RimWorld

RimWorld

Mousekin Race
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Update: 23 Jul @ 12:33am

Version 1.3.3 - 23 Jul 2025

  • Updated for 1.6.4523
  • Fixed "prejudiced against talking mice" goodwill causing display errors in Factions window
  • Updated compatibility patches and functions
    • Alpha Memes: Fixed Mousekin ideos using random funeral precepts instead of default funerals
    • [K]ExtraStone w/ Cupro's Textures: Updated flagstone and stone floor tiles allowed for paving Town Squares

Update: 17 Jul @ 9:26pm

Version 1.3.2 - 18 Jul 2025

  • Updated for 1.6.4523
  • Added 20% chance to spawn a random bonus product every time a pawn works at a Mine Entrance
    • By default, the bonus product is a random rock chunk
  • Updated Unpaved Town Square alert to display list of allowed terrain for paving alphabetically
  • Fixed Mine Entrance job slot logic
  • Fixed nullref error caused by Mine Entrance pawn renderer Harmony patch when starting a new game
  • Updated compatibility patches and functions
    • Gemstones: Added gemstones from the mod as potential bonus mining products for Mine Entrances
    • Jewelry: Added gemstones from the mod as potential bonus mining products for Mine Entrances
    • Medieval Overhaul: Allowed additional MO stone terrain types for paving Mousekin town squares
    • Medieval Overhaul: Allowed Mousekin charcoal to be used as fuel for various MO stoves/furnaces/etc.
    • Medieval Overhaul: Fixed Mousekin charcoal pile using MO wood planks as input instead of MO raw wood
    • Medieval Overhaul: Disallowed Mousekin-only player colonies from building MO charcoal piles
      • Mixed human/Mousekin colonies will still be able to build both MO and Mousekin charcoal piles

Update: 12 Jul @ 4:48pm

Version 1.3.1 - 13 Jul 2025

  • Updated for 1.6.4518
  • Added animations and sound effects to Mine Entrance when pawns are mining inside
  • Updated tags and optimal room roles for selected workbenches and other production buildings
  • Fixed incorrect MayRequire attribute for SlaveSuppressionOffset stat of Slave Rags
  • Removed cleanliness debuff from Research Bench
  • Updated compatibility patches and functions
    • Vanilla Cooking Expanded: Fixed error caused by missing references to disabled wheat and flour defs

Update: 12 Jul @ 3:59pm

Revert to fix mine entrance job audio bug

Update: 12 Jul @ 3:50pm

Botched bugfix release - disregard

Update: 8 Jul @ 1:33am

Version 1.3 - 8 Jul 2025

  • Updated for 1.6.4514
  • Added new apparel:
    • Frontier hat
    • Frontier jacket
    • Slave rags
  • Added new weapons:
    • Acorn Grenade
  • Added new drugs:
    • Elixir of Courage (buffs combat performance, move speed, pain shock threshold)
    • Elixir of Harmony (buffs wound healing and immunity gain)
  • Added new resources:
    • Charcoal
    • Gunpowder
    • Saltpeter
    • Sulfur
    • Wood Ash
  • Added new production buildings:
    • Charcoal pile (converts Wood logs to Charcoal)
    • Mine Entrance (allows multiple pawns to simultaneously mine finite underground resource deposits, using workbench-like bills)
    • Nitrary (converts Giant Cavy Pellets and Wood Ash to Saltpeter)
  • Added fuel filter and ash generator systems to the following buildings:
    • Mousekin brewery
    • Mousekin cast-iron stove
    • Mousekin fireplace
    • Mousekin smithy
  • Added Mousekin slaves and slave trading
    • Mousekin slaves can be purchased from Mousekin Kingdom settlements, Mousekin Kingdom slave traders, human outlander slave traders and orbital pirate merchants, as well as Shattered Empire settlement and caravan traders (Royalty DLC)
    • Mousekin slaves have the Word of Valerian ideology by default (Ideology DLC)
    • Mousekin slaves can spawn as children or teenagers (Biotech DLC)
    • Mousekin slaver traders are now always male, and have more childhood backstory variety
  • Added Mousekin outlanders to base game human Civil Outlander Union faction
    • Outlander Mousekin may come with either medieval or spacer backstories
    • Outlander Mousekin are dressed in base game apparel and equipped with basic base game firearms
    • Outlander Mousekin have a very small chance of spawning in trade caravans, raiding parties, and settlement maps
    • These mice are intended for non-Mousekin scenario players to recruit into mixed-race colonies
  • Updated backstories
    • Added new Enslaved Criminal adulthood backstory
    • Added 4 new Medieval Outlander Mousekin adulthood backstories
    • Added 8 new Spacer Outlander Mousekin childhood backstories
    • Added 6 new Spacer Outlander Mousekin adulthood backstories
    • Improved Mousekin childhood backstory variety for Mousekin slave and Mousekin outlander pawnkinds
    • Fixed typos in various backstories
  • Updated Mousekin traders
    • Added new resources to Mousekin trader inventories
    • Reduced number of caravan guards/followers
    • Replaced all soldier pawnkinds in Mousekin Kingdom caravan traders with trader pawnkind
    • Replaced all regular trader pawnkinds in Mousekin Kingdom slave traders with Mousekin slave trader pawnkind
    • Overhauled guard/followers in Indy Town caravan traders with a mix of trader and town soldier pawnkinds
    • Fixed ranged weapon buyback for Mousekin settlement traders
    • Fixed Mousekin Thunderpikes missing from Indy Town trader inventories
  • Updated Faction Allegiance system
    • Fixed priests and nuns not arriving after being recruited from a Mousekin church altar, if the player has not yet pledged allegiance to a faction or built a Mousekin town square
  • Updated Mousekin organic body part implant surgeries to now require the new Elixir of Harmony drug
  • Updated Mousekin starting scenarios
    • Added small amounts of gold to starting inventories
  • Updated all features requiring dependencies
    • Humanoid Alien Races Framework: Added dev version as alternative packageId
    • Vanilla Expanded Framework: Changed namespaces of various comp classes
    • Vanilla Expanded Framework: Revamped Cheese Press, Fermenting Barrel and Windmill to use new Pipe System processors
  • Consolidate all Mousekin mead beverage item variants into a single version with a quality comp
  • Fixed Mousekin pickaxe being incorrectly tagged as usable with shields
  • Fixed Mousekin poultice crafting recipe label missing batch size
  • Fixed inconsistent decapitalization of building and item labels
  • Fixed typo in beehive harvesting workgiver gerund
  • Updated Ideology DLC compatibility
    • Added upper limits of 7 and 13 for medium and maximum flower varieties required by Flowers Desired precept
    • Fixed Flowers Desired precept flower tracker attempting to count missing/invalid flowers
    • Fixed typo in Some Flowers Planted thought description
    • Fixed missing and mismapped translations for Purging Flames ritual
  • Updated Biotech DLC compatibility
  • Updated compatibility patches and functions
    • Combat Extended: Added consumable version of Acorn Grenade
    • Combat Extended: Added Gunpowder to Mousekin Firecracker rocket ammo recipe
    • Combat Extended: Changed Mousekin Blunderbuss ammo to CE blunderbuss shot
    • Combat Extended: Fixed missing one-handed tag for various melee weapons
    • Combat Extended: Fixed blunderbuss projectile base abstract
    • Combat Extended: Patched bulk values for new resources and items
    • Vanilla Plants Expanded More Plants: Allow flowers from the mod to be recognized by beehives and Flowers Desired precept
    • Vanilla Plants Expanded More Plants: Allow Garden Zones to count towards flower garden size for Flowers Desired precept
  • Updated translations
    • Added missing Russian translations for all Backstories and Church Service jobs
Note: All new content and future updates will be exclusively for RimWorld 1.6 onwards. The 1.5 version is only included to help players migrate their saves.

Update: 19 Mar @ 10:39pm

Version 1.2.2 (Hotfix) - 20 Mar 2025

  • Updated compatibility patches and functions
    • Fixed conflict between pine tree biome patch and ReGrowth: Core, which caused temperate biome maps to generate without plants

Update: 6 Mar @ 2:55pm

Version 1.2.1 - 7 Mar 2025

  • Updated for 1.5.4297
  • Fixed spelling in description of Human Servant backstory
  • Updated Ideology DLC compatibility
    • Added Town Square as ritual building for Agrarian Republicanism ideo; this fixes Leader Speech rituals not being available for players aligned with the Independent Mousekin faction
Note: To see these changes in existing savegames, go to Menu > Options > Mod options > Mousekin Race, and under Ideology click on the Regenerate button; You may need to reassign ideo ritual roles afterwards.

Update: 27 Feb @ 11:14am

Version 1.2 - 28 Feb 2025

  • Updated for 1.5.4297
  • Added 4 new buildings/furniture
    • Altar
    • Lectern
    • Mousie-Go-Home tabletop game
    • Pew
  • Added new Church Service gameplay mechanic
    • Non-Apostate Mousekins will automatically gather every five (5) days for 1~2 hours of church services
    • A church requires an Altar, a Lectern, and at least three (3) pews built indoors, as well as a Mousekin Priest to officiate the gathering
    • Priests and Nuns can be directly recruited via the Altar with silver if the player does not yet have a Faction Allegiance
    • At the end of the church service, attendees gain a special Work Frenzy inspiration, and silver tithes are generated at the altar
    • Non-attending potential worshippers who miss the church service will gain a mood debuff
  • Added Mousekin Treatise book type
    • Acts as the Mousekin equivalent to Schematics, and can be used to unlock Mousekin research projects
    • Available from some Mousekin caravan and settlement traders
  • Added alert to notify players if the active research project requires a researcher wearing Mousekin Research Glasses
  • Added backend logic designating Town Squares as default gathering spots for visitors and traders
  • Added Dandelions to allowed flower types for Beehive
  • Allowed art/sculpture recipes at the Crafting Bench
  • Allowed Mousekin accessories to be traded with Mousekin caravan and settlement traders
  • Allowed Pine trees to spawn in Temperate biomes
  • Fixed Mousekin pawn wound anchor locations
  • Fixed OnlyOnePerMap placeworker not allowing reinstalling of buildings
  • Updated backstories
    • Added new Plague Survivor backstory for Wanderer pawnkind
    • Allowed more possible childhoods for Wanderer pawnkind
  • Updated Craftsman's Outfit to remove Middle apparel layer tag
  • Updated Faction Allegiance system
    • Added Faction Allegiance Offer Available alert if the player has not yet declared a Faction Allegiance
  • Moved Leather Backpack recipe from Crafting to Seamstress Workbench
  • Removed unnecessary mask textures for some stuffable apparel
  • Updated Ideology DLC compatibility
    • Added Flowers Desired precept
      • Precept is activated if the ideo has the Floral Reverence meme
      • Believers will demand growing zones set aside for planting flowers
      • Believers gain mood buffs when flowers are planted, and debuffs when flowers are destroyed by hostile factions
      • Garden sizes, flower quantity and variety scale with colony population and flower types available (from third-party mods)
    • Added fixed moralist titles for Mousekin ideos:
      • Word of Valerian: Mousekin Pope
      • Agrarian Republicanism: Republican Secretariat
      • Way of the Rodemani: Trail Guide
      • Outpawism: Right-Paw
    • Added automatic ideo-dependent role title replacements for Mousekin players
      • Players with the Word of Valerian ideo will have Mayor for their leader title and Priest for their moralist title
      • Players with the Agrarian Republicanism ideo will have Mayor for their leader title and Republican Secretariat for their moralist title
    • Added Mousekin-unique rituals
      • Tree Festival (Kingdom and Indy Town ideos)
      • Ancestral Flower Dance (Kingdom and Indy Town ideos)
      • Countryside Cookout (Indy Town ideo only)
      • Purging Flames (Kingdom ideo only)
    • Added Mousekin body variant graphics for the Burka, Robe and Slave Body Strap apparel
    • Added Mousekin ideoligion precept regeneration button in mod settings
    • Added support for Leader speech, Role change, Prisoner execution rituals to take place at Town Squares
    • Hardcoded role apparel requirements for Mousekin ideos
      • Kingdom ideo moralist now desire Mousekin Priest Cassocks
      • Indy Town ideo leader and moralist now desire Mousekin Woodsman's Bycockets
    • Hardcoded preferred xenotypes precepts for Mousekin ideos:
      • Word of Valerian & Outpawism: Mousekin preferred
      • Agrarian Republicanism & Way of the Rodemani: no preference
    • Fixed colonist ideology back compatibility functions unintentionally also applying to non-Mousekins
    • Fixed Humanoid Alien Race mod's Xenophilia meme not disabling the "Prejudiced against talking mice" faction goodwill modifier
    • Fixed Mousekin memes spawning in non-Mousekin factions/ideos
  • Updated compatibility patches and functions
    • Fixed loadfolders not recognizing Steam versions of mods
    • [K]ExtraStone: Allowed flagstone and store floor tiles from the mod to used for paving Town Squares
    • Combat Extended: Updated relative load order
    • Hats Display Selection: Removed incompatibility warning
    • Krysa Race: Patched race and faction relationships to Mousekin race and factions
    • Medieval Overhaul: Replaced all instances of steel in Mousekin recipes with MO iron ingots
    • Simple Recycling: Patched Seamstress Workbench to allow recycling of apparel
  • Updated translations
    • Added (WIP) Russian translations (courtesy of Faduty on GitHub)
Known Issues
  • Russian translations are missing for Mousekin backstories
Note: To see these changes in existing savegames, go to Menu > Options > Mod options > Mousekin Race, and under Ideology click on the Regenerate button; You may need to reassign ideo ritual roles afterwards.

Update: 26 Jul, 2024 @ 10:18pm

Version 1.1.3 - 27 Jul 2024

  • Updated for 1.5.4104
  • Added new Wattle and daub wall type
  • Added two new 1x1 Mousekin wooden doors (basic and reinforced)
  • Added new Cast-iron wall vent
  • Added 4 new Mousekin commoner surnames
  • Updated Faction Allegiance system
    • Player faction race/xenotype demographics calculations now exclude slaves and prisoners
  • Updated Beehive building description with explanation of radius overlay
  • Updated Mousekin ear loss depression/suicide mechanic to include Mousekin prisoners
  • Updated Royalty DLC compatibility
    • Players who complete the Royal Ascent endgame quest with at least one Mousekin colonist aboard the Imperial shuttle will now see additional flavor text in the ending screen
  • Updated compatibility patches and functions
    • NewRatkinPlus: Set relative mod load order to compensate for buggy and destructive patches in the Ratkin mod
    • Vanilla Cooking Expanded: Added VCE flour to Root cellar storage filters
  • Updated translations
    • Fixed inconsistent punctuation in Japanese translations