Sid Meier's Civilization VI

Sid Meier's Civilization VI

Odo's Extended Harvest
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Update: 12 Mar, 2024 @ 1:47pm

Update: 12 Mar, 2024 @ 1:03pm

Update: 12 Mar, 2024 @ 9:24am

Update: 12 Mar, 2024 @ 9:08am

Update: 11 Mar, 2024 @ 8:47pm

Version 6

- Added support for Ley Lines. Ley Lines can be harvested for rewards as if their tile had yields of 1 faith, 1 science, and 1 culture.

Update: 27 Aug, 2022 @ 9:07am

Fixed issue where mod actions were enabled when non-standard rule sets were applied, resulting in scenarios failing to launch.

Update: 6 Aug, 2022 @ 6:36pm

- Resources that are improved by Quarries (e.g. Gypsum and Marble) now require the Masonry technology to be harvested. This makes them consistent with Stone.

- Altered the description text for relevant technologies to reflect the resources that they allow to be harvested.

Update: 28 Jul, 2022 @ 9:57pm

Edited description text.

Update: 28 Jul, 2022 @ 9:50pm

Fixed bug where strategic resources and artifacts could be seen by a builder before they are revealed.

Enforced mod applicability to only standard rule sets - no scenarios.

Fixed mod compatibility with Base Game and Rise & Fall expansion. There was a conflict with special logic involving Oil.

Fixed incompatibility issue with Sukritact’s Oceans July 19, 2022 update. That update added Dyes as a resource found in water tiles, which broke this mod. The fix involved adding logic to make the mod more robust to other mods creating a resource that is found on both land and sea.

Added compatibility with Stop Moving the Skip Turn Button!.

Added preview image (creator: Wiggly Squid).

Update: 19 Sep, 2021 @ 7:52pm

Fixed issue where the database would fail to update properly if Monopolies and Corporations mode was enabled.