Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

AVR Reforms II
16 Comments
Ryuk0Ch4n 12 Feb, 2024 @ 11:08pm 
can you please add helmets for the champions?
Esoteric knowledge enjoyer 3 May, 2023 @ 12:35pm 
Could be caused by hitting the mod limit.
KingBeard 23 Apr, 2023 @ 11:09am 
Dr. Deroe- Same here, and my agent models are invisable...
Dr. DeRoe 21 Jun, 2022 @ 10:31am 
Whenever I load AAA generals with AVR, incompabilities arise such as Generals models missing arms in winter and certains armour pieces
Caos 26 Feb, 2022 @ 1:33am 
Hi, does it compatible with DeI 1.3 ?
dazzaman 17 Dec, 2021 @ 4:01pm 
Of course. Sorry Thanks CEMN
CEMN  [author] 12 Dec, 2021 @ 12:20pm 
Yes. AVR only affects Agents, whereas AAA only deals with Generals.
dazzaman 12 Dec, 2021 @ 7:36am 
Hi are AVR mods compatible with AAA ageing General mods?
Oddyseouss 17 Aug, 2021 @ 5:45pm 
Yes, thanks for the reply!
Paidas Demetriou 15 Aug, 2021 @ 5:00am 
Thats great CEMN, thanks for the reply, i appreciate it a lot.
CEMN  [author] 15 Aug, 2021 @ 3:23am 
I see where you're coming from. I'll consider it for the future, but for now three AVR mods is enough to track and maintain. In the future, when all 3 are full-featured and thoroughly tested I'll release 2-1 and 3-1 versions.
Oddyseouss 14 Aug, 2021 @ 9:57am 
I concur, it would be great if you made a three in one for the AVR mods, the launcher load order space is so precious.
Paidas Demetriou 11 Aug, 2021 @ 8:22am 
Τhank u so much. It will be great if you made a three to one mode to avoid the multibuplle loandings in the mod manager.
Jason Wolf 10 Aug, 2021 @ 1:38pm 
Thanks
CEMN  [author] 10 Aug, 2021 @ 1:16pm 
Consult the Divide et Impera website: https://divideetimperamod.com/reforms/
Jason Wolf 10 Aug, 2021 @ 11:56am 
how many turns does it take to get to Imperial reforms?