Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Ley lines slipped through the original mod rules because they do not inherently provide a tile yield like other resources. Unlike artifacts, I overlooked that ley lines are considered a "resource".
I put some thought into what kind of rewards should be given for harvesting them. I considered giving yields based on adjacent districts and also based on great people yields for ley lines. Alas, neither is possible because the necessary hooks in the game scripts do not exist.
I also considered giving yields of food, production, gold, faith, science, and culture. However, in the end I opted to go with just faith, science, and culture. I think that makes the ley lines fairly fun and unique to harvest without being too powerful (and of course the main benefit is being able to free up the tile). If anyone thinks it needs better balancing, I'm open to feedback!
Hope you enjoy!
I can't 100% guarantee that every other mod will work since it is impossible to predict exactly what changes every other mod will make. If you run into any issues, feel free to point me to the mod that is a problem and I'd be happy to take a look to see what the issue is.