021 @ 8:22am 
The new update is uploaded. Thank you for your patience.
Corythus  [author] 12 Aug, 2021 @ 9:33pm 
@wkalbe, Good morning! Yes, yesterday I announced that after the 2.0.2 patch, my mods are not up to date yet, except the new Armoured spartan texture pack. I'm working on them.
wkalbe 12 Aug, 2021 @ 12:48pm 
All your mods cdt sorry