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I love the Livonia map, even though it's mostly fields and ruins. I think because I don't see much done on it, I made this scenario so I could play it. I'm glad you're enjoying it!
I disabled the animations for some AIs, so only the vendors have them now. I also reduced their number—some were just decorations in the scenery.
I had no idea about the items you mentioned that were in the starting chest, they weren't supposed to be there. I removed them and left only the ones that were supposed to be there.
I'm getting back to studying and plan to make the scenery a little more "dynamic" and with more things to do.
4) In case of survivor's bases... Keep the number of animations on AI's low, because it tanks performance. I would animate only AIs which are safe in the building. Also when AI had animation, they were not able to defend themselves, cuz of said animation. If you want to use animation on "defending" AI's, then animation should be suspended when AI is in danger mode.
5) IMHO I would make AI's in the survivor bases invincible. You chose base places really nice (hidden between the trees), so they should not brake the game by killing everything in the 500m radius around the base.
This mission has potencial, so I'm looking for playing it in the future!
I encountered some difficulties...
1) I had some missing dependency, but I googled what it is and repaired it by loading CUP Maps addon.
2) Sometimes I get missing weapon in some script during the mission => some renegades and raiders were without weapon. In the last playthrough I was able to se M21 from RHS and PPSH from SOG dlc.
3) I think Traders are WIP, because I couldn't sell some weapons and magazines to weapon trader (AK74 and AKS or AKM, all from CUP).
GAlvares please do more maps like this please dude!!
It's sad, because it was otherwise a nice Ravage scenario.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2439670850
KA Arsenal
It's good to know there is anti-rad spawns, i have a lot of radiation poisoning right now.
"Speaking of protection, you can find an wear certain items that will help protect you against radiation. None of it will make you radiation-proof, but it will reduce the amount you absorb. The only items of clothing that can help are the pilot coveralls and CSAT high-tech gear. The gas mask also helps reduce exposure.
To cure radiation poisoning you need Anti-Rad pills. You can find them as loot in buildings and some enemy AI units carry them too."
When I played the scenario for test I found some Anti-Rad pills in the npcs that patrol the map, it wasn't easy but I found them.
*(Я использовал переводчик гугл)
Что могло пойти не так?
more loot in piles, i have yet to find and weapon, or GPS to make it easier to move around map
MULTIPLAYER for like at least 4 players coop.
vehicle repair (dont know if this is actually apart of it already)
add Bulwarks menu option so that things you find in the environment cna be stockpiled and used to build a stronghold.
and bulwarks parameters (pregame type options settings
now this would be a game.
This scenario is a singleplayer survival mode, a simple adaptation of the Ravage mod to the Livonia map. There are no quests or tasks in the scenario, just groups of enemies that patrol the map and others (that I added) will spawn in some cities and other places with some different loot, besides of course the infected that are scattered around the map.
This and other Ravage scenarios are fun to play with TPW Mods btw. Could add that to the recommended list.