Arma 3
TPW MODS
308 Comments
Reticuli 1 Jul @ 3:39pm 
I'm still using v2.08, so I think this works better for me than for others. Still, I'm having some script errors or something pop up from the Skirmish section that I use a lot to get baddies coming out of the woodwork when I kill civilians. This explains random crashes I'm having when it's trying to generate a group. Usually works, sometimes CTDs. Script Errors (getVariable called on null object): Numerous instances of getVariable called on null object occurred in TPW_MODS\tpw_skirmish.sqf. This suggests a problem with the "TPW_MODS" (possibly TPW Skirmish) mod, where the script attempted to access a variable that did not exist or was not initialized. These errors appeared repeatedly just before the log ended, indicating they were likely directly involved in the crash.
Stubbs 17 May @ 6:52am 
It's really great how dismissive you are about what you can use TPW mods for, but it would also be great if there were at least some thought given to popular mods. I'm having a pain of a time just including vietnam era stuff to my mod because you've made a huge list of disparate includes and excludes. I know, how about just being able to say "I want only vietnam objects to spawn" or "I want only Mike Force objects to spawn". This wouldn't be that hard to implement, without having to know class names for everything. And how about exposing all the class names for everything instead of just providing a blank list that we have to guess about. I can see how great this would be, but you as a developer have a terrible attitude towards making things easier for people, and you need to fix that attitude.
Steven 27 Mar @ 5:21pm 
Are you going to create a mod like this for a arma reforger? It would be really cool.
Nullified 22 Mar @ 11:50am 
Huge supporter from the armaholic days. reading through forum discussions on how to get units to spawn via userconfig! its come a long way, I was still using that method just recently and than see that you have updated it and uploaded it on here!
nikdonikde 8 Feb @ 10:51am 
The mod is dysfunctional partially on new development version with multi-threading, which off course isn't uprising or non-expected. Just a disclaimer for everyone, it will partially work. Ambient cars works for example, air as well but soap/civilians/crowds/fireflies etc. etc. will constantly pop-up with errors. At least that's on my end, works fine in normal version. I would loved to see this updated as I'm not good enough to take a torch, this is otherwise phenomenal mod and if someone have ok performance outside of dev. version. I can't recommend this enough!
MJ 2 Feb @ 8:55am 
Having crashes after the CSLA update on January 30th. Trying to test out with different mods to make sure its TPW, but so far its looking increasingly like it might be an issue with this mod in particular.
Reticuli 18 Jan @ 12:44pm 
The zombies are immortal now.
b0s 17 Jan @ 12:38am 
When flying over Altis, a lot of this appears
'... tpw_core_fnc_nearvegetation:
if (count |#|_trees > 5) then
{
_treespos = (getposasl...'
File TPW_MODS\tpw_animals.sql ..., line 742
Error Undefined variable in expression: _trees
amhenke 9 Jan @ 9:30am 
I absolutely love this mod! I'm strictly SP and create my own missions. On Chernarus Redux I walked up to a roadway and some twat drove down it. Then some helicopter went the same way, like it was following the car. Realism aqt it's best.
sungjemjamir 19 Nov, 2024 @ 8:09am 
i used to be able to play the campaign East Wind using this mod but now i somehow cant. The game gets stuck in the loading screen. I have only skirmish and civilian section turned on.
galaxy 29 Sep, 2024 @ 7:42pm 
can't get custom skirmish units to work. I have "0" selected for friendly, enemy, and resist types, and have the class names in custom frinedly & enemy strings. Why isnt it wokrking? On new game still the default vanilla factions
Nope 22 Jul, 2024 @ 11:33am 
does it works in eden editor scenarios ?
[DK] Chunky 19 Jul, 2024 @ 4:14pm 
Get rid of the tactical glasses in every unit's inventory please!
Anthony 9 Jul, 2024 @ 11:08am 
I have a little question.

How to Disable Tactical Glasses? Like, its always there when I'm in Arsenal or Scenario Missions, etc... How to Get rid of it Permanently without Un-selecting this mod from the launcher
天使 8 Jul, 2024 @ 10:51pm 
I have a little question.

We have a base and we do not want civilians inside it. Is there a way to limit a safe zone for our base?
ivan.salty90 8 May, 2024 @ 10:40am 
how to include Max woman to Tanoa? It's a sausage fest :(
Hannibal 28 Apr, 2024 @ 8:11pm 
Yeah Im not seeing the addon in EDEN, I have to enter the mission to Edit. Be nice if this could be done in EDEN instead. This way you can see what Class names you need to edit
virtual_rain 28 Mar, 2024 @ 12:04am 
I died vaulting over a 6’ fence. What part of the mod do I need to remove to resolve this? Fall?
MrStregatto 16 Mar, 2024 @ 7:33am 
It is possible to have the same unit reactions and messages that we have with units spawned by skirmish, with units spawned by zeus, editor or scripts?
I mean, even the ability to revive ad help friendly units
COCKMEISTER 11 Mar, 2024 @ 8:37am 
@SgtLobster06 the clients have to have it turned off as well
SgtLobster06 28 Feb, 2024 @ 8:49pm 
Trying to make this mod work with Multiplayer (which im aware its not designed for) - anyone have any luck with getting the Civilian and Fly over addons to turn off in a multiplayer server? I have the boxes unchecked in the settings yet I still get the helicopters flying over my WW2 missions.
gfront55 22 Feb, 2024 @ 5:21pm 
Armaholic / bohemia forums probably
Beer 8 Feb, 2024 @ 11:07am 
oh my god where has this been all of my arma life? (arma career?)
i can literally make GTA-lite on any map by plonking down a civilian player and loading the map. (okay without the complex wanted system but still). or just have a freeroam skirmish in whatever setting. i already have thousand hours in the game, i'm gonna use a lot more now.
Beer 8 Feb, 2024 @ 10:57am 
LEGEND.
Splashwettyy 17 Jan, 2024 @ 1:13pm 
yep i have the same problem as SER8ED, bleedout cannot be disabled
Notaloli 30 Dec, 2023 @ 10:05pm 
Easily one of the best Arma mods ever created.
SER8ED 21 Dec, 2023 @ 10:17am 
this mod breaks the medical of OPCOM and the mod won't turn off bleedout. is there a fix for this because i really enjoy both
The omega crazytails 20 Dec, 2023 @ 12:01am 
This mod is great be cool if you could figure out a simple way for us to add civys and civy vehicles from what ever mod we are using at that time like have halo civys with there vehicles if im using the halo trebuchet mod
OldManMike 13 Nov, 2023 @ 7:17am 
This mod would be really great, but it semed to be bugged. I want to use it with DUWS_X (SP) and when starting a mission it works great, but when saving and the loading the mission again the mod is dead. Nothing works. Someone any idea? Otherwhise it is a senseless mod. Very pity.
Splashwettyy 5 Nov, 2023 @ 12:13pm 
It seems that the knockdown/wounding system is impossible to disable for me.
Guerini 5 Oct, 2023 @ 6:29am 
I love the hud but I don't like having to rely on tactical glasses. >*
Chuck Jiggles 1 Oct, 2023 @ 7:00am 
Hey, I just checked the new update and found out that the Core related issue where the wrecks of some vehicles keep jumping up and down after destruction still kept happening, so I thought that even though I don't know much about scripting, why shouldn't I try to be of some use and started troubleshooting the issue with the script version of the mod myself.

I found out that as soon as I delete this section of the tpw_core.sqf script, the issue seems to disappear and everything works fine:

// REPOSITION ANY UNITS THAT FALL THROUGH TERRAIN
[] spawn
{
while {true} do
{
{
_dpos = getposatl _x;
if (_dpos select 2 < -0.5) then
{_dpos set[2,0.5];
_x setposatl _dpos;
};
} foreach (allunits + alldead);
sleep random 10;
};
};

Anyhow, thanks for the new update. :steamthumbsup:
󠀡󠀡󠀡󠀡󠀡󠀡Marc🦈 26 Sep, 2023 @ 9:03pm 
Thanks for the update. Not sure if you've taken a look at FALL/BLEEDOUT though, but it's no worries if you haven't.

- Incapacitated units will use screams from SSD_DeathScreams if available.
Pretty awesome that SSD Death Screams compatibility is given.
tpw  [author] 26 Sep, 2023 @ 2:50pm 
Hi everyone. Just a smallish update to roughly coincide with the 10th anniversary of TPW MODS. Thanks to everyone who has stuck around using my mods and provided feedback and encouragement. I do read everyone's ideas and bug reports, even if I don't address them as soon as you'd like.
SilverDiablo 12 Sep, 2023 @ 1:38am 
Hi, when in the RHS M2A2ODS I hear russian radio chatter instead of american.
Tova 6 Sep, 2023 @ 2:27pm 
@tpw
Sorry, I didn't take the time to unpack your pbo and review the code, but the overall explanations can be found here : https://github.com/CBATeam/CBA_A3/wiki/CBA-Settings-System#create-a-custom-setting-for-mission-or-mod

To sum it up, you need to call the CBA_fnc_addSetting function inside a CBA XEH preInit event intead of vanilla init (which is what I suppose your doing ?)

I believe the CBA explanations should be straightforward :)

Thanks for ur mod and willingness to improve it since the beginnings in the BI Forums !
tpw  [author] 5 Sep, 2023 @ 11:32pm 
Hi everyone. Thanks for the input and suggestions and sorry for the lack of replies. I am continuing slow and steady work on TPW MODS and September 13 2023 will mark the 10th anniversary of the release of this mod. I plan to release something then, though perhaps not with all of the below suggestions.

@Tova can you please point me to the relevant documentation?
Tova 3 Sep, 2023 @ 1:43pm 
Could you please alter the CBA config of your mod to allow us to make individual mission settings ?

As of now, TPW mods does not appear in Eden editor "configure addons" --> hence one can only have one single setting (no mission specific setting).

There is a CBA param mod makers should enable to allow this
Reticuli 17 Aug, 2023 @ 12:00pm 
Got an idea:

Keybinding to disable/enable Compress, and also have it not override earplugs or ACE volume, since those are constant.  ACE earplugs or ACE volume triggering eventually breaks TPW's Compress.
Woody 2 Aug, 2023 @ 6:28am 
Heyo, how do i add custom factions to the Skirmish setting?
Cochise 1 Aug, 2023 @ 2:42am 
Not sure if this has been addressed before, but is there a way to omit certain characters from a group skirmish spawn? i.e for MACV I'm getting spawns of pilots and drivers on foot patrol. TIA
KENIXII 30 Jul, 2023 @ 11:11pm 
does it include tpw cas and tpw ebs and tpw los
Bax 21 Jul, 2023 @ 7:08am 
CHERNARUS - on it I get no people walking around in the cities and villages, also no mammals. On other maps everythings works as usally. Any help why?
Ted 11 Jul, 2023 @ 10:19am 
Is there anything like fall but for mp?
Robo_Warrior 9 Jul, 2023 @ 12:31am 
Fantastic mod. I've been a huge fan for years ever since the initial release and manually installing the files a long time ago.

Thank you for everything you've done for the Arma community!
sungjemjamir 3 Jul, 2023 @ 6:56am 
how do i spawn female from WOMEN AT WORK civilians using this mod?
B F G 2 Jul, 2023 @ 2:52pm 
I think I want this Dewy!
Seritich 29 Jun, 2023 @ 5:37pm 
Hey just wanted to say this mod is one of the best for arma at least for me. I never play without it so thanks for creating it! Also yeah, life comes first so good luck with that :resmile:
󠀡󠀡󠀡󠀡󠀡󠀡Marc🦈 28 Jun, 2023 @ 5:33pm 
@tpw Thanks for the status update. It's no worries. Life comes first before Arma 3 modding. :jake::steamthumbsup:

Also thank you for adding support for MFR Dogs. It's pretty awesome. Hope you can resolve the issues with fall, bleed, and core. There's no mod like this anywhere else on the workshop.
tpw  [author] 28 Jun, 2023 @ 3:54pm 
Sorry for the very long time in between drinks. It's been a rough few months real life wise, and my enthusiasm for Arma modding has been at a pretty low ebb. Making a few uniforms for TPW UNIFORMS, and some sporadic improvements to TPW MODS as new maps and content appear. I'd like to thank @Marc and others for continuing the bug reports. I'm fully aware that TPW FALL and TPW BLEEDOUT do a bit of a balancing act together in order to bring my interpretation of realism to the game. It works well for me with my combination of mods and settings, but obviously it doesn't work for everyone. I'll do some CPR on my modding enthusiasm and see if I can do another deeper dive into FALL/BLEEDOUT/CORE. But no promises 🙂