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I've found with my other subs, that some components don't work correctly if theres a performance mod on which could be the same case for the Zidrom.
Im still looking into fixing more on the Zidrom but it all takes time, so I will release more updates when I can.
There was no "true" ending to Barotrauma at the time and it certainly did not have a maximum size requirement to reach the "end" of the game aswell. So theres sadly nothing to do about it but what you said, just teleport past.....
With that being said I'm gonna look into the shuttle coilgun components to fix it!
Sadly the bots path finding issues have been around since the conception of the sub due to the main stair case design(I've tried so many times to fix it, but with each update it breaks again)
The Zidrom is almost 4 years old at this point so there's been alot of "fixes".
I'll also take a peek at the main chainguns to make sure the components are working properly.
I give the sub an overall 10/10 for looks and combat ability. It is a floating fortress and dripping with Coalition pride. We only sank once over the course of a 100+ hour campaign using it and it was from self-inflicted nuclear tomfoolery. If you want to LARP as the mighty fist of the Coalition, this is the sub to do it in. The minor annoyances are more than made up for in its ability and fun factor.
It will (potentially) obliterate your friends’ FPS in MP. Bots occasionally need to be dragged down to unstick them from the main stairwell, and don't register that they can weld the top part of the engine room. Also, you'll need to TP to the portal in the endgame area. Aside from that it'll just barely fit through the maze. The top mounted chainguns really don't need to be linked, as you will not be able to really aim them at a convergent target (or we all have a skill issue and multiple people couldn't figure out how to properly aim). We only ever used the one but it was more than enough for most situations.