Arma 3
Ravage: Livonia
Showing 1-10 of 10 entries
Update: 15 Jul @ 4:32pm

Update: 14 Jul @ 4:52am

Update: 11 Jul @ 6:59am

Update: 30 Jun @ 8:14pm

Update: 30 Jun @ 6:19pm

- Added 2 new survivor camps with vendors (my idea in the future is to include more, but with fixed items, to encourage travel around the map)
- Added a new enemy base
- Modified enemy loot a bit (not to make it easier, just to make it less punishing - after all, it is an SP scenario)

Update: 26 Jun @ 4:50pm

Some minor tweaks and new custom builds in Topolin

Update: 6 May, 2023 @ 2:02pm

- Now we have the two types of zombies: Walkers and Runners.
- Slightly increased the chances of finding survival items.

Update: 24 Jul, 2021 @ 10:08pm

- Removed the RHS mods from the scenario, they are still compatible but are no longer required.
- Other minor fixes.

Update: 20 Jul, 2021 @ 3:40pm

Update: 16 Jul, 2021 @ 9:02pm

For some reason, when I went to update the scenery the old one ended up being deleted, I don't know what happened (or if I did something wrong). I apologize for the inconvenience.

- It was changing the spawn system of NPCs in some places. Previously for this to happen (via trigger) I needed the scenario to start with some NPCs present. Now it's no longer necessary, NPCs will spawn after a specific time and after being killed they spawn again after a while.

- I'm working to remove some dependencies, like for example the RHS mods, so that the scenario remains compatible with the mod but that it's not a dependency to play it. I hope to be able to remove them in the next update.