Surviving Mars

Surviving Mars

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Tremualin's Mods
   
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Description
I made mods for my own enjoyment, and share them here.

Highlighted mods
  • Accidents and Impairments adds injuries and accidents, which can make colonists temporarily unable to work and even permanently impaired.
  • Advanced B&B which improves techs in B&B and adds some options for automating Asteroid Landers.
  • Advanced Terraforming which makes Terraforming easier to start, improves the relationship between the Atmosphere, Temperature, Water and Vegetation, and greatly buffs Vegetation with new effects.
  • Breakthrough Randomizer allows you to choose from a list of multiple Breakthroughs each time you must choose a Breakthrough instead of automatically chossing one, and even allows you to re-roll the options.
  • Crime and Vindication adds crime scaling, new crimes (domestic violence, embezzlement, vandalism and protests), improvements to Security Stations, and a (hopefully) more humane way to rehabilitate Renegades.
  • Dynamic Fitness makes Fit conditional on the Colonists exercising regularly. And if they never do, they might become Unfit instead.
  • Seniors with Benefits gives you several reasons to keep seniors alive and kicking, like curing flaws of younger colonists, raising the morale of the colony, and even increasing the performance of those who look up to them.
  • Seasons of Mars is a difficulty mod which adds seasonal effects like longer and/or more frequent dust storms and cold waves with the intention to encourage you to Terraform and/or expand Underground. It can also modify solar panels and wind turbines output depending on the season. Plus changes the colors of Trees every season.
Items (18)
Accidents and Impairments
Created by Tremualin
Any colonist working on a building that's best worked by non-specialized colonists like Grocers and Diners will have a chance of getting an injury (imagine a plate dropping on your feet or a box falling from a shelf). Injuries lower the health of the colon...
Advanced B&B
Created by Tremualin
This mod tries to make B&B a bit less tedious to play with, by saving you clicks. It also includes an optional toggle that can help if your game sometimes freezes (not guaranteed to solve all freezes). Asteroid Mining New Asteroid Lander Button: Refab All....
Advanced Terraforming
Created by Tremualin
This mod makes the first 50% half of Terraforming easier to start in the early to mid game, while making the other 50% of Terraforming harder but more engaging. Most of the changes are save-game compatible; but some buildings will require rebuilding for so...
Breakthrough Randomizer
Created by Tremualin
Allows you to choose from a configurable amount (default: 4) of Breakthroughs when scanning Breakthrough anomalies, Planetary Anomalies, and even the Omega Telescope. Does not affect Story Bits or Mystery Rewards. I made sure that the first breakthrough in...
Crime and Vindication
Created by Tremualin
Trigger warning: This mod includes depictions of domestic, verbal and physical violence. Introduction In the current meta, Security Stations aren't usually worth it. It's easier to ignore Renegades, or, if you are playing with Rebel Yell, to move them into...
Dynamic Fitness
Created by Tremualin
Fitness is a measure of the body's ability to function efficiently and effectively in work and leisure activities. Dynamic Fitness adds a Fitness indicator, much like Health and Sanity, which determines if the colonist is Fit, Unfit, or neither. Gyms (and ...
Earlier Compact Passenger Module
Created by Tremualin
Swaps the position of Compact Passenger Module with Rocket Fuel Compression...
Improved Birth Control
Created by Tremualin
The Picard update added a new birth control policy: Births are forbidden if the Dome is Full. I've made it the default for all new domes and modified it to: 1. Expand to the entire colony (all Domes must be full before births are forbidden) 2. Apply only t...
Improved Breakthroughs
Created by Tremualin
The goal of this mod is to improve some under-powered breakthroughs. The mod doesn't always modify the description of the breakthroughs. Cannot always modify already researched breakthroughs; a restart is required Alien Imprints Original:Uncovers new Anoma...
Improved LastArk Rewards
Created by Tremualin
Playing The Last Ark, some mission goal rewards are almost impossible to get. Particularly when those rewards involve having people on the ground and gaining new Applicants. This mod is an attempt to make those rewards better. So far I've only identified o...
Improved Underpowered Techs
Created by Tremualin
These technologies felt slightly under-powered to me, to the point where I often skipped them, so I buffed them a little. Fuel Compression: Rocket Rare Metal Export capacity increased by 10. Smart Homes: All new buildings have a chance of satisfying Luxury...
Improved Wonders
Created by Tremualin
I've always felt like these Project Morpheus and the Geoscape Dome wonders weren't at the same level as the other Wonders in terms of usefulness. I've made an attempt at making them more useful. Project Morpheus Before: 2% chance to gain traits each sol Af...
Mental Health is Health
Created by Tremualin
Colonists visit health facilities only if health is less than 70, or sanity is less than 30. This mod makes colonists visit health facilities if sanity is less than 70; which they will do ONLY if there's nothing else for them to do first (like work, eat, o...
More Consumption Storage
Created by Tremualin
Doubles the consumption storage of most services (Grocers, Small Grocers, Diners, Factories, Workshops). In existing games, it's possible you'll need to rebuild the building (the game will show double storage, but the drones won't fill it)...
Seasons of Mars (Difficulty Mod)
Created by Tremualin
Seasons of Mars extends Surviving Mars with new seasonal effects and game mechanics. Vegetation will change colors as Seasons change (requires Green Planet) Dust Storms and Cold Waves will be longer and more frequent in certain Seasons. Northern hemisphere...
Seniors With Benefits
Created by Tremualin
There are 3 ways to manage Seniors today: get lucky with Forever Young, isolate them in a Retirement Dome, or the most popular, murder them with little consequence. This mod introduces a few more options: let seniors live in nursery domes, to visit their g...
Trait Galore
Created by Tremualin
Trait Galore adds several new traits to spice up your game: Name Type Incompatible Effect Frequency AnxiousFlawComposed-2 sanity whenever unable to immediately satisfy an interest.Normal ArgumentativeFlawListenerBoth this an another argumentative colonist ...
Tremualin's Library
Created by Tremualin
I got tired of writing the same code and fixing the same bugs in all my mods, so I decided to make a shared library with all my code, and tests. Original game fixes: Fixed a bug with modded traits not applying their daily effects. Fixed a bug with Sanatori...