Barotrauma

Barotrauma

Zidrom MKVI
213 Comments
Beanulator 28 Jan @ 9:34am 
Yes, we run the LUA and Performance Fix alongside Barotraumatic and Dynamic Europa. That could be causing the rapid swapping, but even without the Performance Fix it's still quite janky, albeit less so. It still tries to swap back and forth every time you move the cursor.
DragonWolf569  [author] 27 Jan @ 8:01pm 
When you are testing the shuttle, do you have any performance improvement mods on?
I've found with my other subs, that some components don't work correctly if theres a performance mod on which could be the same case for the Zidrom.
Im still looking into fixing more on the Zidrom but it all takes time, so I will release more updates when I can.
Beanulator 26 Jan @ 6:59pm 
I'd like to add that after testing it some, the shuttle still switches back and forth between guns violently, but stops when you hold down the trigger. The bots seem to be able to actually pathfind around the main stairs slightly better but still needed to be dragged around to get unstuck.
Beanulator 26 Jan @ 6:46pm 
The chainguns could very well just be us being collective morons and not being able to figure it out. Personally, we would have preferred them be independent of each other anyway and for them to have an angle limit so there's no risk that whoever is in the command deck gets beheaded by stray shots. That and the staircase being converted into a ladder to avoid bot tomfoolery are the only main gripes we had. This submarine is amazing and we'll be putting it through its paces again on maximum difficulty in an upcoming run. Thanks for your hard work on it, it's a piece of art!
DragonWolf569  [author] 26 Jan @ 11:51am 
The size of the Zidrom is an unfortunate byproduct of the time when it was made.
There was no "true" ending to Barotrauma at the time and it certainly did not have a maximum size requirement to reach the "end" of the game aswell. So theres sadly nothing to do about it but what you said, just teleport past.....
DragonWolf569  [author] 26 Jan @ 11:41am 
Thanks for the review.:steamhappy: It always makes me happy that people can enjoy my submarines.
With that being said I'm gonna look into the shuttle coilgun components to fix it!
Sadly the bots path finding issues have been around since the conception of the sub due to the main stair case design(I've tried so many times to fix it, but with each update it breaks again)
The Zidrom is almost 4 years old at this point so there's been alot of "fixes".

I'll also take a peek at the main chainguns to make sure the components are working properly.
Beanulator 20 Jan @ 9:36pm 
The forward depth charge launcher is great for throwing nukes at Thalamus wrecks and abyssal creatures that dare try to ram the front. Never used the shuttle, as the coilgun swapping mechanic for it is broken (it swaps between both guns at light speed and makes aiming impossible). The lounge is a (intentional) weakspot with the glass observation dome, so be prepared for creatures to occasionally break in there. The vending machine more than makes up for it.

I give the sub an overall 10/10 for looks and combat ability. It is a floating fortress and dripping with Coalition pride. We only sank once over the course of a 100+ hour campaign using it and it was from self-inflicted nuclear tomfoolery. If you want to LARP as the mighty fist of the Coalition, this is the sub to do it in. The minor annoyances are more than made up for in its ability and fun factor.
Beanulator 20 Jan @ 9:35pm 
Love this submarine. Great gun coverage, more storage than you could ever want. It looks cool as hell and is great for larping as the rightful controllers of Europa. It sells the look of being both a parade vessel and a powerful military craft. The lounge is very nice, though we mostly stay in the gunnery compartments.

It will (potentially) obliterate your friends’ FPS in MP. Bots occasionally need to be dragged down to unstick them from the main stairwell, and don't register that they can weld the top part of the engine room. Also, you'll need to TP to the portal in the endgame area. Aside from that it'll just barely fit through the maze. The top mounted chainguns really don't need to be linked, as you will not be able to really aim them at a convergent target (or we all have a skill issue and multiple people couldn't figure out how to properly aim). We only ever used the one but it was more than enough for most situations.
Liam 17 Oct, 2024 @ 8:03am 
Bots get stuck on the stairs like AlexanderTheDefender said
Bace 31 Aug, 2024 @ 10:28am 
Idk why but I'm getting a strange vibe from this. It feels like a sub that I know, but I've never played on it before and things are different than I remember them.
Ren'Dahu Nation 22 Jul, 2024 @ 10:33pm 
love the command center with window !! :steamhappy:
Target Practice 8 Jul, 2024 @ 8:46am 
You might remember I said I was making a modified version of this submarine? Well while I did get some use out of, I'm ultimately not happy enough to publish it after all, and I don't have the motivation to work on it further at this point. However, I would like to send it over to you so you can take a look at what I did with your sub, if you're interested.
Levia 1 Jul, 2024 @ 3:44am 
hmm strange, I made the stairs longer the other day then I’ll fix it:sdyomi:
Nooneshhh 30 Jun, 2024 @ 7:11pm 
Same issue as @AlexanderTheDefender, bots get stuck there every so often.
Levia 21 Apr, 2024 @ 11:47am 
I'm sorry, but I don't have access to the shuttle and I didn't change the design of the nose, I just removed the glass :Mirro_charms:
~b~Joey Constantine 21 Apr, 2024 @ 9:55am 
The tiny shuttle coilguns appear to be hitting some kind of invicible wall causing the shuttle to take heavy damage from its own weapons
Levia 30 Mar, 2024 @ 5:43am 
everything seems to be working now :sdyomi:
AlexanderTheFarmer 29 Mar, 2024 @ 4:01pm 
The bots get stuck on the stairway that is between the armory and the loading bay
DragonWolf569  [author] 27 Feb, 2024 @ 5:37pm 
Если я правильно помню, это около 6500 метров.
Хотя с обновлением, избавившимся от подводных лодок класса глубоководных, я не уверен
Crazy_Wolf 24 Feb, 2024 @ 10:07am 
Какова у него, максимальная глубина погружения?
Tactictard 18 Dec, 2023 @ 7:45pm 
Why do the bots get stuck on the docking part between the shuttle and the main sub?
Levia 10 Dec, 2023 @ 12:44pm 
it's okay, you're great at speaking another language
by the way, I managed to figure out how the mod publishing system works and if necessary, here's a link to the boat I'm working on https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3108994009
(please do not kick:cry_tk:)
DragonWolf569  [author] 9 Dec, 2023 @ 6:02pm 
%LocalAppData%\Daedalic Entertainment GmbH\Barotrauma\WorkshopMods\Installed

и найдите файл мода Zidrom. К сожалению, все файлы модов не имеют названий, но перечислены по номерам, и вам придется просмотреть список (если у вас более одного мода), чтобы найти его. Как только вы его найдете, вы можете взять файл Sparrow MKII, переместить его в локальный файл модов и продолжить работу оттуда.

Извините за грамматические ошибки, если таковые имеются, пришлось использовать Google Translate.
DragonWolf569  [author] 9 Dec, 2023 @ 6:01pm 
наконец, должен быть подфайл под названием Sparrow MKII, который вы можете выбрать при открытии редактора подводных лодок. Если у вас его нет, вы можете попробовать «клавиша Windows + r».
и вставив это:
DragonWolf569  [author] 9 Dec, 2023 @ 6:01pm 
Не беспокойтесь о том, чтобы задавать вопросы

Во-первых, «Второй» терминал управления на самом деле представляет собой просто гидроакустический монитор (раньше у меня был небольшой дрон с подводной лодкой, который управлялся вторым терминалом управления, но его пришлось отказаться).

Во-вторых, детекторы движения предназначены для карты обнаружения монстров и фонарей наводчика.
Levia 8 Dec, 2023 @ 2:07pm 
сорян что беспокою а можно задать пару вопросов ?
1 почему у меня не работает 2й терминал управления кораблем
я сделал в верхнем грузовом отсеке комнату управления и защитил ее как мог
2 зачем снаружи детекторы движения
3 как открыть файл шлюпки на носу ?
я хочу в 2м мостике который сделал поставить терминал челнока и управлять шлюпкой удаленно
(если хотите могу дать файл лодки:cry_tk:)
DragonWolf569  [author] 3 Dec, 2023 @ 6:57pm 
I have no problem with you publishing your own version of the Zidrom(thanks for asking!)
Also any name you choose is fine by me! I look forward to seeing all the changes you made in your version later on.
Target Practice 3 Dec, 2023 @ 1:50pm 
I've been working on a heavily modified version version of this submarine for personal use in a campaign, but would you be ok with me publishing it later (with credit to you as the original author)? I've given it the preliminary name of Zidrom MkVII due to the extent of the changes, but I can give it a different one if that comes across as too presumptuous.
DragonWolf569  [author] 3 Dec, 2023 @ 12:26pm 
Ive started working on fixing these issues, but I wanted to address why its taking so long....
Its really close to the holiday season, Ive been and will be busy till the end of the year so any meaningful update will most likely not come out until after the new year

sorry for the inconvenience in the meantime!
DragonWolf569  [author] 22 Nov, 2023 @ 5:46pm 
Thanks for commenting to let me know about these issues, ill be working on fixing them asap
HuskyStrylight 22 Nov, 2023 @ 8:49am 
Doctor cant access the lab nor the hazard chemical storage.
Zeimaster 14 Nov, 2023 @ 3:13pm 
If it helps, I can even send you the save file itself
Zeimaster 14 Nov, 2023 @ 2:18pm 
Hey DragonWolf569, I seem to have run into a unusual bug while using your sub in a multiplayer campaign.
I switched to your sub in the middle of my mutliplayer campaign and that messed up the permissions for the medical section and the shuttle, mabye even more ares around the sub.

but while I load the submarine in the multiplayer missions gamemode permissions work fine.

Are you are of any mod that might effect permissions?

I am using things like the performance fix, barotraumatic, dynamic europa and decon pls (I can link a workshop collection with my mods if you need)
Liam 11 Nov, 2023 @ 9:59am 
Engine room, not reactor room sorry
Liam 11 Nov, 2023 @ 9:58am 
Amazing ship, looks like bots struggle repairing some of the walls of the ship, maybe because of the height? Usually in the commons room and above the reactor
DragonWolf569  [author] 31 Oct, 2023 @ 12:15am 
Ive finally been able to finalize the bug fixes for the sub and have released an update that (hopefully) fixes all AI issues, atleast till the next update....if not, and you come across the AI acting weird or unable to path find, please comment

other then that, i was able to fix some other gripes that people had with this sub.
-I moved the depth charge loaders out of a security locked door so any crew member can restock the depth charges, rejoice!
-(hopefully) fixed the shuttle causing large amounts of vibrations when undocking/docking in some "rare" cases

Thanks for everybody commenting and letting me know of these issues!:captainsmooth:
ŁYNX 27 Oct, 2023 @ 4:27pm 
No inconvenience, this stuff takes time, and I definitely couldn't do it myself. Thanks for putting in the work!
DragonWolf569  [author] 27 Oct, 2023 @ 4:00pm 
Ive been working on fixing these problems, and will most likely be releasing a update in the next few days.

sorry for the inconvenience in the meantime!
ŁYNX 26 Oct, 2023 @ 8:48am 
This sub is phenomenal!!! Absolutely love the design. The only bug I've come across is that the AI seem to have issues opening the ballast tank hatch to the right side of the reactor.
V.Nikers71 24 Oct, 2023 @ 5:34am 
A very good ship however
1) when launching the shuttle. . . it glitches into the main sub causing a 9.5 magnitude earthquake thus making the shuttle stuck INSIDE the main ship's hull.
2) i think the area between the reactor room and the gunnery area on the left side the bots tend to get stuck there. oh and the top airlock also.

yeah so far these 2 are the only issue with my ship. but all in all a great ship
DragonWolf569  [author] 23 Oct, 2023 @ 6:12pm 
I just released a small fix that addresses the most important issues at the moment(more fixes are on the way)

-the discharge coil works again!!

-the bots should no longer have any problems welding the walls of the sub(if they do, please comment)

-the inventory of the sub was fixed(some things were thrown to the floor with the newest update)
DragonWolf569  [author] 22 Oct, 2023 @ 1:58am 
I originally added them for extra "personal" storage space for the crew before you enter the shuttle, though the usefulness of these boxes is questionable
Aether♢Astra 21 Oct, 2023 @ 6:15pm 
what are the labeled storages outside of the shuttle for
Raysansterminal 19 Oct, 2023 @ 10:56pm 
We love you Author <3
You got this man!
DragonWolf569  [author] 19 Oct, 2023 @ 4:10pm 
Also ive been working on fixing some problems that were brought up a little bit ago, as this new update has once again broken somethings with the zidroms' wiring and pathfinding

A fix should be out "soon"
DragonWolf569  [author] 19 Oct, 2023 @ 4:08pm 
Я буду изучать эту проблему (я предполагаю, что это проблема с путевой точкой при поиске пути ботом).
Надеюсь, сразу исправят

извините за плохую грамматику, пришлось использовать Google Translate
Levia 12 Oct, 2023 @ 10:07am 
лодка отличная но есть одна очень большая проблема: боты не помещается в люки вертикально и просто стоят там толпой
почему это большая проблема?
дело в том, что там скопится весь ваш экипаж и в итоге лодка затонет из-за отсутствия обслуживания:morphine: (почини, пожалуйста)
LEMAN_RUSS 30 Sep, 2023 @ 3:53am 
This looks like the iroh big bother.
DragonWolf569  [author] 17 Jul, 2023 @ 9:00pm 
I'll try and fix the iusse!
Thanks for letting me know
Adrián 9 Jul, 2023 @ 11:37am 
AI can't fix the leaks in Hydroponics and shuttle :(