Arma 3
28 ratings
Ravage: Livonia
   
Award
Favorite
Favorited
Unfavorite
Data Type: Scenario
Scenario Gameplay: Singleplayer
Scenario Type: Infantry
Scenario Map: Livonia
Meta: Dependency
File Size
Posted
Updated
1.508 MB
16 Jul, 2021 @ 9:02pm
15 Jul @ 4:32pm
10 Change Notes ( view )

Subscribe to download
Ravage: Livonia

Description
Ravage: Livonia

You are one of Livonia's survivors.

You are a survivor in an apocalyptic world.
Trapped in Livonia, you must try to survive anyway. All people are gone or walking on like the living dead, the few people left over cannot be trusted.

- Zombis almost blind, but more sensitive to sounds.
- Zombies can attack on horde.
- NPCs killed by zombies will return as zombies after a while.
- Hostiles NPCs.
- Base allied with sellers of weapons, supplies and equipment.
- Armed patrols.
- AI will fight each other.
- Slightly increase loot.
- Enemies will spawn at fixed locations on the map after a certain time.

Recommended MODs:
- Vandeanson's Apocalypse
- Enhanced Movement
- Dual Arms - Two Primary Weapons
- Kurt's Survival System (KSS)

If you find any bugs, please let me know in the comments so I can check and fix them.
Feel free to leave your likes or dislikes, so I'll be able to know how I'm doing with the scenario and how I can improve it.
Hope you have fun, thanks!

Other scenarios:
Ravage: Chernarus Redux - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2147482110


For some reason when I published this scenario update the old one was deleted, I don't know what happened (or if I did something wrong). I apologize for the inconvenience!

Video made by kodabar:

<iframe width="560" height="315" src="https://www.youtube.com/embed/-NAxy5HEnwI" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe>
45 Comments
MynameisHoff 15 Jul @ 9:40pm 
@GAlvares I am one of the original beta testers behind mod DEADLANDZ and Livonia was our main terrain. It feels close to home. Unfortunatelly original developers behind DEADLANDZ stop all work on it because core mod was broken and we would have to switch to completely new modpack. I am glad that at least someone still uses Livonia, because it is one of the best terrains in A3. Good job M8
GAlvares  [author] 15 Jul @ 4:44pm 
@MynameisHoff Thanks for the heads up! I've added CUP_MAPS as a dependency now. I apologize for adding this mod to the scenario, but I'll look for what I added to the map that came from this mod and change it. I believe the ACE dependency has been removed.

I love the Livonia map, even though it's mostly fields and ruins. I think because I don't see much done on it, I made this scenario so I could play it. I'm glad you're enjoying it!
MynameisHoff 15 Jul @ 3:01am 
@GAlvares. Just a little info. The mission cannot be played right now, because there are missing dependencies. CUP_MAPS and ACE. Can you take a look at it? TY
MynameisHoff 14 Jul @ 10:56pm 
@GAlvares This is one hell of a scenario. You are probably only person left, who makes Z style scenarios on Livonia. I will post some feedback from my part in a couple of days. Hope to see more from you in the future. Good job M8.
GAlvares  [author] 14 Jul @ 6:17am 
Thank you so much for the feedback!
I disabled the animations for some AIs, so only the vendors have them now. I also reduced their number—some were just decorations in the scenery.
I had no idea about the items you mentioned that were in the starting chest, they weren't supposed to be there. I removed them and left only the ones that were supposed to be there.

I'm getting back to studying and plan to make the scenery a little more "dynamic" and with more things to do.
Hans(z) 12 Jul @ 3:26pm 
What about Kostey's notebook and some money item from starting location?
Hans(z) 12 Jul @ 3:25pm 
Part 2

4) In case of survivor's bases... Keep the number of animations on AI's low, because it tanks performance. I would animate only AIs which are safe in the building. Also when AI had animation, they were not able to defend themselves, cuz of said animation. If you want to use animation on "defending" AI's, then animation should be suspended when AI is in danger mode.
5) IMHO I would make AI's in the survivor bases invincible. You chose base places really nice (hidden between the trees), so they should not brake the game by killing everything in the 500m radius around the base.
This mission has potencial, so I'm looking for playing it in the future!
Hans(z) 12 Jul @ 3:25pm 
First of all, nice mission. I like that zeds drop loot, I really don't have problem with water and food, once I knew they drop some valuables. I like zeds density and their hearing-spotting nature.
I encountered some difficulties...
1) I had some missing dependency, but I googled what it is and repaired it by loading CUP Maps addon.
2) Sometimes I get missing weapon in some script during the mission => some renegades and raiders were without weapon. In the last playthrough I was able to se M21 from RHS and PPSH from SOG dlc.
3) I think Traders are WIP, because I couldn't sell some weapons and magazines to weapon trader (AK74 and AKS or AKM, all from CUP).
GAlvares  [author] 11 Jul @ 7:00am 
fixed!
Hans(z) 8 Jul @ 10:06am 
Mission won't start, as it has missing dependency. There is some Ural from RHS GREF and this mod is not in the mod list. Or you had RHS GREF loaded when you updated mission.