Company of Heroes 2

Company of Heroes 2

Zombies 1.12.6
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Update: 4 Jan, 2023 @ 12:13am

1.12.6 - 1/3/23
  • Removed Prioritize Vehicles toggle ability from King Tiger.
  • Increased size of Guardian minimap symbol.
  • Reduced size of Will-o-Wisp and Zmei minimap symbols.
  • Removed requirements for Royal Engineer Destroy Cover ability.
  • Increased Hull Down damage reduction from 20% to 25%.
  • Reduced Pak43 AoE from 8 to 6.4.
  • Fixed bug where some bridges could not be rebuilt or auto-repair.
  • Increased received accuracy from Black Ashen cloud from 5% to 10%, same as normal Ashen.
  • Spectre health increased from 50 to 65.
  • Spectre damage increased from 12 to 16.
  • Wraith damage increased from 16 to 20.
  • Replaced Sturmtiger MG42 Turret Gunner with NahVW Grenade Gunner. Automatically fires grenades.
  • Fixed bug where Emergency Repairs ability required the commander.
  • Removed friendly suppression from AVRE and Sturmtiger.
  • Changed Sturmtiger Vet 5 description to correctly describe that reload rates are improved.
  • Decreased Sturmtiger Vet 5 reload rate modifier from 0.7 to 0.65.
  • Decreased Sturmtiger HP from 1400 to 1280.
  • Changed Airship Sniper upgrade hotkey from V to S.
  • Added Hide Airship upgrade to Airship Refueling Station. Has no effect on gameplay.
  • Fixed bug where Electrified would sometimes camp at certain resource nodes and cause lag.
  • Removed Powered/Unpowered icons for electric type zombies. Instead they will have overhead attack buff icons.
  • Replaced Urban Stormtrooper blank smoke grenade with Stormtrooper Incendiary Grenade.
  • Changed Urban Stormtrooper ability hotkeys to prevent overlaps.
  • Sappenpanzer upgrade hotkey changed from S to W.
  • Fixed bug where Electrocuted would not spawn Turned Tesla Troopers on kill.
  • Changed symbol of OST Fallschirmjaegars.
  • Changed symbol of Urban Stormtroopers.
  • Fixed bug where Urban Stormtroopers couldn't pick up items.
  • Added random variation to aim and cooldown values for small arms that didn't have them already. On average this will be the same but will result in better combat efficiency.
  • Fixed bug where Piat Launchers would apply the Concussed debuff instead of Jolted.
  • Increased range of Sledge and Maul from 8 to 10.

Update: 17 Dec, 2022 @ 5:35am

1.12.5 - 12/17/22
  • Fixed bug where Hull Down ability was providing too much damage reduction.
  • Hull down now provides 20% damage reduction and 10% less cooldown/reload time.
  • Fallschirmjaegar FG42 upgrade now displays the correct number of weapons given.
  • Fixed bug where IS-2 and KV-1 didn't have H+ and H symbols on their icons respectively.
  • Removed Prioritize Vehicles ability for ISU-152 so it has room for Hull Down ability.
  • Fixed bug where multiple KV-8 could be made. As it is a unique heavy tank there can only be one on the field at a time.
  • Fixed bug where Jagdtiger and OKW Tiger didn't have H+ and H symbols on their icons respectively.
  • Fixed bug where ZiS-3 barrage ability could not be used.
  • Removed King Tiger requirement where all converted HQ had to be made.

Update: 16 Dec, 2022 @ 3:06am

1.12.4 - 12/16/22
  • Removed vehicle targeting filters for AT guns. They should now freely target any enemy regardless of its type.
  • Changed marksman squad overhead symbol from APC upgrades.
  • Changed SMG upgrade hotkey for Last Stand paratroopers from D to V.
  • Changed Dead Man's Trigger hotkey from D to V.
  • Changed OKW Urban Stormtrooper armor upgrade to Sappenpanzer.
  • Added Sappenpanzer upgrade to OST Stormtroopers.
  • Added Flak Jacket upgrade to Pathfinders.
  • Added Flak Jacket upgrade to Flamethrower Infantry Section.
  • Flamethrower Infantry Section now has Stens instead of Enfields.
  • Flamethrower Infantry Section is now buildable from the Platoon Command Post instead of HQ.
  • Added Flak Jacket to Assault Engineers.
  • Assault Engineers start with 2 Flamethrowers.
  • Shock Troops can be upgraded with 2 Flamethrowers.
  • Urban Panzergrenadiers are now buildable from OKW Battlegroup Headquarters.
  • OST Urban Panzergrenadiers are now buildable from the Infanterie Kompanie instead of the HQ.

Update: 9 Dec, 2022 @ 12:24am

1.12.3 - 12/8/22
  • Reduced bonus damage of Snipers on zombies that cannot be sniped from 3x to 1.5x.
  • Reduced bonus damage of scoped rifles on zombies that cannot be sniped from 1.5x to 1.25x.
  • Reduced bonus damage of RPGs and AT rifles on heavy zombies from 2x to 1.5x.
  • Increased stats of SOV sniper rifle and UK sniper rifle to match OST sniper rifle.
  • Decreased aim duration of sniper rifles by around 50%.
  • Increased cooldown of sniper rifles from 3 to 5.
  • Increased cooldown of Airship Sniper Upgrade from 6 to 7.
  • Increased cooldown of Sixes sniper rifle from 2.5 to 4.
  • Changed UK sniper Vet3 bonuses from increased penetration and damage to reduced cooldown and reload duration. The same as SOV and OST snipers.
  • Added scoped rifle icons for Last Stand elite paratrooper units.

Update: 7 Dec, 2022 @ 10:59pm

1.12.2 - 12/7/22
  • Dreadnought and Landkreuzer are now classified as unique heavy tanks. Which means they automatically repair criticals after 20 seconds. They do not receive pintle MG bonuses because they have no pintle MGs.
  • Changed skin of Flame Infantry Section flamethrower users.
  • Removed occlusion for Cossack. It will not longer be a transparent red behind objects.
  • Panzerfusiliers are now buildable from HQ.
  • Removed Sherman smoke abilities to clean up its menu.
  • Removed Sherman Dozer Blade upgrade requirements.
  • Fixed bug where Sonnengewehr could become stuck on the map.
  • Fixed bug where Thunderstormcaller ability didn't have a name.

Update: 5 Dec, 2022 @ 4:17pm

1.12.1 - 12/5/22
  • Changed Field Barracks icon to have the same symbol as infiltration call-ins.
  • Changed ZiS-6 Supply Truck icon to have fuel and munitions symbols.
  • Changed Automaton icon to have the lightning bolt symbol.
  • Changed Mobile Command Post icon to have a radio symbol.
  • Changed Miasma symbol to distinguish it more from Ashen.
  • Fixed bug where IS-2 had no main gun.
  • Made the mod description beautiful.

Update: 4 Dec, 2022 @ 11:01am

Ver 1.12 - 12/4/22
Major Fixes & Changes
  • New units:
    • Black Prince: Unique British heavy tank. More HP/armor than Churchill but slower, uses Comet gun.
    • Super Pershing: Unique US heavy tank. More HP/armor than Pershing but slower, uses King Tiger gun.
    • Porsche Tiger: Unique OST heavy tank. More HP/armor than Tiger Ace but slower, uses Elefant movement and Tiger Ace gun.
    • Heavy APCs: Last Stand specific heavy tanks. These tanks have no weapons but allow squads to garrison them. Can be upgraded with a flamethrower or marksman squad. They have no directional armor so the angle of the tank doesn't matter.
      • OKW: Bergejagdtiger
      • OST: Bergetiger II
      • UK: Churchill Kangaroo
      • US: Pershing Dozer
      • SOV: KV-APC
    • Urban Stormtroopers: OKW SMG infantry. Can be spawned from off map or in ambient buildings. Available from HQ.
    • Orbital Comms Station: Grants Thunderstormcaller and Sonnengewehr commander abilities. Buildable from Technician construction menu. Uses 10 fuel/20 ammo per minute.
    • Steel Gate: Works as a wall. Has toggle ability to raise or lower the gate, blocking or granting pathing respectively. Buildable from engineer and technician type units. Costs 3 popcap.
    • Field Barracks: Last Stand building. Is an ambient building that allows the allied armies commander ability to be used on it.to spawn armies. Available from any Last Stand infantry.
    • Cossack: Zombie unit. Upgraded version of Indrik. Fires 4 grenades, roughly 1.5x damage as Indrik. Spawns at 35m+
    • Zmei: Fire zombie unit. Has a fire aura that damages enemies within 12m. Spawns at 40m+ cannot be sniped.
    • Will-o-Wisp: Electric zombie unit. Uses stormcaller homing attack. Spawns at 40m+ cannot be sniped.
    • The Electrocuted: Electric zombie unit. These are upgraded versions of Infected Tesla Troopers. Spawns at 25m+.
  • New abilities:
    • Thunderstormcaller: Commander ability. 9 lightning bolts will strike the target location over 20 seconds. Does wider AoE than Dreadnought Stormcall weapon but does less damage and does not follow enemies.
    • Sonnengewehr: Commander ability. Death beam travels in a straight line through the map. Does not affect units within command sectors.
    • Afterburners: Airship units. 2x speed, 50% evasion, 30% fuel use, 20s.
    • Overheat Engines: Landkreuzer. Does damage to all enemies within 20 meters for 5 seconds. Immobile for 10 seconds afterwards. 25% fuel use.
    • Discharge Capacitors: Dreadnought. Does damage to all enemies within 20 meters for 5 seconds. Weapons disabled for 10 seconds afterwards.
    • Repulsion Field: Dreadnought, Automaton. Received damage -80% 8m radius, enemy speed -75% 30m radius, 10 seconds. Immobile when active.
  • Snipers now have +20% movement speed.
  • Weapon Rack Trucks slot item size reduced from 2 to 1. This means you can equip 2 weapons per squad.
    • The slot item bug is still present so when reinforcing down from 1 unit, the squad wont have the second slot item.
  • Steel Barricades have been completely reworked.
    • Steel Barricades are now free but cost 0.2 popcap.
    • Steel Barricades can now be destroyed by other players by using an Engineer type or Technician unit's wire cutting ability.
    • Steel Barricades no longer aggro zombies but they can still be attacked.
    • Steel Barricades are now neutral structures. They will receive full AoE damage.
    • Improved construction placement for Steel Barricades. They will now be able to build within a straight line with no gaps.
    • Increased Steel Barricade HP from 3000 to 4000. However increased received damage 100% for effective HP of 2000. This makes it have slower repair times.
    • Steel Barricade armor decreased from 100 to 70.
    • Special zombies now do 2x damage to Steel Barricades.
    • Added minimap icon.
  • The Logistics Post is no longer buildable from Technicians. It is now created via a commander ability granted for the Last Stand upgrade.
  • Last Stand upgrade now gives an army upon completion.
  • Territory Point Fortifications now has 2 upgrades.
    • Fortified Sector: All squads within the sector receive 10% less damage.
    • Flak Emplacement: Adds a Flak Emplacement to the structure.
  • Reduced zombie received accuracy from 5x to 3x.
  • Increased HP of non-heavy zombies by 10-25%.

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Update: 31 Oct, 2022 @ 10:14am

Ver 1.11.4 - 10/31/22
  • Added Flamethrower Infantry Section symbol and icon.
  • Removed visibility of blank upgrade on some zombies.
  • Changed Automaton portrait.
  • Automaton and Shield Infantry no longer avoid vehicles.
  • Removed Soviet commander abilities from the UI for zombies.
  • Removed remaining Soviet commander abilities for zombies.

Update: 29 Oct, 2022 @ 9:23am

Ver 1.11.3 - 10/29/22
  • Fixed bug where SMG upgrade wouldn't be available for some paratrooper type infantry.
  • Removed territory requirements for paratrooper type weapon upgrades.
  • Made some background changes which may slightly increase performance.

Update: 27 Oct, 2022 @ 8:54am

Ver 1.11.2 - 10/27/22
  • Fixed bug where British could upgrade Last Stand without waiting 15 minutes.