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I love the Livonia map, even though it's mostly fields and ruins. I think because I don't see much done on it, I made this scenario so I could play it. I'm glad you're enjoying it!
I disabled the animations for some AIs, so only the vendors have them now. I also reduced their number—some were just decorations in the scenery.
I had no idea about the items you mentioned that were in the starting chest, they weren't supposed to be there. I removed them and left only the ones that were supposed to be there.
I'm getting back to studying and plan to make the scenery a little more "dynamic" and with more things to do.
4) In case of survivor's bases... Keep the number of animations on AI's low, because it tanks performance. I would animate only AIs which are safe in the building. Also when AI had animation, they were not able to defend themselves, cuz of said animation. If you want to use animation on "defending" AI's, then animation should be suspended when AI is in danger mode.
5) IMHO I would make AI's in the survivor bases invincible. You chose base places really nice (hidden between the trees), so they should not brake the game by killing everything in the 500m radius around the base.
This mission has potencial, so I'm looking for playing it in the future!
I encountered some difficulties...
1) I had some missing dependency, but I googled what it is and repaired it by loading CUP Maps addon.
2) Sometimes I get missing weapon in some script during the mission => some renegades and raiders were without weapon. In the last playthrough I was able to se M21 from RHS and PPSH from SOG dlc.
3) I think Traders are WIP, because I couldn't sell some weapons and magazines to weapon trader (AK74 and AKS or AKM, all from CUP).