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I've found with my other subs, that some components don't work correctly if theres a performance mod on which could be the same case for the Zidrom.
Im still looking into fixing more on the Zidrom but it all takes time, so I will release more updates when I can.
There was no "true" ending to Barotrauma at the time and it certainly did not have a maximum size requirement to reach the "end" of the game aswell. So theres sadly nothing to do about it but what you said, just teleport past.....
With that being said I'm gonna look into the shuttle coilgun components to fix it!
Sadly the bots path finding issues have been around since the conception of the sub due to the main stair case design(I've tried so many times to fix it, but with each update it breaks again)
The Zidrom is almost 4 years old at this point so there's been alot of "fixes".
I'll also take a peek at the main chainguns to make sure the components are working properly.
I give the sub an overall 10/10 for looks and combat ability. It is a floating fortress and dripping with Coalition pride. We only sank once over the course of a 100+ hour campaign using it and it was from self-inflicted nuclear tomfoolery. If you want to LARP as the mighty fist of the Coalition, this is the sub to do it in. The minor annoyances are more than made up for in its ability and fun factor.
It will (potentially) obliterate your friends’ FPS in MP. Bots occasionally need to be dragged down to unstick them from the main stairwell, and don't register that they can weld the top part of the engine room. Also, you'll need to TP to the portal in the endgame area. Aside from that it'll just barely fit through the maze. The top mounted chainguns really don't need to be linked, as you will not be able to really aim them at a convergent target (or we all have a skill issue and multiple people couldn't figure out how to properly aim). We only ever used the one but it was more than enough for most situations.
Хотя с обновлением, избавившимся от подводных лодок класса глубоководных, я не уверен
by the way, I managed to figure out how the mod publishing system works and if necessary, here's a link to the boat I'm working on https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3108994009
(please do not kick
и найдите файл мода Zidrom. К сожалению, все файлы модов не имеют названий, но перечислены по номерам, и вам придется просмотреть список (если у вас более одного мода), чтобы найти его. Как только вы его найдете, вы можете взять файл Sparrow MKII, переместить его в локальный файл модов и продолжить работу оттуда.
Извините за грамматические ошибки, если таковые имеются, пришлось использовать Google Translate.
и вставив это:
Во-первых, «Второй» терминал управления на самом деле представляет собой просто гидроакустический монитор (раньше у меня был небольшой дрон с подводной лодкой, который управлялся вторым терминалом управления, но его пришлось отказаться).
Во-вторых, детекторы движения предназначены для карты обнаружения монстров и фонарей наводчика.
1 почему у меня не работает 2й терминал управления кораблем
я сделал в верхнем грузовом отсеке комнату управления и защитил ее как мог
2 зачем снаружи детекторы движения
3 как открыть файл шлюпки на носу ?
я хочу в 2м мостике который сделал поставить терминал челнока и управлять шлюпкой удаленно
(если хотите могу дать файл лодки
Also any name you choose is fine by me! I look forward to seeing all the changes you made in your version later on.
Its really close to the holiday season, Ive been and will be busy till the end of the year so any meaningful update will most likely not come out until after the new year
sorry for the inconvenience in the meantime!
I switched to your sub in the middle of my mutliplayer campaign and that messed up the permissions for the medical section and the shuttle, mabye even more ares around the sub.
but while I load the submarine in the multiplayer missions gamemode permissions work fine.
Are you are of any mod that might effect permissions?
I am using things like the performance fix, barotraumatic, dynamic europa and decon pls (I can link a workshop collection with my mods if you need)
other then that, i was able to fix some other gripes that people had with this sub.
-I moved the depth charge loaders out of a security locked door so any crew member can restock the depth charges, rejoice!
-(hopefully) fixed the shuttle causing large amounts of vibrations when undocking/docking in some "rare" cases
Thanks for everybody commenting and letting me know of these issues!
sorry for the inconvenience in the meantime!
1) when launching the shuttle. . . it glitches into the main sub causing a 9.5 magnitude earthquake thus making the shuttle stuck INSIDE the main ship's hull.
2) i think the area between the reactor room and the gunnery area on the left side the bots tend to get stuck there. oh and the top airlock also.
yeah so far these 2 are the only issue with my ship. but all in all a great ship
-the discharge coil works again!!
-the bots should no longer have any problems welding the walls of the sub(if they do, please comment)
-the inventory of the sub was fixed(some things were thrown to the floor with the newest update)
You got this man!
A fix should be out "soon"
Надеюсь, сразу исправят
извините за плохую грамматику, пришлось использовать Google Translate
почему это большая проблема?
дело в том, что там скопится весь ваш экипаж и в итоге лодка затонет из-за отсутствия обслуживания
Thanks for letting me know