MechWarrior 5: Mercenaries

MechWarrior 5: Mercenaries

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OmniCore - Gameplay
   
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8.940 MB
7 aug, 2021 @ 5:21
4 jul, 2022 @ 23:07
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OmniCore - Gameplay

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Gameplay version. All mechs available from 3014.

Adds 31 Inner Sphere OmniMech variants to the game.

Blackjack II - 7 variants
Firestarter - 9 variants
Owens - 6 variants
Strider - 5 variants
Templar - 4 variants

Required mods:
Yet Another Mech Lab
Yet Another Weapon Mod
37 kommentarer
Whitebeard 8 jan @ 23:47 
update?
Mechmaster2.0 30 sep, 2024 @ 16:20 
has anyone tried to see if this still works with dlc 4?
Colithiel 13 okt, 2023 @ 20:31 
Will this work with DLC5?
Sarblade 7 mar, 2023 @ 16:58 
Anyone tested it with dlc4? :)
Snafulator  [skapare] 30 aug, 2022 @ 20:29 
Hmm that's weird. You should be able to drag any weapon onto them. I'll have to do a fresh test run to see if i can recreate the bug.
Twenty-One Echoes 30 aug, 2022 @ 5:07 
I have a dumb question. All my OmniPod slots are greyed out. How do they...work exactly? Is MechLab conflicting with them?
Doom monkey 5 jul, 2022 @ 10:30 
Thank you! I was really gonna be bummed about not having a Templar this run.
Snafulator  [skapare] 4 jul, 2022 @ 21:44 
New update coming tomorrow which will work with latest YAML and DLC3 :)
Doom monkey 4 jul, 2022 @ 16:27 
In case anyone hits this, with the latest YAML mod, this mod seems to have mechs with fixed engines overweight.
Sinostorm 15 jun, 2022 @ 15:26 
Hey just got a quick question, do you by chance have an update timeline for this mod?