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That's not so good. I suspect I know how to fix it, but it'll be a day or so before I get to do it.
The colonists do not take weapons from the outfit stand. Of course, I allowed them to use it
Are there chances non-weapons will be added to the loadout menu as well? I'd love to have wood and thrumbo horns among other options. That's unfortunate when pawns drop equipped stuff while having 'Anything' allowed and walk without weapons at all.
The only other mod I know that does something similar to this is Equipment Manager, but the UI is very clunky and terrible if you play with mods that add ammunition like LTS Ammunition, since you need to blacklist all of the weapons that don't use the same ammo in every loadout. It's super, super tedious.
and which of the two the pawn has a passion in?
Idealy with integration for the skills expanded passions.
Bonus points if we can get some sort of automation.
Im currently playing with 20+ aging. With SS i can have the pawn equip one weapon
without having to go into any menu but it does not quite work right these days.
Having a pawn be assigned a loadout depending on the first weapon he equips would be great.
I had actually stepped away from modding for a while, and right now I'm finishing some work as a part of a team, but afterwards I think this mod needs some attention.
Feature Request: Keyboard Hotkey for Weapons Tab
It would be cool if this mod added a configurable keybind to open the weapons tab, like the vanilla tabs.
The only thing I noticed was that it took a little while for pawns to update their loadout and get the job to pick up a weapon. More testing needed.
Mainly I have to stop playing 1.4 long enough to update my mods.