Sid Meier's Civilization VI

Sid Meier's Civilization VI

Odo's Extended Harvest
12 Comments
Puddings 3 hours ago 
Not working for me
Kab 25 Apr @ 7:41am 
Best harvester mod - works in multiplayer with a litany of other mods
f1ader 17 May, 2024 @ 11:27pm 
Can you upload the mod outside of steam so people that play on Epic can download it?
野的一匹 13 Mar, 2024 @ 12:31am 
Thank you, it can now continue running.
Odo  [author] 12 Mar, 2024 @ 9:41am 
Thanks for the heads up. I've re-uploaded to the Steam workshop, and everything checks out fine on my end. Please give it another go. I definitely do not want it broken, so let me know if it still is not working.
野的一匹 12 Mar, 2024 @ 7:26am 
After the update, it no longer works
Odo  [author] 11 Mar, 2024 @ 9:29pm 
Hey KGB, thanks for calling out ley lines not being handled! I submitted a new version that fixes this issue.

Ley lines slipped through the original mod rules because they do not inherently provide a tile yield like other resources. Unlike artifacts, I overlooked that ley lines are considered a "resource".

I put some thought into what kind of rewards should be given for harvesting them. I considered giving yields based on adjacent districts and also based on great people yields for ley lines. Alas, neither is possible because the necessary hooks in the game scripts do not exist.

I also considered giving yields of food, production, gold, faith, science, and culture. However, in the end I opted to go with just faith, science, and culture. I think that makes the ley lines fairly fun and unique to harvest without being too powerful (and of course the main benefit is being able to free up the tile). If anyone thinks it needs better balancing, I'm open to feedback!

Hope you enjoy!
KGB 8 Mar, 2024 @ 9:27pm 
Doesn't work with ley lines
jermapilled 7 Mar, 2023 @ 5:23pm 
Good mod.
Chrissant 28 Oct, 2022 @ 11:41pm 
Understood. Thanks for the clarification Odo. Great job on the mod!
Odo  [author] 27 Oct, 2022 @ 6:04pm 
I developed Extended Harvest in such a way that any mod that adds resources in a more or less straightforward manner should be compatible. Sukritact's Resources and Oceans are both such mods. None of the resources in those mods are explicitly called out by Extended Harvest. What I mean is that in general the mod does not explicitly handle every resource since it can't predict what resources will be added by other mods. Instead, the mod tries to wait until other mods have loaded first, and then it procedurally changes the database with the resources that already exist in it. There were a few corner cases that didn't fit the general rule, but those are handled with additional rules.

I can't 100% guarantee that every other mod will work since it is impossible to predict exactly what changes every other mod will make. If you run into any issues, feel free to point me to the mod that is a problem and I'd be happy to take a look to see what the issue is.
Chrissant 21 Oct, 2022 @ 12:43am 
Are Sukritract's resource mods the only mods with compatibility? I was wondering if any other resource expansion mods were compatible. :D