Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

74 ratings
AVR Reforms II
   
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Tags: mod, Graphical
File Size
Posted
562.356 KB
10 Aug, 2021 @ 2:35am
1 Change Note ( view )

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AVR Reforms II

Description
AVR REFORMS II

This subsubsubmod is made to be used together with AVR Reforms, AVR, and DeI once Rome has hit Imperial Reforms to upgrade the looks of Roman Champions.

Changes include segmentata armor and men from different cultural backgrounds to represent Rome's incorporation of new territories and peoples into their every expanding empire and military.


IMPORTANT

This mod does not replace AVR Reforms as it only modifies Roman Champions. Use AVR Reforms and AVR Reforms II together, see load order below.

Load Order: https://i.imgur.com/bT4uxXA.png

Note: I'm using the non-Steam standalone version of DeI which is in 2 parts instead of 3).
16 Comments
Ryuk0Ch4n 12 Feb, 2024 @ 11:08pm 
can you please add helmets for the champions?
Esoteric knowledge enjoyer 3 May, 2023 @ 12:35pm 
Could be caused by hitting the mod limit.
KingBeard 23 Apr, 2023 @ 11:09am 
Dr. Deroe- Same here, and my agent models are invisable...
Dr. DeRoe 21 Jun, 2022 @ 10:31am 
Whenever I load AAA generals with AVR, incompabilities arise such as Generals models missing arms in winter and certains armour pieces
Caos 26 Feb, 2022 @ 1:33am 
Hi, does it compatible with DeI 1.3 ?
dazzaman 17 Dec, 2021 @ 4:01pm 
Of course. Sorry Thanks CEMN
CEMN  [author] 12 Dec, 2021 @ 12:20pm 
Yes. AVR only affects Agents, whereas AAA only deals with Generals.
dazzaman 12 Dec, 2021 @ 7:36am 
Hi are AVR mods compatible with AAA ageing General mods?
Oddyseouss 17 Aug, 2021 @ 5:45pm 
Yes, thanks for the reply!
Paidas Demetriou 15 Aug, 2021 @ 5:00am 
Thats great CEMN, thanks for the reply, i appreciate it a lot.