Stellaris

Stellaris

198 ratings
Government Variety Pack (for v3.2)
2
3
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
6.700 MB
14 Sep, 2021 @ 7:33am
25 Feb, 2022 @ 11:23am
13 Change Notes ( view )

Subscribe to download
Government Variety Pack (for v3.2)

Description
A grab bag of new civics, origins, and government types.

This is a backup/legacy version for Stellaris v.3.2.* (Herbert). The current version can be found here: Government Variety Pack (Current)

New Civics

A total of 75 new civics, broken down into 7 origins, 20 normal civics, 19 hive civics, 14 machine civics, 11 megacorp civics, and 3 "advanced" civics available to any non-gestalt empire. Additionally, 5 base game civics have been enhanced with expanded features. Even short summaries cannot be contained in the character limit so see the dedicated civics thread for detailed descriptions.

New Governments

Around 80 new governments (I may have lost count at some point!) spread across nearly all authority types and combining vanilla and GVP-added civics. They are also listed in their own thread. The requirements for making them are in the first reply to that thread.

Special Thanks

ICONS
Wanna give a HUGE THANK YOU to Meltup for making unique icons for the new civics. They look cool and I am super happy someone stepped up to help out with this.

Other Contributors
  • Steam user Namazuo "Horse Poop" Toushiro came up with something like 17 new government suggestions that were all awesome, I added them and they served as the inspiration for a few more.
  • Steam user Garlic Pudding came up with four government ideas I incorporated, and one I have yet to incorporate but a new Civic is WIP for it.

Compatibility and Patches

This mod only adds new things to the game, in new files. There's no possibility of my mod conflicting with another due to both editing base game files, and will only conflict with other mods if for some reason another mod has files with the exact same names in the same places as this in mod. However, if a mod radically changes the way ethics work (especially renaming the base ethics), compatibility will be shaky at best. There's also no guarantee that combinations of mod-added features will "play nice" or be balanced against/with each other in game.

Compaitibility patches exist for a few mods. Some are maintained by me, and some by the other mod's author. They are:

There are a few patches and other versions of this mod. These all require the main GVP mod (this), and do nothing but selectively remove features. If you want all the features of this mod, you don't need any of these patches/alternate versions. They do not add anything and only provide options for users who for whatever reason want to exclude some features. Since all they do is replace files from GVP with identically-named blank files, there isn't typically much need to update them and tbh it's kind of a chore to update the version number on all these so I'm slow to do it. Bottom line, you can almost certainly ignore the compatible version number for them.

The patches and alternate versions are:

All are available on my Workshop page.

Problems?

Report any bugs, issues, or other unexpected/undesired behavior using this form[airtable.com].

[discord.gg]
Popular Discussions View All (3)
6
14 Sep, 2021 @ 12:32pm
PINNED: Big List of Governments
LittleRaskol
5
11 Dec, 2021 @ 4:50pm
PINNED: Balance, Bug, and Issue Reports
LittleRaskol
1
14 Sep, 2021 @ 7:44am
PINNED: Big List of Civics
LittleRaskol
64 Comments
LittleRaskol  [author] 23 Feb, 2022 @ 3:44am 
GVP does not modify the Citizen Service civic in any way,
The Destroyer of Worlds 22 Feb, 2022 @ 7:34am 
(I’m playing with the ethics and civics classic mod, so the citizen service is only available in “indirect democracy”)
The Destroyer of Worlds 22 Feb, 2022 @ 7:33am 
Citizen Service should be available for oligarch and dictatorial authorities
LittleRaskol  [author] 20 Feb, 2022 @ 2:25pm 
It's gonna be a while before I have a version up for 3.3 tbh. But it's disturbing to learn that it's doing something with the random names?
Geki 20 Feb, 2022 @ 8:31am 
I have blank empire names in the 3.3 beta branch with your mod.
The Destroyer of Worlds 19 Feb, 2022 @ 10:16pm 
Excellent work. How did I not discover this mod earlier?
LittleRaskol  [author] 5 Feb, 2022 @ 3:59am 
It's still in development! That said, I would set my expectations for what this will actually look like to something other than true random chance. I can't get around the Stellaris elections system and don't want to just reskin Imperial.
Rolepgeek 4 Feb, 2022 @ 6:13pm 
Hi, I found your mod as a result of you mentioning sortition in the 3.0 version as part of a civic you were planning/thinking of adding - did you happen to add that? I really enjoy using Stellaris to recreate nations from game and settings I take part in but haven't been able to find a single mod that adds sortition-based governments to the game yet. I couldn't find anything in the Big Lists about it but wasn't sure if maybe I'd maybe just missed it or the like.

Thanks!
LittleRaskol  [author] 28 Jan, 2022 @ 5:28am 
So, that should be fixed.