Age of Wonders III

Age of Wonders III

Corruptor Class AI
7 Comments
Kerolink 2 Aug, 2023 @ 7:57am 
I had the same problem "Loken" mentioned in a comment the 3 September of 2021

Unresting Army (Tier 4): Your units are magically locked to their normal state of being, gaining a slight HP boost and fully healing after every turn and every battle.

The problem is not that heals every turn, (what is already very OP) the problem for me is that they heal every time they execute a melee attack as well. I was invaded by an army of mostly tier 3 units from a Curseweaver IA and I couldn't make enough damage during my turn to defeat any of their units.They healed fully on retaliation and healed fully again during their turn.

By some testing I realized it is caused by this spell (Unresting Army). You should use your great disjunct to remove it before fighting a Curseweaver player

I don't know if someone will care about my comment, but I think by changing this spell or removing it could make this mod really great.
Poldon 6 Apr, 2022 @ 7:18am 
I've noticed that Tigran Spiritwalkers gain + fire ranged strength on medal, but have none to begin with so they gain nothing. As I don't get them purely for damage this isn't a dealbreaker, but it would be nice if they got the correct damage types.
That Human 2 Oct, 2021 @ 1:19am 
Patrick: No. Those all work fine. This is purely additional content, not modified existing content.
Patrick 16 Sep, 2021 @ 4:37pm 
Greetings, is there any known problem with your mod and my following modlist ? : Corrupter Class / Corruptor AI, Empire Building Mod, Extended Wardrobe , Racial Units Reskin ?
76561197989499070 2 Sep, 2021 @ 6:58pm 
This mod is so much fun. Thank you for all this great content that helps me get even more out of AOW3. It could use a balance tweak on one spell in particular that made everything way too easy. That's Unresting Army. That one spell was off the charts overpowered. It's only tier 4 and once cast as a global enchant it made every unit in my army heal up every round in combat and I didn't even have to cast it in combat. That's really stronger than even the ultimate class spells, especially since it's working on undead.

I finally had to just click it off and not recast it so I could have a good game, which is worth it because I love everything else you've done. Please look at dialing back this spell. The concept of returning the body to stasis is cool but maybe it should only work globally with strategic turns and not in combat. Afterall we already have Benign Shapeshift as a combat heal. To overcome the inherent undead trait of not healing out of combat is really powerful enough.
m.bacio 29 Aug, 2021 @ 7:06pm 
dope
That Human 9 Aug, 2021 @ 8:55am 
Fantastic work! I love that the class have to variants too, and man, the implementation into spawn lists make the world feel so much more alive. Wild werewolves! Minor vampire clans! Thank you!