Arma 3
TPW MODS
Showing 1-10 of 19 entries
< 1  2 >
Update: 26 Sep, 2023 @ 2:48pm

[CORE 2.00, ANIMALS 1.71, SOAP 1.76, FOG 2.01] Added support for Normandy, Lybor, Sa'hatra. Incapacitated units will use screams from SSD_DeathScreams if available.
[ANIMALS 1.71] Fixed bug which spawned animals too far from player. Dogs now mainly spawn around buildings rather than out in the open.

Update: 29 Jun, 2023 @ 3:39pm

Update: 28 Jun, 2023 @ 3:42pm

[CORE 1.99, SOAP 1.75, FOG 2.00] Added support for Novogorsk, Sumava, Kardazak, Jumo. Improved screening for uninhabitable buildings and ruins.
[ANIMALS 1.70] Added support for MFR dogs
[DUCK 1.16] Suppressed units will not go prone if moving.

Update: 10 Feb, 2023 @ 7:28pm

[CORE 1.98, SKIRMISH 1.65, SOAP 1.74] Refactored unit disabling/enabling code, should largely eliminate artifacts such as units stuck kneeling, dodgy somersault transitions between animations, units falling through terrain etc ad nauseum. Added Sehreno support.
[AIR 1.34] Code cleanups
[ANIMALS 1.69] Added ambient bird flock flybys. Many thanks to LarsAspra for the idea and code. Added startled birds flying from trees when gunfire nearby.

Update: 16 Jan, 2023 @ 12:46pm

Oops

Update: 16 Jan, 2023 @ 12:31am

[CORE 1.97, FOG 1.99, SOAP 1.73] Added support for Elovyi, Polanek, Colombia, Project USA Limestone, Farbad, Isla Pera. Added support for Timmy Taliban's Generic Civilian Clothing. Reduced incidence of units stuck kneeling or prone.
[ANIMALS 1.68] Added support for CSLA cattle. Added Camels to Farabad
[CIVS 1.67, CROWD 1.24] Fixed civs walking too fast
[FALL 1.78] Camera will no longer switch to 1st person after a fall/hit, if player is using 3rd person. Units will die if they take multiple consecutive hits - less bullet sponge behaviour
[PARK 1.34] Cars will not spawn closer than 50m to player

Update: 20 Aug, 2022 @ 3:55pm

[CORE 1.96, BOATS 1.44, FOG 1.98, SOAP 1.72] Added support for The Bra, Kaska, Northern Takistan.
[BLEEDOUT 1.42] Prevent revival anims playing twice on the same unit. Remove interference with units with customised animation speed.
[CORE 1.96] Added PIR animation support.
[FALL 1.77] Hit reactions from Project Injury Animation (PIR) will be used if the mod is present (and its hit and medical functions deactivated).
[FOG 1.98] Climate correctly adjusts for northern and southern hemisphere terrains.

Update: 17 May, 2022 @ 11:55pm

[CORE 1.94, FALL 1.76, SKIRMISH 1.64] Code for reduced incidence of dead bodies occasionally falling through the ground and disappearing now applies to all units affected by TPW FALL, not just SKIRMISH spawned units.
[ANIMALS 1.66] Added support for Edaly cattle.
[FOG 1.96, SOAP 1.70] Added support for Libertad, Niakala, Gliese, Hanter's Gorge, Guelb al Richat.
[PARK 1.33] User can specify what percentage of spawned vehicles will be military (defaults to 20%).

Update: 23 Apr, 2022 @ 2:50am

[CORE 1.93, SOAP 1.69] Added support for Bala Murghab. Adjusted civilian clothing for colder climates. Added support for Tenues Civiles civilian clothing.
[FOG 1.95] Adjusted fog multipliers for Weferlingen winter and Cam Lao Nam, to reduce excessive fogginess on these maps. Added support for Bala Murghab, Legions Endor and Legions Scarif.
[SKIRMISH 1.63] Further reduced incidence of dead bodies occasionally falling through the ground and disappearing. Improved healing animations.

Update: 16 Mar, 2022 @ 3:05am

Fixed broken upload