Company of Heroes 2

Company of Heroes 2

928 ratings
Zombies 1.12.6
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Item Type: tuning
File Size
Posted
Updated
7.202 MB
6 Jun, 2021 @ 10:31am
4 Jan, 2023 @ 12:13am
38 Change Notes ( view )

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Zombies 1.12.6

Description
Fast-paced, large-scale zombie battles! This mod changes the Soviet faction into zombies that get stronger and more numerous as the game progresses. Meant to be played on 2x resources 200 pop cap annihilation against the AI with a 1:1 ratio of AI to players.









Features:
  • Players can choose to be either Soviet or Zombies. Player zombies are not currently in development.
  • All zombies have melee range.
  • Zombie attacks have penetration, no tank is safe!
  • Zombies cannot repair, heal, nor reinforce.
  • Most commander units and upgrades are available.
  • Snipers are available for all factions.
  • All factions can build Experimental Tech and use Last Stand.
  • All factions can build resource depots and supply trucks for additional income.
  • Various other changes for gameplay or balancing reasons. Refer to unit list discussion for more details.

Map choice has a huge influence on the experience of the mod. It is recommended to choose maps with multiple choke points as having just 1 choke will lead to a stalemate. Open maps are also very fun and chaotic although more challenging. Refer to the difficulty discussion for details on how to make the game harder/easier and specifics as to how some mechanics work.

Issues:
  • Not balanced, need testing and feedback.
  • May have performance issues from the number of units and effects.
  • May have invalid textures (pink) on some maps from mysterious reasons.

There may be incompatibility issues with some custom maps causing it to lag. This is usually due to improper pathing which causes zombies to clump up at a specific point and not move from there. There may also be an issue with orders progressively having longer delay it is hardware related when multiplayer is involved. Smaller, easily pathable (i.e. less choke points and bridges), maps are generally better for performance. If you notice a map performs worse than others it's probably best to just not play that map.

If you have FPS issues this guide on disabling replays may help.

Change Log (Refer to Discussion):
  • Ver 1.3 - 6/10/21
  • Ver 1.4 - 6/14/21
  • Ver 1.5 - 6/19/21
  • Ver 1.6 - 7/4/21
  • Ver 1.7 - 7/18/21
  • Ver 1.8 - 10/21/21
  • Ver 1.9 - 11/18/21
  • Ver 1.10 - 2/19/22
  • Ver 1.11 - 10/23/22
  • Ver 1.12 - 12/4/22
  • Ver 1.12.1 - 12/5/22
  • Ver 1.12.2 - 12/7/22
  • Ver 1.12.3 - 12/8/22
  • Ver 1.12.4 - 12/16/22
  • Ver 1.12.5 - 12/17/22
  • Ver 1.12.6 - 1/3/23

If you'd like to help just play the mod on the recommended settings and leave constructive feedback in the comments. I also need players to help test. Sharing VODs is also helpful as it allows analysis of gameplay but only if it's on recommended settings. Join the Discord server[discord.gg] to find others to play with.

If you're interested in how I made some of the things within the mod refer to this thread.

[strawpoll.com]

[discord.gg]

Do not add me on Steam. I will ignore any friend requests. If you want to talk to me join the Discord.
Popular Discussions View All (8)
66
6 Jul, 2024 @ 1:34am
Balance recommendations
Sunderbraze
10
11 Aug, 2023 @ 5:03pm
PINNED: Bug Reports
Sie_Sayoka
5
1
5 Nov, 2024 @ 8:20am
PINNED: Unit List 1.11
Sie_Sayoka
401 Comments
meleschko.aleksei 16 Jul @ 1:52am 
классный мод очень понравился:soviet:
Elias Auxilibus 13 Jul @ 10:52pm 
Definitely has the potential to be a lot of fun, but it's extremely unbalanced in favor of the zombies after a couple minutes.
Storkrieg 28 Jun @ 6:14am 
A mod with a load of fun, but unfortunately impossible to beat when they evolve even with 3 additional expert AIs on my side.

If you defeat them early on its very easy, but once they reach higher ranks [ turned infantry ] as example even with 10 maxed out units i wasnt able to beat it no matter what strategy i did.

Defensive option isnt possible [ i like to build defensive forts ]. It seems to be designed to hit as quick as you can, because you do not have an endgame equivalent to defeat a single easy opponent.

Lacking a lot of balance or counterpart force. Overwhelmingly difficult at higher evolution, i dont think its possible to beat.
Gewittar 10 Apr @ 10:13am 
Bro i played today and i must say... GOOD JOB! This mod is also fun allies vs. allies. Than it have some Wolfenstein feeling!
IDarKi 9 Apr @ 4:59am 
Siddan. You need to destroy their command center (the Church). It's difficult, but it's possible. It is best to assemble a lot of medium tanks, anti-aircraft from 2 to 4 and 2 tank destroyers. For cover, you need to have 2-3 snipers targeting bosses and several units of good infantry, which will always be behind the tanks. For me, this strategy almost always works. Snipers and tank destroyers are generally very useful here and should be used more often. Artillery, on the contrary, is not as effective as we would like, especially rocket artillery
Siddan 26 Mar @ 8:51am 
How do i win in this mod? after 50-60 minutes the zombies become unbalanced. is the last wave at 60 minutes or cant you win this mod?
commissar viktor 26 Feb @ 2:51pm 
Marty, All bridges Auto-repair over time then Destroyed
Marty Robbins 26 Feb @ 9:32am 
I am having issues where bridges self-repair. I am playing a map where there are several non-destroyable bridges and one small one that can be demolished. It repairs itself which causes me to lose for no reason when it randomly fixes itself
mankol 19 Feb @ 6:19pm 
can you remove the immunity artillery fire on the zombie HQ?
have game were you guaranteed to lose is not fun, also a player guide would be great.
Sinisterisrandom 27 Dec, 2024 @ 5:52pm 
CUSTOM MODEL CUSTOM MODEL CUSTOM MODEL :D :D :D :D :D