Company of Heroes 2

Company of Heroes 2

Zombies 1.12.6
402 Comments
Mark-hegao 31 Jul @ 7:19am 
i have bad gui's, any idea to fix those? specially units
meleschko.aleksei 16 Jul @ 1:52am 
классный мод очень понравился:soviet:
Elias Auxilibus 13 Jul @ 10:52pm 
Definitely has the potential to be a lot of fun, but it's extremely unbalanced in favor of the zombies after a couple minutes.
Storkrieg 28 Jun @ 6:14am 
A mod with a load of fun, but unfortunately impossible to beat when they evolve even with 3 additional expert AIs on my side.

If you defeat them early on its very easy, but once they reach higher ranks [ turned infantry ] as example even with 10 maxed out units i wasnt able to beat it no matter what strategy i did.

Defensive option isnt possible [ i like to build defensive forts ]. It seems to be designed to hit as quick as you can, because you do not have an endgame equivalent to defeat a single easy opponent.

Lacking a lot of balance or counterpart force. Overwhelmingly difficult at higher evolution, i dont think its possible to beat.
Gewittar 10 Apr @ 10:13am 
Bro i played today and i must say... GOOD JOB! This mod is also fun allies vs. allies. Than it have some Wolfenstein feeling!
IDarKi 9 Apr @ 4:59am 
Siddan. You need to destroy their command center (the Church). It's difficult, but it's possible. It is best to assemble a lot of medium tanks, anti-aircraft from 2 to 4 and 2 tank destroyers. For cover, you need to have 2-3 snipers targeting bosses and several units of good infantry, which will always be behind the tanks. For me, this strategy almost always works. Snipers and tank destroyers are generally very useful here and should be used more often. Artillery, on the contrary, is not as effective as we would like, especially rocket artillery
Siddan 26 Mar @ 8:51am 
How do i win in this mod? after 50-60 minutes the zombies become unbalanced. is the last wave at 60 minutes or cant you win this mod?
commissar viktor 26 Feb @ 2:51pm 
Marty, All bridges Auto-repair over time then Destroyed
Marty Robbins 26 Feb @ 9:32am 
I am having issues where bridges self-repair. I am playing a map where there are several non-destroyable bridges and one small one that can be demolished. It repairs itself which causes me to lose for no reason when it randomly fixes itself
mankol 19 Feb @ 6:19pm 
can you remove the immunity artillery fire on the zombie HQ?
have game were you guaranteed to lose is not fun, also a player guide would be great.
Sinisterisrandom 27 Dec, 2024 @ 5:52pm 
CUSTOM MODEL CUSTOM MODEL CUSTOM MODEL :D :D :D :D :D
IDarKi 26 Nov, 2024 @ 3:41pm 
I hope that the developer will have time to finalize this mod. Because this mod is the only thing that keeps me and my friends coming back to this game
commissar viktor 7 Sep, 2024 @ 7:48pm 
also don't make light vehicles & tanks, and no flak panzers, centaurs or any of the weak AA vehicles.

you want high damage good AOE tanks later on or command infantry which would be jagers, obersoldaten, sturmpioneer, assault guard and others.
jagers break the rule of full-auto only because they have a built in sniper rifle upgrade and so high accuracy to the point they can still hit zombies in smoke (same as infrared STG-44 obers)

in fact once you know the mod its TO easy, a commen way to win is 250's loaded up with panzergrens while wehmacht fields the luftwaffe officer to stuka frag bomb HQ graves and tigers to kill the guards that spawns.

i have won games in under 12mins because of how well me and pax know the mod.
commissar viktor 7 Sep, 2024 @ 7:40pm 
willow they don't always win, its just hard because people don't understand how the mod works.
like some tips of: DO NOT MAKE MG'S, use either jager's or full auto squads, soviets are in fact playable still, the tech power units are lies and are bad for frame rate and are just bad units, zombie smoke will make zombies nearly uninhabitable to normal bullet's but AOE still damage's them
willow 7 Sep, 2024 @ 10:24am 
the zombie always win in this mod
t34 28 Jul, 2024 @ 11:00pm 
Hello, looking forward to you for Heroes Company 3, also making this MOD for your real hero.
Look forward to COH3 for your zombie mods
你好,期待你为英雄连3,也制作这个MOD,你的真正的英雄。
期待COH3你的丧尸模组
commissar viktor 14 May, 2024 @ 12:50am 
hey steel barricade's make the retreat AI think it's still an open path then it's not can you fix this then ever come back?
commissar viktor 13 May, 2024 @ 11:55pm 
well want to say i'm going to do a twitch stream on coh2, and im most likely going to play 1-2 rounds of your mod on the steam so hopefully it comes back some what.
Sie_Sayoka  [author] 6 May, 2024 @ 5:51pm 
Not currently.
ganjou241 6 May, 2024 @ 7:52am 
Does this mod get updated anymore?
commissar viktor 1 Mar, 2024 @ 1:40pm 
far to many unit's are useless in this mod just way to many, like useing them for meme's is the only reason their still here, stuff like osttruppen (one of the few that dose not have a 100% to hit a zombie T0) and do really low damage per shot, technician's are another one that is trash due to lack of damage, AOE and accuracy, then unit's like stormtrooper's are some what good but just eat pile's of muni's with out care due to their high cost upgrade's to make them good.
commissar viktor 1 Mar, 2024 @ 1:32pm 
so this zombie's mod dose have many unit's that are outright useless, all light vehicle's, light and medium tank's get out scaled by the zombie's by 8-12min mark, flamethrower upgrade's downgrade your infantry due to lack of damage, range and the fact some zombie's are immune to fire damage out right, meaning alot of unit's are flat out useless and last stand's are not great like OKW last stand you lose one of the best unit's in the whole mod, obersoldaten infrared STG-44'S which are flat out the best squad to the point learning to rush them and get them by the 6-8min mark is a way you can just hold the map.
keeffey2 27 Feb, 2024 @ 9:22am 
can you play this without the special and new units included as part of the mod ie just the base factions v zombies
witcher 14 Dec, 2023 @ 4:19am 
Ai Allies are too stupid, any improvement to prevent them from gathering but never attack zombies? Idiot Allies are more scary than zombies, they blocked there and do not allow you to attack, even if there were only one zombie opponent I could not win. Hope it could be improved soon.
AceExcal 24 Nov, 2023 @ 6:07am 
thank you for this mod i survied for 50 mins as okw very fun
commissar viktor 20 Nov, 2023 @ 5:03pm 
forgot to also say light recon jager's to there also great.
commissar viktor 20 Nov, 2023 @ 5:02pm 
1. the "sc-if" unit's just suck vs base OKW obersoldaten and sturmpineer still carry faction even here witch really dose say something about there firepower. 2. you cant download the mod? try closing and reopening the turning mod's part and if it dose not pop up try closing and reopening the game or it's maybe your download speed.
Zyrcon 20 Nov, 2023 @ 9:51am 
i cant download the mod
i need help
Chuck N. 20 Nov, 2023 @ 9:17am 
I should have followed when you said ....Easy difficulty for Zombies . damn that overwhelming numbers ... then soeming flies then others explode like an ammo of strumpanzer. hahhaha too bad ... for them more sci-fi weapons and storms are in my arsenal. anyways..great job man
commissar viktor 17 Nov, 2023 @ 2:09pm 
so if the game is open/played for to long it will just crash so if your playing for muit-hour time's you may just want to close and reopen your game after like 5-6 round's to make sure this dose not happen, if it's not this mod's are generally not the most staybull with zombie's and TAP being the main 2 that if you have a bad PC or laptop it can and will run at low framerate.
CalGamings 17 Nov, 2023 @ 9:17am 
I played this mod once before, 4 soviet zombies faction vs a coalition of the Whermacht, US, Brits, and the Ubers, all standards, we were quickly overran and death bore upon as so fast that the next attempts I tried to play the mod again, my game crashes after 5 minutes of playing. How TF do I play this mod for more than 5 minutes without my pc self Alt+F4ing itself???
IDarKi 2 Nov, 2023 @ 6:58am 
Thanks for your reply. I hope in the future you will have time to develop. I really like your mod and this is sometimes the only reason to return to this game with friends
Sie_Sayoka  [author] 28 Oct, 2023 @ 10:37pm 
I don't have the time to dedicate developing the mod right now. I have the next 3 updates roughly planned out. I'd like to continue developing but for the time being there will be no updates until further notice.
IDarKi 28 Oct, 2023 @ 9:33am 
Are you planning to do updates in the future or the mod will no longer be updated?
commissar viktor 27 Oct, 2023 @ 1:43pm 
flamethrower's should be buffed as it stand's as they are not that good and mostly a downgrade for any unit that can upgrade with them. a easy fix wood be grant them 15% more damage and they counter zombie smoke by just not caring about it and maybe a small range buff of like 5% to help it out
trexman2086 1 Oct, 2023 @ 6:41am 
Could you make a version without the constant spawning troops when you go into final stand i just dont know what to do with the squads that spawn every 45 seconds and it just makes the whole thing a little more annoying.
Sunderbraze 21 Sep, 2023 @ 10:18am 
I took a few years off COH2, and now I'm back, and this mod is better than ever. Love your work Sayoka, great stuff as always. Bigger challenge than I remember, too.

And I swear this meme I made back in the day will never not be relevant hahaha
https://i.imgur.com/6MEbnTk.mp4
commissar viktor 12 Sep, 2023 @ 2:41am 
the reason he cant is because the mod tool's are still bad if im not wrong I.E no custom unit's no custom anything but stats. also coh 3 has about ~1/5 of the player base coh 2 has
ganjou241 11 Sep, 2023 @ 12:47pm 
Please come to COH3
commissar viktor 8 Sep, 2023 @ 5:46am 
it's set up as a duel faction the AI is hard coded to always pick the zombie faction and not he USSR faction (dont know if you know English or not just to be safe он настроен как дуэльная фракция, ИИ жестко запрограммирован так, чтобы всегда выбирать фракцию зомби, а не фракцию СССР)
commissar viktor 8 Sep, 2023 @ 5:44am 
you can still play the USSR
☭ГАССДАСС☭ 8 Sep, 2023 @ 5:40am 
зделайте второй мод где зомбиэто фракция США а не СССР
commissar viktor 6 Sep, 2023 @ 11:25pm 
the tesla and "sci-fi" unit's are not even good. they should not even been made like not jokeing i can do batter whiw just rear troop spam
Rowene 6 Sep, 2023 @ 9:59pm 
Is there a plan to have an option/submod that doesn't include all the sci-fi units and zombies? like the Teslas, airships, explosive mobile statues, etc. I enjoy the mod but I don't find it fun to have all my defenses insta ded from a sideways statue horse that explodes on death.
commissar viktor 26 Aug, 2023 @ 5:52pm 
what are you playing whiw VP or AN?
Mason 26 Aug, 2023 @ 3:57pm 
Damn this is so hard been playing this mod for hours and still cant win
commissar viktor 27 Jun, 2023 @ 7:41am 
so if you kown how advance power's or spearhead work's there's a faction pick between soviet's and zombie's in the HQ the AI has been hard coded to pick zombie's 100% of the time.
lil yeety 26 Jun, 2023 @ 11:13am 
im confused in ur discription it says *This mod changes the Soviet faction into zombies*
but then u say *Players can choose to be either Soviet or Zombies. Player zombies are not currently in development* im just confused what the soviets are now
HanniLongDong 22 Jun, 2023 @ 11:54am 
Some maps let the zombies build defenses and other buildings and tanks, and others don't, so might be better to make maps, or get some maps that are compatible 100% with the mod, best way to play it so far is resources x5 pop cap 1000
commissar viktor 20 Jun, 2023 @ 11:56am 
hell even soviet's have assault guard's yes i known guard rifle's are a thing but there the trash version. assault guard's all have SMG'S for free and the wehmarck has osttruppen jaeger command squad's and some other thing's. note how none of these i have said any thing about tank's this is just because every tank fall's off to fast other then heavy's and even then they should be used as support