Black Mesa

Black Mesa

Black Mesa: We've Got Hostiles Pre-Disaster [WIP]
116 Comments
Bob 22 Jul @ 2:38am 
the turret in the warehouse also targets the soldiers (i stole an mp5 and went on a rampage)
Bob 22 Jul @ 2:38am 
i have all required things
VaraHunter682  [author] 21 Jul @ 10:09pm 
the camps are deliberately placed, i'm thinking of this place as a military area even before the disaster, and as for the errors, did you remember to install the required core mod?
Bob 21 Jul @ 11:41am 
2 hecu camps and errors
Bob 21 Jul @ 11:36am 
whys there a v22 clipping through the warehouse roof
samsamdevray 16 Feb, 2024 @ 10:07am 
@VaraHunter682 From what I understand of this project, each chapter of the game communicates through all these closed doors, right? In this case, how can I guess which door leads to which area? Does this have to do with the different categories of doors (classic doors, fire doors, large round tunnel entrance doors, iron curtains, etc.)
VaraHunter682  [author] 23 Jan, 2024 @ 8:59am 
yep, sometimes i have to come up with what i think should be behind that door, but at least in one case, i've only needed to add a single hallway
samsamdevray 23 Jan, 2024 @ 8:51am 
So with your imagination? I don't see how to know which door leads to or (maybe I'll make pre-disaster maps too)
VaraHunter682  [author] 23 Jan, 2024 @ 8:44am 
yeah, i really do have to create new areas by hand
samsamdevray 23 Jan, 2024 @ 8:24am 
@VaraHunter682 How did you create the new zones? Is there software that randomly creates corridors/mazes or do you have to imagine them yourself?
VaraHunter682  [author] 15 Dec, 2023 @ 8:52am 
thanks lol
Sea Land Air 14 Dec, 2023 @ 11:05am 
Great work!
samsamdevray 22 Jul, 2023 @ 11:00pm 
Me too, if only I had the necessary skills to contribute to the project...
Biggest bird 22 Jul, 2023 @ 4:16pm 
i love this map
VaraHunter682  [author] 20 May, 2023 @ 9:48am 
sure will
samsamdevray 19 May, 2023 @ 10:19pm 
Ah well your mod is successful, I hope you will continue to work on it
VaraHunter682  [author] 19 May, 2023 @ 7:04pm 
a thousand people have subbed to this thing :0
samsamdevray 19 May, 2023 @ 10:13am 
@VaraHunter582 a thousand? What do you mean
VaraHunter682  [author] 19 May, 2023 @ 9:04am 
ohmygod a thousand??, never thought i'd ever get there
VaraHunter682  [author] 5 Apr, 2023 @ 9:49am 
Yep
faringanlaster 5 Apr, 2023 @ 5:26am 
where shall I place them? Hammer?
VaraHunter682  [author] 5 Apr, 2023 @ 5:16am 
Mmm, yes. Just place a bunch of ai_relationships next to each other, specify the entity id's and set it to be active immediately
faringanlaster 5 Apr, 2023 @ 5:10am 
is it possible to make all human NPCs friendly to player and to each other?
VaraHunter682  [author] 4 Apr, 2023 @ 7:59pm 
faringanlaster 4 Apr, 2023 @ 12:36pm 
"a very specific entity'? can you please elaborate? I can make NPCs friendly or hostile by typing in console ent_fire npc_human* setrelationship "!player d_li 10" (d_ht for hostile), but it's such a pain because it doesn't affect the newly spawned entities and you would have to type that command all over again
faringanlaster 4 Apr, 2023 @ 11:36am 
there's vent mod on Steam, in fact several of them
VaraHunter682  [author] 2 Apr, 2023 @ 9:31pm 
@faringanlaster for the marines, I used a very specific entity that specifies how npcs should react to the player, and made them passive to each other.
About Vent Mod: I'll see what I can do, need to find it first tho..
faringanlaster 1 Apr, 2023 @ 2:32am 
can you also add Vent Mod to this map, please?
faringanlaster 1 Apr, 2023 @ 2:32am 
On the last map, topside with Marines and a helicopter, when I spawn grunts, they don't attack Freeman and security officers, and what's more interesting, Gordon can't damage them. How did you do this?
ЭндрюГОр 19 Nov, 2022 @ 1:04am 
use last update BMCE - Black Mesa Character Expansion fror new personal
and BM Blue Shift workers for replace base contruction workers/gus
add cafeterie male and female on cafeterie
VaraHunter682  [author] 6 Nov, 2022 @ 11:25pm 
hmm im planning to ask permission from the original guy, but privateoy i already fid it
samsamdevray 6 Nov, 2022 @ 8:51am 
@VaraHunter682 Cool, really looking forward to seeing the blast track working!
Do you have a future plan to restore the Lambda core?
VaraHunter682  [author] 5 Nov, 2022 @ 7:14pm 
Oh, i could probably start releasing alphas soon,
dallaslı ibo 5 Nov, 2022 @ 10:21am 
@VaraHunter682, I'm curious about Pre Disaster: Blast Pit. What's status of Pre Disaster: Blast Pit?
VaraHunter682  [author] 23 Sep, 2022 @ 5:49am 
i did some demoing on a source i made
samsamdevray 23 Sep, 2022 @ 5:34am 
@VaraHunter682, How did you manage to work on the blue shift zones?
VaraHunter682  [author] 23 Sep, 2022 @ 2:19am 
no, not yet
samsamdevray 22 Sep, 2022 @ 10:49pm 
@VaraHunter682, did you get the vmf files for the blue shift?
VaraHunter682  [author] 22 Sep, 2022 @ 8:38am 
I've actually worked on at least 2 of the blue shift areas already, cant release them yet tho
DJ Gaming 22 Sep, 2022 @ 8:31am 
it would be great to ride around Black Mesa Transit system and with the remaster of Blue Shift theirs so many new opportunities of visiting never before seen areas.
VaraHunter682  [author] 22 Sep, 2022 @ 8:00am 
Heh, glad to be here, I do plan to work on that part, cause the dorms are a favorite of mine
DJ Gaming 22 Sep, 2022 @ 7:30am 
Thanks for continuing the pre disaster series I would love to see the tram station where Black mesa starts so then that way we can visit the other sectors of black mesa.
samsamdevray 19 Aug, 2022 @ 12:13am 
Hello, I have an idea to suggest for the pre-disaster project:
Freeman, who visits the entire center, would not be allowed to jump over the guardrails, in other words put "clips" blocks above each guardrail.
I don't know what the ladders are for, but there too, prohibit access to the ladders to force the player to go through doors and unknown elevators
VaraHunter682  [author] 25 Jun, 2022 @ 2:59am 
@samsamdevray I've been there already, thanks though
samsamdevray 25 Jun, 2022 @ 12:47am 
On this site you will find further discussions about the PD project as a whole as well as some of the maps
samsamdevray 25 Jun, 2022 @ 12:46am 
@VaraHunter682 I don't know if this could help you, but I have a link that gives on the planning of WGH PD: it was a discussion on the old BM forum before they closed:
https://leakfree.org/t/weve-got-hostiles-pre-disaster/14553.html
samsamdevray 20 Jun, 2022 @ 1:14pm 
@ dallaslı ibo And what happens to xen maps? In my opinion, xen, gonarch and interloper connect to focal point (blue shift), but do "xen" maps (gonarch lair, interloper) connect to land maps.
When the team of scientists were sent to xen, how did they come back to earth?
dallaslı ibo 20 Jun, 2022 @ 5:50am 
@samsamdevray, Yes you are right. All closed doors connect to a different location. I think the rail line below Silo D reaches the Sewer in Sector G in Blue Shift, the old opposing force in Sector E, Section A-17 Prototype Laboratories in Blue Shift, and the surface. Because these regions are also extremely old. The storage section in the last chapter of Opposing Force is extremely old and I think the radioactive materials here were taken to Silo D by rail. I'm also guessing that some railroads in On A Rail and Power Up may go to the upper parts of Silo D, towards the rocket part or the surface part and to the Office complex and storage complex. In fact, the office complex and the storage areas are too old. The storage area served as the warehouse for Silo D and the office complex, while the office complex was Silo D's headquarters before it was transformed into the Black Mesa research facility. My guess is this.
samsamdevray 19 Jun, 2022 @ 10:33pm 
@dallaslı ibo In fact I believe that most of the chapters of the game connect to each other through all the closed doors encountered (among others the fire doors, the large arched tunnel doors, the metal doors) and through the railway tracks (we have rail, inbound and maybe the railway under the silo).
I also think that these areas relate to that of blue shift and opposing force
dallaslı ibo 19 Jun, 2022 @ 1:25pm 
@samsamdevray, @VaraHunter682, I also think that the other end of the double track rail tunnel under the Silo goes to the surface. I guess the railway line was opened with a tunnel boring machine. Gigantic machines pierced and tunneled any plain, hill or mountain. Or the shaft tunnel can be opened and the machines can be lowered to the bottom and the tunnel can be dug in this way. In this theory, it is concluded that this railway line has no access to the surface.