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Maybe it would be possible to only have those research options activated, when you also have mousekin in your colony?
i think MO has too much stuff in it. This mod here appears to offer a better kit,
"In this case, Mousekin tech is mainly medieval, which is of little interest to human colonies as players by default would progress to industrial and spacer level tech"
Im not seeing the logic behind this. If i install a mod like this its because i want to have something between tribal and industrial. Moving on from it is to be expected. Otherwise you could say the same thing about tech like pemmican or passive coolers.
In this case, Mousekin tech is mainly medieval, which is of little interest to human colonies as players by default would progress to industrial and spacer level tech.
Are you asking for an option to allow humans to also unlock Mousekin tech? And if so, why?