Stellaris

Stellaris

Government Variety Pack (for v3.2)
64 Comments
LittleRaskol  [author] 23 Feb, 2022 @ 3:44am 
GVP does not modify the Citizen Service civic in any way,
The Destroyer of Worlds 22 Feb, 2022 @ 7:34am 
(I’m playing with the ethics and civics classic mod, so the citizen service is only available in “indirect democracy”)
The Destroyer of Worlds 22 Feb, 2022 @ 7:33am 
Citizen Service should be available for oligarch and dictatorial authorities
LittleRaskol  [author] 20 Feb, 2022 @ 2:25pm 
It's gonna be a while before I have a version up for 3.3 tbh. But it's disturbing to learn that it's doing something with the random names?
Geki 20 Feb, 2022 @ 8:31am 
I have blank empire names in the 3.3 beta branch with your mod.
The Destroyer of Worlds 19 Feb, 2022 @ 10:16pm 
Excellent work. How did I not discover this mod earlier?
LittleRaskol  [author] 5 Feb, 2022 @ 3:59am 
It's still in development! That said, I would set my expectations for what this will actually look like to something other than true random chance. I can't get around the Stellaris elections system and don't want to just reskin Imperial.
Rolepgeek 4 Feb, 2022 @ 6:13pm 
Hi, I found your mod as a result of you mentioning sortition in the 3.0 version as part of a civic you were planning/thinking of adding - did you happen to add that? I really enjoy using Stellaris to recreate nations from game and settings I take part in but haven't been able to find a single mod that adds sortition-based governments to the game yet. I couldn't find anything in the Big Lists about it but wasn't sure if maybe I'd maybe just missed it or the like.

Thanks!
LittleRaskol  [author] 28 Jan, 2022 @ 5:28am 
So, that should be fixed.
LittleRaskol  [author] 25 Jan, 2022 @ 7:19am 
Oh wait no, I never updated its tooltip actually lol.
LittleRaskol  [author] 25 Jan, 2022 @ 7:13am 
Do you mean the in-game description? It should have that in its tooltip unless something is wrong...

I have just neglected to update the descriptions on this page in a while though, so good idea there.
MrFunEGUY 24 Jan, 2022 @ 5:08pm 
Also, as an aside, I didn't even realize Imperial Economy came with special subject types until I saw one in game that I didn't recognize. Might be worth making it more clear in the civic description. Makes the civic significantly more appealing.
MrFunEGUY 24 Jan, 2022 @ 3:36pm 
Yeah that'd be ideal, because I'm pretty much always using this mod.
LittleRaskol  [author] 24 Jan, 2022 @ 2:19pm 
Oh cool, thanks! Should I let you know if future updates have new vassal types etc?
MrFunEGUY 24 Jan, 2022 @ 7:09am 
I added support for the Imperial Economy subjects to Vassals Expanded and Reworked,
Teamson 17 Jan, 2022 @ 7:04pm 
Can confirm - update worked.

Thanks you for your mod and this great update!
LittleRaskol  [author] 17 Jan, 2022 @ 1:22pm 
Sorry, I don't think I understand the question? If you mean, will updating to this version of the mod (from an older version) mess up any empires you created, I doubt it. Nothing has been removed in a while so anything your custom empires point to in the mod should still be there.
Teamson 17 Jan, 2022 @ 12:43pm 
Would updating to the new version mess with my factions? as i´ve created 60 of them with so much love. I am scared, pleas help.^^

If my factions could get messed up - would it be ok to just use the old version?
Crazy Old Texan 31 Dec, 2021 @ 8:12am 
And Happy New Year to you too.
Solitude 28 Dec, 2021 @ 7:15am 
This is a wonderful mod, and perhaps my favorite one on the whole workshop. Bless you and your creative potential!
LittleRaskol  [author] 21 Dec, 2021 @ 3:59pm 
The "Big List of Governments" thread has a post documenting government requirements by the way!
vandiris 21 Dec, 2021 @ 10:57am 
you glorious bastard
v
Ghost Fox 20 Dec, 2021 @ 12:41pm 
Imperial authority, Institutionalized Collectivism, Cult of Personality, and some degree of Militarist. If I'm reading the code properly.
vandiris 20 Dec, 2021 @ 8:47am 
how do I become an Insurrectionary Lineage, tryna make a space-rome and it seems to fit the feel the most.
LittleRaskol  [author] 18 Dec, 2021 @ 10:47am 
Just noticed someone's done a Japanese localization patch. If you can read this but would prefer to read the mod's text in Japanese, it's got you covered: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2682891259&searchtext=
LittleRaskol  [author] 5 Dec, 2021 @ 5:48am 
New update:
-Colonial Fiefs now has a policy that allows for pops to migrate and start new vassal empires.
-Added three new "advanced" mutually-exclusive and antagonistic starting-only civics focused on the idea of cultures that specialized in different domains of knowledge. Any non-gestalt empire can start with them.
Check the change log for more detail: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/changelog/2601883293
LittleRaskol  [author] 5 Dec, 2021 @ 4:56am 
I actually saw angler during testing and was very confused lol

On that note, expect a new update later today!
Morzan 4 Dec, 2021 @ 7:16pm 
Sorry yea I derped it was actually a different mod!
Ghost Fox 4 Dec, 2021 @ 6:19pm 
@Morzan
Are you sure? This mod doesn't touch 00_civics.txt at all, so it shouldn't be capable of removing anything.
Morzan 4 Dec, 2021 @ 5:55pm 
This mod seems to have removed Angler from the Aquatics DLC. was this intentional?
Kc40k 4 Dec, 2021 @ 7:53am 
This mod is essential for the variety it adds. 10/10. Good work sir.
Novarcharesk 27 Nov, 2021 @ 4:45pm 
I don't know if this is a me thing, but I have subscribed to the mod, yet it isn't showing up in my mod list when I launch the game. Would anyone have any pointers of how to rectify this? Even my Steam list displays the downloading action, implying the mod is there somehow.
Crazy Old Texan 27 Nov, 2021 @ 7:47am 
Thank you
LittleRaskol  [author] 27 Nov, 2021 @ 7:25am 
Update is live, please report any issues.
LittleRaskol  [author] 27 Nov, 2021 @ 7:03am 
So this is confirmed: Pops can't take GVP-added jobs because jobs calculate who can take them differently now. I will put out a fix soon. Unfortunately, this means that saves running on 3.1 (Lem) will not work after the update. I didn't anticipate this update being "major" enough to require a backup version but I will see about putting up one later if there is demand. For anyone: lmk if that would be of use to you.
LittleRaskol  [author] 26 Nov, 2021 @ 1:21pm 
Christ.
greensniperhat 25 Nov, 2021 @ 11:31pm 
heads up: 3.2 replaces job checks with possible_precalc, so some jobs will break.
LittleRaskol  [author] 22 Nov, 2021 @ 4:00am 
Having reviewed the patch notes for 3.2 "Herbert" I have no reason to believe this update will break GVP. Please ignore the "out of date" mod warning for this mod and any of its patches/alternate versions until I get the time to update their compatible version number.
LittleRaskol  [author] 13 Nov, 2021 @ 4:46am 
I can't crack it open to look right now, but just peeping at the ethics wheel, it looks like a fork of the "Ethics & Civics Overhaul" type mods, so if there is anything dopey happening (e.g. communist govs/civics on a fanatic "capitalist" empire) the patch for that might help. But I really would have to check and see if it removed any of the base game ethics, civics, and authorities "tokens" to be sure. If you load them both up, does anything seem broken?
GARYMAX 12 Nov, 2021 @ 1:43pm 
@LittleRaskol is this mod compatible with the Stellaris Evolved mod?
LittleRaskol  [author] 7 Oct, 2021 @ 12:42pm 
New update: Imperial Economy is allowed to change vassals into specialized subjects.
LittleRaskol  [author] 29 Sep, 2021 @ 2:31pm 
Oh, they're back!
LittleRaskol  [author] 29 Sep, 2021 @ 4:44am 
Nope. They're supposed to be in threads in the discussion section, which actually I cannot see either. Also the link is broken. No idea why!
Cannon Fodder 28 Sep, 2021 @ 5:46pm 
Howdy, I am not sure of this is just on my end but the master list of governments and civics are no longer available. Is this purposeful?
LittleRaskol  [author] 28 Sep, 2021 @ 7:08am 
None of those patches need to be updated. They are just blank files that override files from the main mod. See the description of the patch for details.

That said... if you are seeing GVP-added governments when using it, let me know.
WhiteDragon25 28 Sep, 2021 @ 6:50am 
Any chance for the Civics Variety Patch alternate version to be updated as well? For those who want only the civics and origins, not the governments.
LittleRaskol  [author] 28 Sep, 2021 @ 6:14am 
New update, check change notes but the big items are:
-Combat Data now has a chance to improve military intel on an empire after the end of a space battle with that empire.
-Fixed an issue where mod-added branch office buildings were not useful for criminal syndicate empires. Now all branch office buildings added by this mod will give a flat +20 crime for criminal syndicates. This is balanced by legit megacorps having a better "normal" bonus.
LittleRaskol  [author] 28 Sep, 2021 @ 4:17am 
I don't know how Starnet AI works so I couldn't say. A patch should not be *needed* though because there shouldn't be any conflicting files or tokens.
era 27 Sep, 2021 @ 11:24am 
Nice! But does this play well with Starnet AI? Or would a patch be needed?