Black Mesa

Black Mesa

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Black Mesa: We've Got Hostiles Pre-Disaster [WIP]
   
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198.628 MB
12 Sep, 2021 @ 1:43am
24 Oct, 2022 @ 4:17am
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Black Mesa: We've Got Hostiles Pre-Disaster [WIP]

In 1 collection by VaraHunter682
The Sector D Complete Pack
12 items
Description
Sector D's High Security Storage Facility, the day before the Resonance Cascade.

(Currently kinda barebones, not many NPCs)
To access this, simply go into the "Steam Workshop tab of the main menu. Alternatively, open the console and type "map pd_c1a3a"

Credits:
LOiste Interactive - Infra, Key model
BMCE- worker models
HECUC- porta potty, army tent
Popular Discussions View All (3)
9
10 Sep, 2023 @ 8:57am
PINNED: Upcoming Features (and suggestions)
VaraHunter682
1
6 Nov, 2022 @ 8:50am
Known Bug(s)
VaraHunter682
0
24 Oct, 2022 @ 2:00am
PINNED: Early Builds
VaraHunter682
116 Comments
Bob 22 Jul @ 2:38am 
the turret in the warehouse also targets the soldiers (i stole an mp5 and went on a rampage)
Bob 22 Jul @ 2:38am 
i have all required things
VaraHunter682  [author] 21 Jul @ 10:09pm 
the camps are deliberately placed, i'm thinking of this place as a military area even before the disaster, and as for the errors, did you remember to install the required core mod?
Bob 21 Jul @ 11:41am 
2 hecu camps and errors
Bob 21 Jul @ 11:36am 
whys there a v22 clipping through the warehouse roof
samsamdevray 16 Feb, 2024 @ 10:07am 
@VaraHunter682 From what I understand of this project, each chapter of the game communicates through all these closed doors, right? In this case, how can I guess which door leads to which area? Does this have to do with the different categories of doors (classic doors, fire doors, large round tunnel entrance doors, iron curtains, etc.)
VaraHunter682  [author] 23 Jan, 2024 @ 8:59am 
yep, sometimes i have to come up with what i think should be behind that door, but at least in one case, i've only needed to add a single hallway
samsamdevray 23 Jan, 2024 @ 8:51am 
So with your imagination? I don't see how to know which door leads to or (maybe I'll make pre-disaster maps too)
VaraHunter682  [author] 23 Jan, 2024 @ 8:44am 
yeah, i really do have to create new areas by hand
samsamdevray 23 Jan, 2024 @ 8:24am 
@VaraHunter682 How did you create the new zones? Is there software that randomly creates corridors/mazes or do you have to imagine them yourself?