A Total War Saga: Thrones of Britannia

A Total War Saga: Thrones of Britannia

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Compatible patch for units expansion PART1(1/3)
   
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Tags: mod, units
File Size
Posted
Updated
90.813 MB
12 Jun, 2021 @ 12:45am
3 Jul, 2021 @ 6:24am
10 Change Notes ( view )

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Compatible patch for units expansion PART1(1/3)

Description
THis is a Compatible patch (part1 of 3)for Moon Hoplite's unique unit expansion and Gudbaam's GB Mercenary Addition.

Big thanks to Moon Hoplite and Gudbaam.
Please subscribe to their mod first.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2435163290
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1383073081

And then subscribe to Compatible patch part1,part2 and part3 for mod to work correctly
Credit to pizzaman6, let me use his brilliant models in this mod. you can check his mod here. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2510060365


updates 2021/07/03
After failed for five times or more,I manage to port armored towered elephant from Atilla!!
1.armored elephants bow composite for east anglians:
The Romans once used war elephants in the invasion of Britain. After the war, some of the elephants were left in Britan and survived in the forest of the east anglia.
The east anglians has manage to restore some of the elephants and train it.
The armored elephants roster composed of 6 elephant and 12 men. Archers on the elephant has four kinds of ammo to use:standard,flaming,heavy shot and whistling shot. However, these war machines are expensive, it cost 2500.Better use it wisely.
2.alban long pike got big bonus against elephants.
3.mobile ballista,static ballista got huge bonus against elephants.
4.giant ballista and medium ballista or catapult are good at dealing elephants when using flaming rounds.
5.other melees or ranged units cannot counter elephants in the front.




updates 2021/07/02
1.giant ballista and medium ballista ported from rome 2, ammunition include explosive round or flame round! enjoy the devastating power of Rome legacy.
2.adding mobile ballista(scorpio).
3.removed chariot. For some crashing problem, it's a pity to remove them.
4.assassin use poison plumbata.
5.maceman will throw torch before charging.


updates 2021/06/26
1.bug fix: chariot rider variantmesh use javelin now. and horses got armors finally.
2.adding mercia clubman, composed of 80 men with plumbata. This unit is for strike and run tactics, it will not hold the line for long.
3.scorpio now uses arrow instead of rock when land its shot, and penetrate every person it met!
4.est wood kerns: javelin change to heavy pilum (skermisher with large shield and spear).
5.visual updates: incorporate pizzaman6 model recolor.


updates 2021/06/20
for sudreya and east engle
1.est hunters: become bow archers with spear and shield, and quick reloading but lower accuracy and ammo.
The idea is make them almost invulnerable to light cavalry charge, and quickly return fire to upcoming enemy.
2.est wood kerns: become heavy javelin skermisher with large shield and spear.The idea is make wood kerns a pillar of strength in range units rosters.


Updates 2021/06/16
berserkers got second wind ability(10secs morale+, 25secs attack+,25 secs health+)
their unit size is half the normal infantry, yet cost a lot more. I decided to give it the ability to enhance survivability.
you will be amazed by berserkers in melee range.


PATCH:

FIX:
It fix the campaign techs and unit unlock issue.
Fix chariot anim

CHANGE:
1.ranged units: more lethal. Protect your missile units is important.
(1)javelins shorter range but deadly.
(2)archers longer range and more ammo, so does artillery.
(3)crossbow longer range and deal more damage.
(4)slingers shorter range and a lot more ammo.
2.More skills for units. barrage of arrows is devastating! use skill wisely.
(1)levy spearmen got rapid advance(50% speed up for 30 secs)
(2)elite spearmen got shieldwall (can use while moving)
(3)mace infantry got frenzied charge.
(4)melee weapons range overhauled. axe=seax<sword=dane axe< spear<long spear
(5)elite swordmen(mostly tie3) got diamond formation(increase shield defence and missile block,can use while
moving for 30 secs)
(6)elite bow unit got focus fire skill(++accuracy+ammo++reload
(7)crossbow got precision shot(++accuracy++damage and ++AP)


Mod order suggest:
1.Compatible patch part3
2.Compatible patch part2
3.Compatible patch part1
4.Gudbaam's GB Mercenary Addition https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2435163290
5.Moon Hoplite's unique unit expansion https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1383073081

Recommend medium unit size setting.

other comaptilbe mods:
mods that do not add new units or modify factions should be compatible.
that said, my trait mod and follower mod is compatible.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2515738728
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2514500683