Arma 3
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TPW MODS
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Data Type: Mod
Mod Type: Mechanics
File Size
Posted
Updated
160.421 MB
27 Aug, 2021 @ 6:15pm
26 Sep, 2023 @ 2:48pm
19 Change Notes ( view )

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TPW MODS

In 1 collection by tpw
TPW MODS COLLECTION
44 items
Description
TPW MODS: ENHANCED REALISM AND IMMERSION FOR ARMA 3 SINGLE PLAYER
TPW MODS is a modular and highly configurable suite of nearly 30 addons designed to increase the civilian, environmental, sonic, climatic and military ambience and realism of the A3 single player experience without requiring any scripting or module placement. You can use the TPW MODS of your choice to enhance any existing missions and campaigns, or to simply turn any empty map into a living world a la Far Cry, with endless replayability and a host of subtle realism and immersion touches that you probably won't even notice until you play without them. All mods interoperate well, are light on resources and a lot of work has gone into optimising them so they should not cause undue slowdowns or framerate issues. TPW MODS has been under constant development since 2013, and continues to be refined and expanded largely due to user feedback and suggestions.

COMPONENTS
AIR - Ambient aircraft flybys
ANIMALS - Ambient livestock, wildlife and animal noises
BLEEDOUT - Progressive injuries
BOATS - Ambient civilian boat traffic on waterways
CARS - Ambient civilian traffic
CIVS - Ambient ambulatory civilians
COMPRESS - Volume compression of loud nearby gunfire
CORE - Essential functions for TPW MODS
CROWD - Larger stationary low-CPU civilian crowds
DUCK - AI/player reaction to nearby projectiles
FALL - AI/player reaction to bullet hits and falls from height
FIRE - Fires in barrels and fireplaces at night
FIREFLIES - Fireflies, houseflies, mosquitoes
FOG - Region specific weather, fog, mist and dust storms, foggy breath
FURNITURE - Automatic CPU friendly furnishing of default A3 buildings
HOUSELIGHTS - Lights in houses at night
HUD - Advanced heads up display for infantry
PARK - Ambient parked cars and wrecked vehicles
PUDDLE - Puddles on flat ground after rain
RADIO - Ambient radio chatter in /near vehicles and on foot
RAINFX - Raindrop FX on surfaces and goggles
REPAIR - Automatic repair of player vehicle at service stations
SANITY - Improved behaviour of AI drivers near footbound AI
SKIRMISH - Ambient infantry combat
SOAP - Region specific civilian sounds and music
ZOMBIES - Ambient zombies

READ THE DOCUMENTATION!
TPW MODS is a large, complex and highly configurable mod, with extensive documentation to help you install and configure it. I didn't do all that typing because my fingers needed the exercise. I'm happy to help you to get the most out of TPW MODS, but at least read the main readme in the discussion section before complaining. Full documentation for installation and configuration of each mod is included in the docs folder of your TPW MODS install.

IMPORTANT
TPW MODS uses CBA Settings in game for its configuration.

-You will need to restart your mission for any changes to take effect. Your changes will apply across all maps and missions.
-You must not use single or double quotes (' or ") in ANY of the settings
-TPW MODS automatically handles conversion of comma separated values into arrays, so do not enclose anything with [],() or {}
-You can only change settings in the "server" tab of CBA settings.
-You can save and load configurations e.g specific to certain maps or scenarios to save manually changing them
-You can at any time revert each setting to its default

SUPPORT
The best place for civil discussion and support is the TPW MODS thread on the Bohemia Interactive Forum. https://forums.bistudio.com/topic/154944-tpw-mods-enhanced-realism-and-immersion-for-arma-3-sp/. I've only just released TPW MODS on Steam after many years of fruitful dialog on the BI forum. Please don't be the person that makes me regret doing this. Complaints about MP/Dedi performance will not be entertained - this is an SP mod.

DISCLAIMER / LICENCE
I totally refuse to accept responsibility for anything that might happen to your game/computer/life as a result of using my mods. I'm not a BI developer, I don't force you to use the mods, I don't ask you to pay for them. If you don't like TPW MODS, don't use them - don't demand that I change them to suit you.

If you accept this, then feel free to use and modify this code, on the proviso that you post back changes and improvements so that everyone can benefit from them, and properly acknowledge the original author (tpw) in any derivative works. Wrapping my unacknowledged work up inside your pbo addon and monetising it does not count as returning it to the community. Redistributing my work under your own name via Steam Workshop or elsewhere is expressly forbidden. I can't make you do the right thing, but I hope that you do.


QUICK FAQ
Q: Does TPW MODS work with XXX, YYY or ZZZ mods?
A: I don't know. Try it for yourself and report back

Q: How do I run TPW MODS?
A: Install it. It will run as soon as you're in game

Q: How do I configure TPW MODS?
A: In game press esc --> Configure --> Addons Configure --> TPW MODS

Q: Why doesn't TPW MODS work properly in MP?
A: Because I have no interest in MP

Q: How do I get TPW XXX to do the following...
A: Start by reading the docs

Q: Why don't you answer my question directly?
A: Because you obviously didn't even take the time to read this FAQ or anything else before posting it
Popular Discussions View All (2)
14
25 Aug, 2023 @ 9:38pm
CONFIGURATION SETTINGS
tpw
1
1
27 Aug, 2021 @ 6:26pm
TPW MODS README
tpw
308 Comments
Reticuli 1 Jul @ 3:39pm 
I'm still using v2.08, so I think this works better for me than for others. Still, I'm having some script errors or something pop up from the Skirmish section that I use a lot to get baddies coming out of the woodwork when I kill civilians. This explains random crashes I'm having when it's trying to generate a group. Usually works, sometimes CTDs. Script Errors (getVariable called on null object): Numerous instances of getVariable called on null object occurred in TPW_MODS\tpw_skirmish.sqf. This suggests a problem with the "TPW_MODS" (possibly TPW Skirmish) mod, where the script attempted to access a variable that did not exist or was not initialized. These errors appeared repeatedly just before the log ended, indicating they were likely directly involved in the crash.
Stubbs 17 May @ 6:52am 
It's really great how dismissive you are about what you can use TPW mods for, but it would also be great if there were at least some thought given to popular mods. I'm having a pain of a time just including vietnam era stuff to my mod because you've made a huge list of disparate includes and excludes. I know, how about just being able to say "I want only vietnam objects to spawn" or "I want only Mike Force objects to spawn". This wouldn't be that hard to implement, without having to know class names for everything. And how about exposing all the class names for everything instead of just providing a blank list that we have to guess about. I can see how great this would be, but you as a developer have a terrible attitude towards making things easier for people, and you need to fix that attitude.
Steven 27 Mar @ 5:21pm 
Are you going to create a mod like this for a arma reforger? It would be really cool.
Nullified 22 Mar @ 11:50am 
Huge supporter from the armaholic days. reading through forum discussions on how to get units to spawn via userconfig! its come a long way, I was still using that method just recently and than see that you have updated it and uploaded it on here!
nikdonikde 8 Feb @ 10:51am 
The mod is dysfunctional partially on new development version with multi-threading, which off course isn't uprising or non-expected. Just a disclaimer for everyone, it will partially work. Ambient cars works for example, air as well but soap/civilians/crowds/fireflies etc. etc. will constantly pop-up with errors. At least that's on my end, works fine in normal version. I would loved to see this updated as I'm not good enough to take a torch, this is otherwise phenomenal mod and if someone have ok performance outside of dev. version. I can't recommend this enough!
MJ 2 Feb @ 8:55am 
Having crashes after the CSLA update on January 30th. Trying to test out with different mods to make sure its TPW, but so far its looking increasingly like it might be an issue with this mod in particular.
Reticuli 18 Jan @ 12:44pm 
The zombies are immortal now.
b0s 17 Jan @ 12:38am 
When flying over Altis, a lot of this appears
'... tpw_core_fnc_nearvegetation:
if (count |#|_trees > 5) then
{
_treespos = (getposasl...'
File TPW_MODS\tpw_animals.sql ..., line 742
Error Undefined variable in expression: _trees
amhenke 9 Jan @ 9:30am 
I absolutely love this mod! I'm strictly SP and create my own missions. On Chernarus Redux I walked up to a roadway and some twat drove down it. Then some helicopter went the same way, like it was following the car. Realism aqt it's best.
sungjemjamir 19 Nov, 2024 @ 8:09am 
i used to be able to play the campaign East Wind using this mod but now i somehow cant. The game gets stuck in the loading screen. I have only skirmish and civilian section turned on.