Black Mesa

Black Mesa

Black Mesa: We've Got Hostiles Pre-Disaster [WIP]
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Update: 24 Oct, 2022 @ 4:17am

Oof sorry for the long wait, life got in the way lol Anyway here:

-The mod now comes with nodegraphs by default.

Choreography and visual changes in all three maps;

Map A:
-The start now features a moving forklift (credit to HECUC for the models and anims)
-Changed bathroom textures
-Closed off the "pit of death" area, gonna make the elevator work eventually
-The ending elevator now properly starts at the bottom

Map B:
-The other door in the first main hallway is now open, and leads to an area previously only accessible by riding the conveyor.
- Moving forklift in first warehouse.

Map C:
-The gate outside is now open
-The guard shack is now fully detailed, incl. reference to main campaign.
-Attempted to add connection to other Pre-Disaster campaigns
-Some military stuff has been re added under a different context
-Added porta potties to the outside.
Other guardtowers have proper doors now
-Removed some godrays
-Orange tint over entire map removed, slightly brighter

General:
Soundscapes! downloaded staright from ZapSplat, for an improved(?) atmosphere!

Update: 15 Feb, 2022 @ 4:01am

WOOOO semi massive one here!

(I know i promidsed documents at some point, getting them to display's been a headache but here we go!)

cubemaps galore

The bathrooms are now open (more to come)

The drum storage area's been opened

fixed a collapsed staircase in map A

Removed/relocated military crates in all maps

Map C is cleaner (also accidental T posing worker)

More BMCE stuff

spots for futuree documents are in place

opened a door in map B

a bit more npcs

Did that cafeteria thing

Update: 1 Nov, 2021 @ 1:43am

Small lighting change in the cafeteria, added another bmce model, and prepared for pre disaster blast pit
also partly fixed Map C lighting

Update: 2 Oct, 2021 @ 3:25am

FINALLY fixed that door in Map B. It now only needs to be two way

Also added more BMCE models

Updated lighting in first Storage Room

Update: 1 Oct, 2021 @ 8:07am

Changed some lighting in Maps A and C

Update: 30 Sep, 2021 @ 6:09am

(Partially) Fixed the doors in Map B

-It only goes one way at the moment.
-Will fix in the next update (maybe the NPC update)

Update: 12 Sep, 2021 @ 1:43am