RimWorld

RimWorld

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Heat Map (Continued)
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
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716.688 KB
20 Jul, 2021 @ 3:23pm
12 Apr, 2024 @ 2:59pm
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Heat Map (Continued)

Description
INFO:
Due to how Steam's workshop functions I cannot update the original mod without being the original author, so I decided to revive my Continued version for pushing updates.

The original version, despite being made for 1.3, still works in 1.4, but I wanted to intergrate it into the now vanilla map overlay, instead of the mod just adding its own overlay.



If you experience any issues which you assume are caused by this mod, please post a description of what's wrong as well as the HugsLib log (CTRL+F12).
That helps tremendously with figuring out any problems!


GitHub [this version]: https://github.com/XT-0xFF/HeatMap

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ORIGINAL DESCRIPTION:

Adds a toggle button to show a live temperature based colour gradient over indoor areas in your base. The gradient uses the familiar colour scheme of green being the midpoint for human comfort (in the game that's 22C / 71.6F), becoming deeper blue or red for colder and hotter rooms respectively.

By default, each room's temperature is also shown in small text over the room when overlay is active (this can be turned off in mod settings).

Safe to add to an existing save.

The green range is compressed more than usual, to make it easier to see when rooms are on the edge of comfort. The deepest blue and red are not mapped to the coldest and hottest possible map temperatures, as that would be useless inside a base where temperatures aren't that extreme. Instead they are bound from -12C to 56C (10.4F to 132.8F), so that you can tell from the colours what the temperature is.


You can set a different custom range in the mod settings for extreme maps. When using a custom range, there is no green compression.


The overlay is toggled with a button in the lower right. When the overlay is turned on It can be updated as the game runs.

The overlay opacity and update speed can be configured in Mod Settings dialog.

The mod also adds a thermometer widget to the top right hand corner of the UI, displaying the current outdoor temperature (shaded with the same colour scheme as the overlay). This can be disabled in Mod Settings. Clicking this widget also toggles the heat map overlay.


This mod requires HugsLib and must be loaded after it.

If you have trouble Linux, for a workaround, see https://ludeon.com/forums/index.php?topic=37092.15

Translation credits (GitHub usernames):
* Japanese by @Proxyer
* Spanish by @53N4

Ludeon: https://ludeon.com/forums/index.php?topic=33647.0
Standalone: https://github.com/Falconne/HeatMap/releases

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ORIGINAL MOD:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=947972722
Popular Discussions View All (1)
1
8 May, 2023 @ 4:16pm
Temperature Widget not displaying the right outside temp.
hannah.bell.rae
127 Comments
BigAl 6 hours ago 
No idea how people play without this. Took me a while to work out how to see Temps on vanilla HUD
Kham 11 hours ago 
I would love if hugslib dependency got removed in the update. This is the last mod in my list that still need hugslib. Take your time on the updates though, really appreciate your work. :)
Osium 16 hours ago 
@Syrus dew eeet. ;)
p1 16 hours ago 
Only now that this is missing, I remembered that this is not actually a function of the base game ... I didn't play a single hour Rimworld without it and years later I just forgot about it.
Worst Player NA 20 hours ago 
Good to hear this will be potentially getting an update, I honestly use this a lot!
fester_21 23 hours ago 
o7
Syrus  [author] 11 Jul @ 4:29pm 
I was thinking on removing HugsLib considering it is not updated and I'm unsure when or whether it will be. I'm aware of the updated "unofficial" updated HugsLib, but I think it'd be a good moment to remove this third party dependency altogether now.

That's the major obstacle for updating most of my mods currently, besides time, of course.

I'll update them one by one over the next days as I have time,. Heat Map being high up on priority.
Doing the non-HugsLib mods first, though Customize Animals turned out to be more troublesome than hoped...
The Blind One 11 Jul @ 4:05pm 
nvm I saw there's a temp for the moment.

o7

thank you for your service all these years.
The Blind One 11 Jul @ 3:35pm 
I don't usually ask for updates but ...

I am Commander The Blind One and this is my favorite mod on the workshop.

I really really really love this mod :lunar2019grinningpig: been such an amazing QoL feature for me for so long.
Syrus  [author] 13 Jan @ 9:48am 
I have not updated the original version. Due to how Steam handles mods, I cannot do so, so when the author was absent for a while I decided to update this version instead and the original author returned some time later, updating the original.

Unless something changed, this version here is different in such that you can change the colors...iirc