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I don't think even muskets would work in space but still be funny. Still I'm glad to know if I want to go back to medieval times I got a good race to use
@March - The answer depends:
- I haven't yet looked into Odyssey DLC compatibility, as the core theme of Mousekins is medieval and pre-industrial tech and culture.
- Mousekins is compatible with Save Our Ship 2, in that the mice can wear SOS2 spacesuits (although they use the female body fallback textures)
- As for actual spacer-themed Mousekin content, I'll probably implement those as part of a separate add-on/sub-mod.
@carabiner - The Mousekin Race mod is primarily a HAR race mod, with Biotech DLC compatibility limited to an extremely barebones Mousekin xenotype. So yes, the only genes that the xenotype comes with are Fertile and the Mouse Voice genes.
I chose not to implement genes for ears/tails/etc., because Mousekins aren't supposed to cross-breed with humans or other races, and thus wouldn't pass such traits down to any offspring.
It sounds like you're trying to apply a Mousekin xenotype to a human race pawn...which really isn't how you're supposed to play with this mod.
If you encounter any issues, please follow the troubleshooting guide [gist.github.com], then submit bug reports and feature requests in English only to either Github [github.com] or our Discord server [discord.gg].
Any HugsLibs log must be generated from new savegames with no more than 5 mods (including any DLCs).
The deposits are just stored as simple numbers, and there is no polling involved, only occassional checks by the mine entrance, so the system should be reasonably performant even by the late game.
For just the work of 10 pawns i can get 30k steel every year?
On medieval techlevel?
Cutting those number by a factor of 5 or even 10 would be closer to what im looking for.
Once a few more mods are updated i want to make another generations modlist
and im still looking for a decent way to simulate mining during antiquity and medieval.
Would you recomment using this for a game that can easily go 50 player years.
Does the map comp increase the size of the savegame and/or drain TPS just form existing?
- 275000~325000 steel (portion size 25, 10 years)
- 45000~55000 silver (portion size 10, 8 years)
- 10000~15000 gold (portion size 5, 4 years)
- 10000~15000 jade (portion size 5, 4 years)
- 10000~15000 uranium (portion size 5, 4 years)
- 550000~650000 sulfur (portion size 50, 10 years)
- 550000~650000 saltpeter (portion size 50, 10 years)
The custom map comp tracks each resource deposit independently, so you can run out of, say, steel while still being able to mine all the other resources.
I'll also add that this system works completely independently of the vanilla base game's own deep deposit system, so if you completely exhaust all resources in the Mousekin mine entrance and then for some reason decide to unlock vanilla Deep Drills, you can deep drill for resources as usual.
Lets say i have them working for basegame steel.
Will it run out closer to 10k or 100k mined.
And is it per ressource or does the mine run out as a whole?
- MO's mine shaft can generate an infinite supply of resources; the Mousekin mine entrance uses a custom map comp to keep track of a new set of underground deposits (unrelated to the vanilla deep drill deposits), and can run out after several years
- MO's mine shaft requires devs and modders to explicitly define custom recipes/bills for each resource that you want to mine; the Mousekin mine entrance uses a simpler patchable list
- MO's mine entrance only allows one pawn at a time; the Mousekin mine entrance allows up to 20 pawns mining simultaneously
If the former how does one find deposits pre electricity?
I am looking for a mod thats adds this but so far no luck.
I've definitely got more content planned for future updates, so be sure to pop by the Discord server regularly for the latest development news!
Glad to see the update to 1.6!
If you encounter any issues, please follow the troubleshooting guide [gist.github.com], then submit bug reports and feature requests in English only to either Github [github.com] or our Discord server [discord.gg].
Any HugsLibs log must be generated from new savegames with no more than 5 mods (including any DLCs).
Although I've only just updated the mod for RW 1.6, I have plenty more content planned for the future!
If you encounter any issues, please follow the troubleshooting guide [gist.github.com], then submit bug reports and feature requests in English only to either Github [github.com] or our Discord server [discord.gg].
Any HugsLibs log must be generated from new savegames with no more than 5 mods (including any DLCs).
They rather cancel the birth gathering over missing church.
honestly annoyed at myself for not considering just editing the scenario myself to get around this lkjsdflsjkdfdsf