Barotrauma

Barotrauma

Zidrom MKVI
Showing 1-10 of 64 entries
< 1  2  3  4  5  6  7 >
Update: 26 Jan @ 1:27pm

-redid some decorations for the main gunnery compartment

-Hopefully fixed the bots getting stuck on the main staircase again(heres praying the next update doesnt mess with it again)

-changed some settings on the shuttles camera switching components to make it more forgiving when clicking to switch views, hopefully making it easier to use the guns while switching back and forth frequently

Update: 3 Jan, 2024 @ 12:27pm

Update: 31 Oct, 2023 @ 12:07am

- fixed more lighting issues

-redid the waypoints for all stairs and hatches, hopefully fixing all AI pathfinding issues(time will tell)

-added more decorations to the engine room

-changed the size of the docking area for the shuttle, adding extra leeway for docking/undocking

-changed the sprite level for alot of things to remain consistent with the rest of the sub

-removed some redundant decorations

Update: 23 Oct, 2023 @ 6:07pm

-noticed a decoration was offset and out of position

Update: 23 Oct, 2023 @ 5:59pm

-fixed the bots having issues with repairing certain areas of the sub

-fixed the discharge coils no longer working

-fixed some inventory issues that were introduced with the newest update(tides)

-revamped some circuits to the new circuit box

-fixed some lighting issues

Update: 19 Oct, 2023 @ 3:46pm

Update: 8 Jun, 2023 @ 8:01am

-linked the fabricators to the steel cabinets

Update: 9 May, 2023 @ 10:51pm

-removed some extra "unneeded" components

Update: 9 May, 2023 @ 7:55pm

-added a manual range finder button. another option to change the range on the chainguns other then the double click system

-added a range indicator inside the gunnery room

-added a secondary fire shut off circuit to the chainguns. enabling the crew to choose between firing one, or both of the chainguns at once! rejoice the ammo being saved

-changed the deconstructor/fabricator links, making sure that the deconstructor will empty its overflow into the nearby cabinet

Update: 8 Apr, 2023 @ 4:08pm

-added the "highpriority" tag to some components to help them function properly if you have the performance fix mod enabled