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'... tpw_core_fnc_nearvegetation:
if (count |#|_trees > 5) then
{
_treespos = (getposasl...'
File TPW_MODS\tpw_animals.sql ..., line 742
Error Undefined variable in expression: _trees
How to Disable Tactical Glasses? Like, its always there when I'm in Arsenal or Scenario Missions, etc... How to Get rid of it Permanently without Un-selecting this mod from the launcher
We have a base and we do not want civilians inside it. Is there a way to limit a safe zone for our base?
I mean, even the ability to revive ad help friendly units
i can literally make GTA-lite on any map by plonking down a civilian player and loading the map. (okay without the complex wanted system but still). or just have a freeroam skirmish in whatever setting. i already have thousand hours in the game, i'm gonna use a lot more now.
I found out that as soon as I delete this section of the tpw_core.sqf script, the issue seems to disappear and everything works fine:
// REPOSITION ANY UNITS THAT FALL THROUGH TERRAIN
[] spawn
{
while {true} do
{
{
_dpos = getposatl _x;
if (_dpos select 2 < -0.5) then
{_dpos set[2,0.5];
_x setposatl _dpos;
};
} foreach (allunits + alldead);
sleep random 10;
};
};
Anyhow, thanks for the new update.
- Incapacitated units will use screams from SSD_DeathScreams if available.
Pretty awesome that SSD Death Screams compatibility is given.
Sorry, I didn't take the time to unpack your pbo and review the code, but the overall explanations can be found here : https://github.com/CBATeam/CBA_A3/wiki/CBA-Settings-System#create-a-custom-setting-for-mission-or-mod
To sum it up, you need to call the CBA_fnc_addSetting function inside a CBA XEH preInit event intead of vanilla init (which is what I suppose your doing ?)
I believe the CBA explanations should be straightforward :)
Thanks for ur mod and willingness to improve it since the beginnings in the BI Forums !
@Tova can you please point me to the relevant documentation?
As of now, TPW mods does not appear in Eden editor "configure addons" --> hence one can only have one single setting (no mission specific setting).
There is a CBA param mod makers should enable to allow this
Keybinding to disable/enable Compress, and also have it not override earplugs or ACE volume, since those are constant. ACE earplugs or ACE volume triggering eventually breaks TPW's Compress.
Thank you for everything you've done for the Arma community!
Also thank you for adding support for MFR Dogs. It's pretty awesome. Hope you can resolve the issues with fall, bleed, and core. There's no mod like this anywhere else on the workshop.